Neuron Zealot

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Neuron Zealot
Accumulates 5% free experience

The maximum level of experience — 8

Survivability* 28940
Hull 12511
Shield 19612
Energy 910
Speed 167

Available from the beginning:
Available at experience level 2:
Maximum capacitor volume increased by 20%.
Available at experience level 4:
Effective range of "Guard modules" increased by 25%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Capacitor
Shield

Special module File:Phaseshield.png


Buying price 720000
Selling price 180000



* All specifications are shown for the ship with the maximum level of experience (8) without equipment

General information

Faction: JERICHO
Class: Frigate
Role: Guard
Rank: 5

Description

Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.

Available equipment

Weapons
Beam Cannon 5 Positron Cannon 7 Coil Mortar 8 Vulcan 6

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine
Ship has no engine slots

Capacitor

Shield

Hull
Ship has no hull slots

CPU
Ship has no CPU slots

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
-30 0 -60 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 700 182 149.3 10425 16480 92 2000 2
2 841 182 149.3 11364 17964 92 2000 2
3 841 182 149.3 11781 18623 92 2200 2
4 861 182 153.8 11781 18623 92 2200 2
5 889 182 159.7 12093 19117 92 2401 2
6 910 182 164.2 12302 19447 92 2401 2
7 910 182 164.2 12511 19612 92 2600 2
8 910 182 164.2 12511 19612 92 2800 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 162 195 55 62 30 36
2 162 195 55 62 30 36
3 163 196 57 62 30 36
4 163 196 57 62 30 36
5 163 196 57 62 30 36
6 164 197 58 62 30 36
7 166 199 60 62 30 36
8 167 200 61 62 30 36



Ships
Interceptors Fighters Frigates Destroyers