ODG 'Chameleon': Difference between revisions

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:When invisibility ends, provides a '''20%''' damage boost for '''5''' s.
:When invisibility ends, provides a '''20%''' damage boost for '''5''' s.


 
==Ships which ODG 'Chameleon' can be installed on==
==Ships on which ODG 'Chameleon' can be installed==
Rank 1:  [[Lynx]]
Rank 1:  [[Lynx]]


Line 22: Line 21:
Rank 5:  [[Fox]]
Rank 5:  [[Fox]]


Rank 6:  [[Rhi-no]], [[Fox-M]], [[Razor]]
Rank 6:  [[Rhi-no]], [[Fox-M]]


Rank 7:  [[Silent Fox]]
Rank 7:  [[Silent Fox]]
Line 40: Line 39:
Rank 14: [[Sword AE]]
Rank 14: [[Sword AE]]


Rank 15: [[Lion Mk II]], [[Rockwell]], [[Jaguar]]
Rank 15: [[Lion Mk II]], [[Rockwell]], [[Jaguar]], [[Razor]]


Rank 16: [[Singularity]]
Rank 16: [[Singularity]]

Revision as of 11:11, 28 January 2022

ODG 'Chameleon'
ODG 'Chameleon'

Type: Special module

For ship type:



Description

Makes a player's ship invisible for 18 s. Any damage and opening fire bring him out of this state.
When invisibility ends, provides a 20% damage boost for 5 s.

Ships which ODG 'Chameleon' can be installed on

Rank 1: Lynx

Rank 3: Tiger-M15A3, Lynx-M

Rank 4: Machete

Rank 5: Fox

Rank 6: Rhi-no, Fox-M

Rank 7: Silent Fox

Rank 8: Katana AE

Rank 9: Hyena, Bear, Parallax

Rank 10: Wolf Mk II, Lance

Rank 11: Tiger, Lance Bartle, Sawtooth

Rank 12: Panther, Tiger II

Rank 13: Lion

Rank 14: Sword AE

Rank 15: Lion Mk II, Rockwell, Jaguar, Razor

Rank 16: Singularity

Characteristics

Depend on ship's rank (1-3/4-6/7-9/10-12/13-16).

  • Energy consumption: 60/70/80/90/100 en.
  • Recharge: 35 s.


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions