Neuron Zealot

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Neuron Zealot
Neuron Zealot.png
Accumulates 5% free experience

The maximum level of experience — 8

Survivability* 31496
Hull 14491
Shield 16480
Energy 910
Speed 199

Available from the beginning:
Shield resistance to all damage increased by 10 pts.
Available at experience level 2:
Maximum capacitor volume increased by 20%.
Available at experience level 4:
Effective range of "Guard modules" increased by 50%.


Equipment upon purchase
Weapons
Coil Mortar 8 RailUp1 Icon.png SpaceMissile Cruise.png
Active modules
Graviton projectile exciter.jpg Missile Shield.png ShieldRestoreLarge Icon.png Mass Propulsion Inhibitor.png
Ship modifiers
Capacitor Reserve barrier.jpg ExtCapacitorBattary Icon.png
Shield AddShldGen Icon.png ShieldExtender Icon.png ResistShldThermal Icon.png
Hull ArmorPlates Icon.png
CPU ProtonWall Icon.png

Special module Guard phase shield thermall.png


Buying price 400000 Currency credits.png
Selling price 100000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (8) without equipment

General information

Faction: JERICHO
Class: Frigate
Role: Guard
Rank: 5

Description

Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.

The successful Saladin's frigate "Zealot" was also in service with Technologists under the name "Neuron Zealot". True, the engineers of Technologists have significantly upgraded it, and in its characteristics the "Neuron Zealot" exceeded its prototype.

Available equipment

Weapons
Beam Cannon 5 Positron Cannon 7 Coil Mortar 8 Vulcan 6

Missile slot
SpaceMissile Cruise Icon.png Крылатая ракета Gold.png Module MineField Icon.png

Active Role Modules
Mass Propulsion Inhibitor.png Emergency Shield Boost.png Missile Shield.png Graviton projectile exciter.jpg

Active Multipurpose Modules

ShieldRestoreLarge Icon.png RepairDronesLarge Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png

Ship modifiers
Engine
Ship has no engine slots

Capacitor
CapacitorRecharging Icon.png ExtCapacitorBattary Icon.png ImplsDischarger Icon.png EmergencyBarrier Icon.png Reserve barrier.jpg

Shield
AddShldGen Icon.png Multipurpose shield.jpg ShieldExtender Icon.png ResistShldThermal Icon.png ResistShieldEMP Icon.png ResistShieldKin Icon.png

Hull
ArmorPlates Icon.png Em-insulation icon.png ResistHullThermal Icon.png ResistHullKinetic Icon.png

CPU
TurboScanner Icon.png ScoutScanner Icon.png BattleScanner Icon.png ProtonWall Icon.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
-5 25 -35 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 700 182 149 10425 16480 135 2000 2
2 840 182 149 12302 16480 135 2000 2
3 840 182 149 13136 16480 135 2200 2
4 861 182 154 13136 16480 135 2200 2
5 889 182 160 13761 16480 135 2400 2
6 910 182 164 14178 16480 135 2400 2
7 910 182 164 14491 16480 135 2600 2
8 910 182 164 14491 16480 135 2800 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 194 233 55 61 30 36
2 194 233 55 61 30 36
3 195 235 56 61 30 36
4 195 235 56 61 30 36
5 195 235 56 61 30 36
6 197 236 58 61 30 36
7 198 238 59 61 30 36
8 199 239 61 61 30 36



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