Orelus: Difference between revisions

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|ShipName = Orelus
|ShipName = Orelus
|ShipLOR = Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.
|ShipLOR = Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.
Modification of a successful (albeit expensive) fighter "[[Argonaut]]". The hull was strengthened and an improved power unit was installed, which made the "Orelus" configuration more successful for some fastidious pilots. This ship often participated in military operations against the strongest ships of Jericho, where it proved to be very effective.
|shipClass_text = Fighter
|shipClass_text = Fighter
|shipClass_link = Fighter
|shipClass_link = Fighter
Line 16: Line 18:
|specialAbility_text = Overdrive
|specialAbility_text = Overdrive
|specialAbility_link = Overdrive
|specialAbility_link = Overdrive
|specialAbility_icon = module.png
|specialAbility_icon = Gunship overdrive.png
|price = 8250
|price = 8250
|currency = GS
|currency = GS
Line 32: Line 34:
|module_cpu_count = 2
|module_cpu_count = 2
<!-- Stock fit -->
<!-- Stock fit -->
|stock_WEAPON_01 = [[File:Railgun_Basic_Icon.png|link=Assault Railgun|50px]]
|stock_WEAPON_01 = [[File:Assault Railgun 12.jpg|link=Assault Railgun|Assault Railgun 12|70px]]
|stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]]
|stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]]
|stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standard missiles|50px]]
|stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standard missiles|50px]]
|stock_ACTIVE_01 = [[File:Eagleeye_Icon.png|link=Aiming Overcharge|50px]]
|stock_ACTIVE_01 = [[File:Aiming_Overcharge.png             |link=Aiming Overcharge|70px]]
|stock_ACTIVE_02 = [[File:InfraredContermeasure_Icon.png|link=IR Flares|50px]]
|stock_ACTIVE_02 = [[File:RepairDronesMedium_Icon.png       |link=Repair Kit M|70px]]
|stock_ACTIVE_03 = [[File:Afterburner_Icon.png|link=Engine Overcharge|50px]]
|stock_ACTIVE_03 = [[File:Engine_Overcharge.png             |link=Engine Overcharge|70px]]
|stock_ACTIVE_04 = [[File:Invulnerability_Icon.png|link=Combat Reboot|50px]]
|stock_ACTIVE_04 = [[File:Combat_Reboot.png                 |link=Combat Reboot|70px]]
|stock_ENGINE_MOD_01 = [[File:BoostersOverLoader_Icon.png|link=Tetroxide Injector|50px]]
|stock_ENGINE_MOD_01 = [[File:BoostersOverLoader_Icon.png       |link=Tetroxide Injector|60px]]
|stock_CAPACITOR_MOD_01 = [[File:ImplsDischarger_Icon.png|link=Pulse Discharger|50px]]
|stock_CAPACITOR_MOD_01 = [[File:ImplsDischarger Icon.png           |link=Pulse Discharger|60px]]
|stock_CAPACITOR_MOD_02 = [[File:WeaponCoolant_Icon.png|link=Iridium Heatsink|50px]]
|stock_CAPACITOR_MOD_02 = [[File:WeaponCoolant Icon.png             |link=Iridium Heatsink|60px]]
|stock_SHIELD_MOD_01 = [[File:SubmatterShield_Icon.png|link=Submatter Shield|50px]]
|stock_SHIELD_MOD_01 = [[File:ShieldExtender Icon.png           |link=Auxiliary Shield Projector|60px]]
|stock_ARMOR_MOD_01 = [[File:CompositeArmor_Icon.png|link=Galvanized Armor|50px]]
|stock_ARMOR_MOD_01 = [[File:PassiveArmor Icon.png             |link=Passive Armor|60px]]
|stock_ARMOR_MOD_02 = [[File:ResistHullKinetic_Icon.png|link=Reactive Armor|50px]]
|stock_ARMOR_MOD_02 = [[File:ResistHullKinetic Icon.png         |link=Reactive Armor|60px]]
|stock_ARMOR_MOD_03 = [[File:FastMissileRacks_Icon.png|link=Improved Missile Pylons|50px]]
|stock_ARMOR_MOD_03 = [[File:FastMissileRacks Icon.png         |link=Improved Missile Pylons|60px]]
|stock_CPU_MOD_01 = [[File:WideScanner_Icon.png|link=Infrared Scanner|50px]]
|stock_CPU_MOD_01 = [[File:WideScanner Icon.png               |link=Infrared Scanner|60px]]
|stock_CPU_MOD_02 = [[File:ProtonWall_Icon.png|link=Proton Wall System|50px]]
|stock_CPU_MOD_02 = [[File:TurboScanner Icon.png             |link=Overclocked CPU|60px]]
<!-- Technical specifications block -->
<!-- Technical specifications block -->
|module_active_count = 4
|module_active_count = 4
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<!-- Synergy = 10 -->
<!-- Synergy = 10 -->
|synLevel_syn10 = 10
|synLevel_syn10 = 10
|max_speed_syn10 = 231
|max_speed_syn10 = 277
|max_speed_boost_syn10 = 277
|max_speed_boost_syn10 = 332
|acceleration_syn10 = 102
|acceleration_syn10 = 102
|acceleration_boost_syn10 = 204
|acceleration_boost_syn10 = 204
Line 88: Line 90:
|vision_radius_syn10 = 3750
|vision_radius_syn10 = 3750
|lock_time_syn10 = 2
|lock_time_syn10 = 2
<!-- Default bonus block -->
|damage_mul_1 = 7%
|damage_mul_1_synLvl = 0
<!-- Synergy unlocked bonus block -->
<!-- Synergy unlocked bonus block -->
|damage_mul = 8%
|damage_mul = '''15%'''
|damage_mul_synLvl = 2
|damage_mul_synLvl = 2
|module_target_painter_energy_cost_mul = 20%
|module_target_painter_energy_cost_mul = '''20%'''
|module_target_painter_energy_cost_mul_synLvl = 4
|module_target_painter_energy_cost_mul_synLvl = 4
|crit_chance_add = 10%
|crit_chance_add = '''10%'''
|crit_chance_add_synLvl = 8
|crit_chance_add_synLvl = 8
}}
}}


[[Category:Ships]]
[[Category:Empire ships]]
[[Category:Empire ships]]
[[Category:Fighter ships]]
[[Category:Fighter ships]]
[[Category:Gunship ships]]
[[Category:Gunship ships]]

Latest revision as of 15:37, 22 April 2019

Orelus
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 10

Survivability* 14263
Hull 8416
Shield 5058
Energy 784
Speed 277

Available from the beginning:
Main weapon damage increased by 15%.
Energy consumption of "Gunship modules" reduced by 20%.
Critical chance increased by 10%.


Equipment upon purchase
Weapons
Assault Railgun 12
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price 8250



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: EMPIRE
Class: Fighter
Role: Gunship
Rank: 12

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.

Modification of a successful (albeit expensive) fighter "Argonaut". The hull was strengthened and an improved power unit was installed, which made the "Orelus" configuration more successful for some fastidious pilots. This ship often participated in military operations against the strongest ships of Jericho, where it proved to be very effective.

Available equipment

Weapons
Ion Emitter 13 Ion Emitter 17 Pirate Ion Emitter 17 Singularity Cannon 14 Assault Railgun 12 Assault Railgun 17 Gauss Cannon 13 Gauss Cannon 17 Pirate Gauss Cannon 17 Flux Phaser 12 Flux Phaser 17 Focusing Laser 14

Missile slot

Active Role Modules


Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
10 784 161 152 8416 5058 121 3750 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
10 277 332 102 88 72 66



Ships
Interceptors Fighters Frigates Destroyers