Difference between revisions of "Overheating laser"

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(Balance 1.10.6a)
 
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|-align="center"
 
|-align="center"
 
|DPS (thermal)
 
|DPS (thermal)
| 502 dmg./s.
+
| 603 dmg./s.
| +42 dmg./s.
+
| +50 dmg./s.
| +42 dmg./s.
+
| +50 dmg./s.
| +27 dmg./s.
+
| +32 dmg./s.
| +15 dmg./s.
+
| +18 dmg./s.
 
|-align="center"
 
|-align="center"
 
|Damage (thermal)
 
|Damage (thermal)
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|-align="center"
 
|-align="center"
 
|Rate of fire
 
|Rate of fire
|colspan="5"| 125 rounds/min
+
|colspan="5"| 150 rounds/min
 
|-align="center"
 
|-align="center"
 
|Critical chance
 
|Critical chance
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|Projectile speed  
 
|Projectile speed  
|colspan="5"| 4000 m./s.
+
|colspan="5"| 6000 m/s
 
|-align="center"
 
|-align="center"
 
|Firing range (max.)
 
|Firing range (max.)

Latest revision as of 08:20, 27 May 2022

Overheating laser

Type: Thermal weapon.

For ship: Spiral Role engineer.png

For ranks: 8-12.

Munitions:

LaserEconom Icon.png LaserFocus Icon.png LaserRadio Icon.png LaserUp1 Icon.png Xenon Lamp Mk.4.png Xenon Lamp (premium).png Focusing Lens.png Resonating crystal.png Lens system.png

Description

Each projectile hitting the ship increases the target's weapon heating rate for 10 s. by 8.3% up to 100%.

Characteristics

Parameters are shown without ship bonuses and modifiers for the 1 weapon.
Damage per second and per shot increase depending on the number of weapons mounted on the ship.
Some damage parameters are rounded to integer values.
Parameters Overheating laser 12
Mk.1 Mk.2 Mk.3 Mk.4 Mk.5
DPS (thermal) 603 dmg./s. +50 dmg./s. +50 dmg./s. +32 dmg./s. +18 dmg./s.
Damage (thermal) 241 dmg. +20 dmg. +20 dmg. +13 dmg. +7 dmg.
Rate of fire 150 rounds/min
Critical chance 7%
Critical damage bonus 50%
Projectile speed 6000 m/s
Firing range (max.) 3200 m.
Spread 0.7 deg.
Overheating/cooling 8/1 s.
Cost Manufacturing 225000Currency credits.png 450000Currency credits.png 1050000Currency credits.png Manufacturing

Gallery

Overheating laser (art).jpg


Weapons.png Rockets.png Spec ammo.png Active modules.png Ship mod.png Weapon mod.png
Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions

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