Neuron Zealot: Difference between revisions

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(Balance (1.7.4a))
(Balance 1.10.6a)
Line 85: Line 85:
|hull_max_syn1 = 10425
|hull_max_syn1 = 10425
|shield_max_syn1 = 16480
|shield_max_syn1 = 16480
|shield_regen_syn1 = 100
|shield_regen_syn1 = 135
|vision_radius_syn1 = 2000
|vision_radius_syn1 = 2000
|lock_time_syn1 = 2
|lock_time_syn1 = 2
Line 105: Line 105:
|hull_max_syn2 = 12302
|hull_max_syn2 = 12302
|shield_max_syn2 = 16480
|shield_max_syn2 = 16480
|shield_regen_syn2 = 100
|shield_regen_syn2 = 135
|vision_radius_syn2 = 2000
|vision_radius_syn2 = 2000
|lock_time_syn2 = 2
|lock_time_syn2 = 2
Line 125: Line 125:
|hull_max_syn3 = 13136
|hull_max_syn3 = 13136
|shield_max_syn3 = 16480
|shield_max_syn3 = 16480
|shield_regen_syn3 = 100
|shield_regen_syn3 = 135
|vision_radius_syn3 = 2200
|vision_radius_syn3 = 2200
|lock_time_syn3 = 2
|lock_time_syn3 = 2
Line 145: Line 145:
|hull_max_syn4 = 13136
|hull_max_syn4 = 13136
|shield_max_syn4 = 16480
|shield_max_syn4 = 16480
|shield_regen_syn4 = 100
|shield_regen_syn4 = 135
|vision_radius_syn4 = 2200
|vision_radius_syn4 = 2200
|lock_time_syn4 = 2
|lock_time_syn4 = 2
Line 165: Line 165:
|hull_max_syn5 = 13761
|hull_max_syn5 = 13761
|shield_max_syn5 = 16480
|shield_max_syn5 = 16480
|shield_regen_syn5 = 100
|shield_regen_syn5 = 135
|vision_radius_syn5 = 2400
|vision_radius_syn5 = 2400
|lock_time_syn5 = 2
|lock_time_syn5 = 2
Line 185: Line 185:
|hull_max_syn6 = 14178
|hull_max_syn6 = 14178
|shield_max_syn6 = 16480
|shield_max_syn6 = 16480
|shield_regen_syn6 = 100
|shield_regen_syn6 = 135
|vision_radius_syn6 = 2400
|vision_radius_syn6 = 2400
|lock_time_syn6 = 2
|lock_time_syn6 = 2
Line 205: Line 205:
|hull_max_syn7 = 14491
|hull_max_syn7 = 14491
|shield_max_syn7 = 16480
|shield_max_syn7 = 16480
|shield_regen_syn7 = 100
|shield_regen_syn7 = 135
|vision_radius_syn7 = 2600
|vision_radius_syn7 = 2600
|lock_time_syn7 = 2
|lock_time_syn7 = 2
Line 225: Line 225:
|hull_max_syn8 = 14491
|hull_max_syn8 = 14491
|shield_max_syn8 = 16480
|shield_max_syn8 = 16480
|shield_regen_syn8 = 100
|shield_regen_syn8 = 135
|vision_radius_syn8 = 2800
|vision_radius_syn8 = 2800
|lock_time_syn8 = 2
|lock_time_syn8 = 2

Revision as of 15:35, 27 May 2022

Neuron Zealot
Accumulates 5% free experience

The maximum level of experience — 8

Survivability* 31496
Hull 14491
Shield 16480
Energy 910
Speed 199

Available from the beginning:
Shield resistance to all damage increased by 10 pts.
Available at experience level 2:
Maximum capacitor volume increased by 20%.
Available at experience level 4:
Effective range of "Guard modules" increased by 50%.


Equipment upon purchase
Weapons
Coil Mortar 8
Active modules
Ship modifiers
Capacitor
Shield
Hull
CPU

Special module


Buying price 400000
Selling price 100000



* All specifications are shown for the ship with the maximum level of experience (8) without equipment

General information

Faction: JERICHO
Class: Frigate
Role: Guard
Rank: 5

Description

Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.

The successful Saladin's frigate "Zealot" was also in service with Technologists under the name "Neuron Zealot". True, the engineers of Technologists have significantly upgraded it, and in its characteristics the "Neuron Zealot" exceeded its prototype.

Available equipment

Weapons
Beam Cannon 5 Positron Cannon 7 Coil Mortar 8 Vulcan 6

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine
Ship has no engine slots

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
-5 25 -35 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 700 182 149 10425 16480 135 2000 2
2 840 182 149 12302 16480 135 2000 2
3 840 182 149 13136 16480 135 2200 2
4 861 182 154 13136 16480 135 2200 2
5 889 182 160 13761 16480 135 2400 2
6 910 182 164 14178 16480 135 2400 2
7 910 182 164 14491 16480 135 2600 2
8 910 182 164 14491 16480 135 2800 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 194 233 55 61 30 36
2 194 233 55 61 30 36
3 195 235 56 61 30 36
4 195 235 56 61 30 36
5 195 235 56 61 30 36
6 197 236 58 61 30 36
7 198 238 59 61 30 36
8 199 239 61 61 30 36



Ships
Interceptors Fighters Frigates Destroyers