Nyx: Difference between revisions

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|specialAbility_icon = Covert ops plasma web.png
|specialAbility_icon = Covert ops plasma web.png
|price =  
|price =  
|currency = DLC
|currency = Unavail
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|shipImage_Animation = R2ST3PRT.gif
|shipImage_Animation = R2ST3PRT.gif

Revision as of 20:42, 21 October 2020

Nyx
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 9

Survivability* 9724
Hull 2645
Shield 5652
Energy 345
Speed 350

Available from the beginning:
Beacon capture speed increased by 20%.
Critical chance increased by 36%.
Shield resistance to all types of damage increased by 10 pts.
Reloading rate of "Covert Ops modules" reduced by 20%.


Equipment upon purchase
Weapons
Plasma Gun 12
Active modules
Ship modifiers
Engine
Capacitor
Shield
CPU

Special module


Buying price Can not be purchased



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: Jericho
Class: Interceptor
Role: Covert Ops
Rank: 9

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Covert Ops ships are designed for sudden hit and run attacks on individual enemy ships. A special plasma web allows these ships to cause damage to the enemy without any direct contact whatsoever.

This unique ship was first manufactured at the plant ‘Ambrosia-VII’. Mysterious Miss Summer promised to award it to her mercenaries for a series of operations. However, as it turned out, she was not going to fulfill the promise. ‘Nyx’ was actually meant for pirates controlled by Summer. Pirates participated in the development of the ship, involving engineers and ‘designers’. Tech used in this ship has nothing to do with any other development in the history of mankind. We can only guess what force is behind this incredible machine.  

Available equipment

Weapons
Plasma Gun 12 Pulse Laser 11 Shrapnel Cannon 12 RF Blaster 9 RF Blaster 13 Phase Suppressor 12

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull
Ship has no hull slots

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
25 55 -5 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
9 345 77 67 2645 5652 96 4200 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
9 350 420 201 114 102 78

Ship model