Nodachi A: Difference between revisions

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(Created page with "{{Ship <!-- Main block --> |ShipName = Nodachi A |ShipLOR = Covert Ops ships are designed for sudden hit and run attacks on individual enemy ships. A special plasma web allows...")
 
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|crit_chance_add = 30%
|crit_chance_add = 30%
|crit_chance_add_synLvl = 2
|crit_chance_add_synLvl = 2
|module_recon_cooldown_mul = 25%
|module_recon_cooldown_mul = 20%
|module_recon_cooldown_mul_synLvl = 4
|module_recon_cooldown_mul_synLvl = 4
|plasma_projectile_speed_mul = 35%
|plasma_projectile_speed_mul = 35%
|plasma_projectile_speed_mul_synLvl = 8
|plasma_projectile_speed_mul_synLvl = 8
|plasma_dispersion_mul = 50%
|plasma_dispersion_mul = 33%
|plasma_dispersion_mul_synLvl = 8
|plasma_dispersion_mul_synLvl = 8
}}
}}

Revision as of 18:48, 24 September 2016

Nodachi A
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 9414
Hull 3038
Shield 6190
Energy 334
Speed 350

Available from the beginning:
Beacon capture speed increased by 20%.
Available at experience level 2:
Critical chance increased by 30%.
Available at experience level 4:
Reloading rate of "Covert Ops modules" reduced by 20%.
Available at experience level 8:
EM spread reduced by 33%.
EM projectile speed increased by 35%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Engine
Capacitor
Hull
CPU

Special module


Buying price 6200000
Selling price 1550000



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Jericho
Class: Interceptor
Role: Covert Ops
Rank: 11

Description

Covert Ops ships are designed for sudden hit and run attacks on individual enemy ships. A special plasma web allows these ships to cause damage to the enemy without any direct contact whatsoever.

Available equipment

Weapons
Plasma Gun 12 Plasma Gun 17 Pulse Laser 11 Pulse Laser 14 Shrapnel Cannon 12 Shrapnel Cannon 17 Pirate Shrapnel Cannon 17 RF Blaster 13 Phase Suppressor 12 Phase Suppressor 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield
Ship has no shield slots

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 285 83 55.3 2510 5115 101 3000 2
2 285 83 55.3 2736 5576 101 3000 2
3 285 83 55.3 2837 5780 101 3300 2
4 294 83 56.9 2837 5780 101 3300 2
5 305 83 59.1 2912 5934 101 3600 2
6 314 83 60.8 2962 6036 101 3600 2
7 314 83 60.8 3012 6087 101 3900 2
8 314 83 60.8 3012 6087 101 4200 2
9 323 83 62.5 3038 6138 101 4200 2
10 334 83 64.7 3038 6190 101 4500 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 339 407 178 114 102 78
2 339 407 178 114 102 78
3 342 410 182 114 102 78
4 342 410 182 114 102 78
5 342 410 182 114 102 78
6 344 412 187 114 102 78
7 346 415 192 114 102 78
8 348 418 196 114 102 78
9 350 420 201 114 102 78
10 350 420 201 114 102 78



Ships
Interceptors Fighters Frigates Destroyers