Octopus: Difference between revisions

From Star Conflict Wiki
Jump to navigation Jump to search
(Created page with "{{Ship <!-- Main block --> |ShipName = Octopus |ShipLOR = Ship_Race3_L_T5_Craft_desc_lore_MISSING |shipClass_text = Frigate |shipClass_link = Frigate |tier = 5 |rank = 15 |shi...")
 
No edit summary
Line 268: Line 268:
|max_speed_mul = 10%
|max_speed_mul = 10%
|max_speed_mul_synLvl = 2
|max_speed_mul_synLvl = 2
|1 = nil
|damage_mul = 10%
|1_synLvl = 4
|damage_mul_synLvl = 4
|2 = nil
|crit_chance_add = 10%
|2_synLvl = 4
|crit_chance_add_synLvl = 4
|3 = nil
|crit_damage_add = 20%
|3_synLvl = 4
|crit_damage_add_synLvl = 4
|1 = nil
|module_deploy_cooldown_mul = 20%
|1_synLvl = 8
|module_deploy_cooldown_mul_synLvl = 8
|2 = nil
|module_deploy_energy_cost_mul = 20%
|2_synLvl = 8
|module_deploy_energy_cost_mul_synLvl = 8
|3 = nil
|spell_deploy_param_mul = 20%
|3_synLvl = 8
|spell_deploy_param_mul_synLvl = 8
}}
}}

Revision as of 04:25, 24 September 2016

Octopus
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 31202
Hull 15247
Shield 14649
Energy 1223
Speed 266

Available from the beginning:
Maximum hull strength increased by 7.5%.
Maximum shield strength increased by 7.5%.
Available at experience level 2:
Maximum speed increased by 10%.
Available at experience level 4:
Main weapon damage increased by 10%.
Critical chance increased by 10%.
Critical damage increased by 20%.
Available at experience level 8:
Reloading rate of "Engineering modules" reduced by 20%.
Energy consumption of "Engineering modules" reduced by 20%.
Effects of "Engineering modules" increased by 20%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers

Special module File:Empty special.png


Buying price 6000000
Selling price 1500000



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: FEDERATION
Class: Frigate
Role: Engineering
Rank: 15

Description

Ship_Race3_L_T5_Craft_desc_lore_MISSING

Available equipment

Weapons
Beam Cannon 17 Heavy Blaster 17 / Pirate Heavy Blaster 17 Positron Cannon 17 Pirate Positron Cannon 17 Coil Mortar 17 Boarding Coil Mortar 17 Mass Driver 17 Vulcan 17 'Eclipse' Launcher 17 / 'Dawn' launcher 17 Waz'Dum 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine
Ship has no engine slots

Capacitor
Ship has no capacitor slots

Shield
Ship has no shield slots

Hull
Ship has no hull slots

CPU
Ship has no CPU slots

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 1045 246 202.6 12755 12256 121 2000 2
2 1045 246 202.6 13823 13281 121 2000 2
3 1045 246 202.6 14298 13738 121 2200 2
4 1077 246 208.6 14298 13738 121 2200 2
5 1119 246 216.7 14654 14079 121 2401 2
6 1150 246 222.8 14891 14307 121 2401 2
7 1150 246 222.8 15128 14421 121 2600 2
8 1150 246 222.8 15128 14421 121 2800 2
9 1181 246 228.9 15247 14535 121 2800 2
10 1223 246 237 15247 14649 121 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 235 281 55 62 30 36
2 258 309 55 62 30 36
3 260 311 57 62 30 36
4 260 311 57 62 30 36
5 260 311 57 62 30 36
6 261 313 58 62 30 36
7 263 315 60 62 30 36
8 264 317 61 62 30 36
9 266 319 63 62 30 36
10 266 319 63 62 30 36

Ship model