ODG 'Tarantula': Difference between revisions

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(Created page with "__NOTOC__ ODG 'Tarantula'|100px|left '''Type:''' Special module '''For ship:''' Irbis {{Tackler}} ==Description== :Boosts the ship toward...")
 
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==Description==
==Description==
:Boosts the ship towards the target and makes it invisible for '''18''' s. Any damage, opening fire or use of modules will disable the ship's invisibility.  
:Makes the ship invisible for '''18''' sec. Any damage, opening fire or use of modules will disable the ship's invisibility. The first '''2''' s. the invisibility can't be interrupted by any action.  
:If the target is within '''500''' m., the module stops working and decreases the target's damage resistance by '''40''' pts. for '''12''' sec.  
:If you have a captured target within the module's active range at the time of the module's activation, your ship will receive a boost towards it.
:If there is no target in range when the special module stops working, the damage resistance of the player's ship will be reduced by '''20''' pts. for the same amount of time.
:When you fly closer to the target than '''500''' m., the module stops working, for '''12''' sec. it decreases target damage resistance by '''50''' pts. and increases your resistances by '''30''' pts.  
:When the module stops working your ship receives radar invisibility for '''5''' sec. Using modules will take it out of this state.


==Characteristics==
==Characteristics==

Latest revision as of 13:28, 11 November 2022

ODG 'Tarantula'
ODG 'Tarantula'

Type: Special module

For ship: Irbis



Description

Makes the ship invisible for 18 sec. Any damage, opening fire or use of modules will disable the ship's invisibility. The first 2 s. the invisibility can't be interrupted by any action.
If you have a captured target within the module's active range at the time of the module's activation, your ship will receive a boost towards it.
When you fly closer to the target than 500 m., the module stops working, for 12 sec. it decreases target damage resistance by 50 pts. and increases your resistances by 30 pts.
When the module stops working your ship receives radar invisibility for 5 sec. Using modules will take it out of this state.

Characteristics

  • Energy consumption: 150 en.
  • Recharge: 35 s.


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions