Difference between revisions of "Nailer Gun"

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|Cost
 
|Cost
 
|Can be picked up from destroyed enemies in the zone [[Ice Belt]]
 
|Can be picked up from destroyed enemies in the zone [[Ice Belt]]
|225000{{CR}}
+
|427500{{CR}}
|450000{{CR}}
+
|855000{{CR}}
|1050000{{CR}}
+
|1995000{{CR}}
 
|[[Workshop#Kinetic|Manufacturing]]
 
|[[Workshop#Kinetic|Manufacturing]]
 
|}
 
|}

Latest revision as of 15:16, 27 April 2022

'Nailer' Gun

Type: Kinetic weapon.

For ship: Phoenix Role engineer.png

For ranks: 11-17.

Munitions:

RailCumulative Icon.png RailUp1 Icon.png RailUranium Icon.png RailUranium Icon.png Iridium Slugs.png Explosive Shells Mk.4.png Explosive Shells (premium).png Resonating slugs.png Piercing charges.png

Description

Rapid-fire weapon with high critical damage.

Characteristics

Parameters are shown without ship bonuses and modifiers for the 1 weapon.
Damage per second and per shot increase depending on the number of weapons mounted on the ship.
Some damage parameters are rounded to integer values.
Parameters 'Nailer' Gun 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.5
DPS (kinetic) 369 dmg./s. +15 dmg./s. +12 dmg./s. +12 dmg./s. +9 dmg./s.
Damage (kinetic) 123 dmg. +5 dmg. +4 dmg. +4 dmg. +3 dmg.
Rate of fire 180 rounds/min
Critical chance 7%
Critical damage bonus 125%
Projectile speed 5700 m/s
Firing range (max.) 4100 m.
Spread (from-to) 0.1-2 deg.
Overheating/cooling 6/1 s.
Cost Can be picked up from destroyed enemies in the zone Ice Belt 427500Currency credits.png 855000Currency credits.png 1995000Currency credits.png Manufacturing

Gallery

Nailer Gun (art).jpg


Weapons.png Rockets.png Spec ammo.png Active modules.png Ship mod.png Weapon mod.png
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