Nano-devourers: Difference between revisions

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(Created page with "__NOTOC__ Nano-devourers|100px|left '''Type:''' Active module. '''Group:''' Engineer modules. '''For ranks:''' 8-12. '''For ship ...")
 
(Balance 1.9.0a)
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'''For ship type:''' [[Minotaur]] and premium ships of the role {{Engineering}}
'''For ship type:''' [[Minotaur]] and premium ships of the role {{Engineering}}


==Description==
==Description==
:Upon hitting the target nanobots start devouring its hull (redirected to shield by [[implant]] 9-3 (Beta-accelerator "SR Mark 3") or by [[Multipurpose shield]]).
:Upon hitting the target nanobots start devouring its {{Tooltip|hull|redirected to shield by implant 9-3 (Beta-accelerator "SR Mark 3") or by Multipurpose shield}}.
:Then they restore the hull of the closest ally in '''1000''' m. range.
:Then they restore the hull of the closest ally in '''1000''' m. range.
 
:In passive mode regenerates '''35''' hull pts. per second for each enemy within '''2000''' m. radius.


==Characteristics==
==Characteristics==

Revision as of 13:18, 29 June 2021

Nano-devourers
Nano-devourers

Type: Active module.

Group: Engineer modules.

For ranks: 8-12.

For ship type: Minotaur and premium ships of the role

Description

Upon hitting the target nanobots start devouring its hull.
Then they restore the hull of the closest ally in 1000 m. range.
In passive mode regenerates 35 hull pts. per second for each enemy within 2000 m. radius.

Characteristics

Parameters Nano-devourers 12
Mk.1 Mk.2 Mk.3 Mk.4
DPS (kinetic) 536 dmg./s. +30 dmg./s. +29 dmg./s. +23 dmg./s.
Hull repair 3852 dmg. +210 dmg. +210 dmg. +168 dmg.
Active time 5 s.
Energy consumption 650 en.
Recharge 48 s. -3 s. -2 s. -2 s.
Cost Can be picked up from destroyed enemies in the zone Ice Belt 135000 270000 630000


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions