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{{Ship
<!-- Main block -->
|ShipName = Palom
|ShipLOR = Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.


Frigate ‘Palom’ has long been considered one of the best, reliable, and most importantly affordable Jericho ships. The ability to withstand heavy loads and its extended infrared scanner functions made it the best choice for mercenaries. However, with development of technology ‘Palom’ could not represent serious competition to the ships of ranks 10-15.
The second life of the ship started with the invasion. When pilots were required to patrol residential colonies, miners and farmers, teachers and builders, many of whom did not have experience with flight equipment volunteered. Then ‘Palom’ once again proved to be a reliable, easy to learn craft and became the basis of the militia fleet. On some planets that survived Alien attacks, decommissioned Paloms stand on central squares as monuments to heroes.
==Unique ship equipment==
===Weapon===
'''[[Torch Launcher]]'''
:Launches a radiating projectile, dealing EM damage within a radius of '''350''' m. When it hits the target, the projectile explodes.
===Shield modifier===
'''[[Pulse Shield]]'''
:Increases shield resistance to all types of damage. In addition, deals '''125''' damage per '''0.5''' s. to all enemies within a radius of '''700''' meters.
|shipClass_text = Frigate
|shipClass_link = Frigate
|tier = 5
|rank = 13
|shipRole_text = Guard
|shipRole_link = Guard
|shipRole_image = role_guard.png
|raceName = JERICHO
|race_link = JERICHO
|raceNameLink = JERICHO
|raceImage = jericho.png
|specialAbility_text = Phase shield 'Iron IV'
|specialAbility_link = Phase shield 'Iron IV'
|specialAbility_icon = Phase shield 'Iron IV'.png
|price =
|currency = DLC
<!-- Image block -->
|shipImage_Animation = R2LT1P.gif
|shipImage_FrontView = R2LT1P_2.png
|shipImage_SideView = R2LT1P_3.png
|shipImage_UpView = R2LT1P_1.png
<!-- Stock fit -->
|stock_WEAPON_01 = [[File:Torch launcher gun.png|link=Torch Launcher|70px]]
|stock_AMMO_01 = [[File:PlasmaUp1_Icon.png|50px|link=Double Deflector]]
|stock_MISSILE_01 = [[File:SpaceMissile_Cruise.png|link=Cruise missile|50px]]
|stock_ACTIVE_01 = [[File:Mass_Propulsion_Inhibitor.png      |link=Mass Propulsion Inhibitor|70px]]
|stock_ACTIVE_02 = [[File:Pulsar.png                        |link=Pulsar|70px]]
|stock_ACTIVE_03 = [[File:Missile_Shield.png                |link=Missile Shield|70px]]
|stock_ACTIVE_04 = [[File:Emergency_Shield_Boost.png        |link=Emergency Shield Boost|70px]]
|stock_ENGINE_MOD_01 = [[File:InertialStabilizer Icon.png        |link=Inertial Stabilizer|60px]]
|stock_ENGINE_MOD_02 = [[File:RotationThruster Icon.png          |link=Vernier Engines|60px]]
|stock_CAPACITOR_MOD_01 = [[File:WeaponCoolant Icon.png            |link=Iridium Heatsink|60px]]
|stock_CAPACITOR_MOD_02 = [[File:ImplsDischarger Icon.png          |link=Pulse Discharger|60px]]
|stock_SHIELD_MOD_01 = [[File:ResistShieldEMP Icon.png          |link=EM-diffuser|60px]]
|stock_SHIELD_MOD_02 = [[File:Multipurpose shield.jpg            |link=Multipurpose shield|60px]]
|stock_SHIELD_MOD_03 = [[File:Pulsating shield icon.png          |link=Pulse Shield|60px]]
|stock_ARMOR_MOD_01 = [[File:ArmorPlates Icon.png              |link=Reinforced Beams|60px]]
|stock_CPU_MOD_01 = [[File:RangeMasterUnit Icon.png          |link='Horizon' Module|60px]]
<!-- Damage resist subblock -->
|hull_resist_thermal = 15
|hull_resist_kinetic = <nowiki>-</nowiki>15
|hull_resist_emp = 45
|shield_resist_thermal = <nowiki>-</nowiki>5
|shield_resist_kinetic = 25
|shield_resist_emp = <nowiki>-</nowiki>35
|hull_resist_thermal_calc = 15
|hull_resist_kinetic_calc = -15
|hull_resist_emp_calc = 45
|shield_resist_thermal_calc = -5
|shield_resist_kinetic_calc = 25
|shield_resist_emp_calc = -35
<!-- Synergy = 10 -->
|synLevel_syn10 = 10
|max_speed_syn10 = 201
|max_speed_boost_syn10 = 241
|acceleration_syn10 = 62
|acceleration_boost_syn10 = 125
|boost_energy_cost_syn10 = 233
|boost_energy_min_syn10 = 130
|strafe_speed_x_syn10 = 61
|strafe_speed_y_syn10 = 61
|rot_speed_x_syn10 = 30
|rot_speed_y_syn10 = 30
|rot_speed_z_syn10 = 36
|energy_max_syn10 = 1233
|energy_regen_syn10 = 215
|hull_max_syn10 = 16492
|shield_max_syn10 = 25283
|shield_regen_syn10 = 170
|vision_radius_syn10 = 3000
|lock_time_syn10 = 2
<!-- Default bonus block -->
|damage_mul = '''10%'''
|damage_mul_synLvl = 0
|shield_resist_all_add = '''10'''
|shield_resist_all_add_synLvl = 0
<!-- Synergy unlocked bonus block -->
|energy_max_mul = '''20%'''
|energy_max_mul_synLvl = 2
|crit_chance_add = '''10%'''
|crit_chance_add_synLvl = 4
|spell_guard_range_mul = '''50%'''
|spell_guard_range_mul_synLvl = 8
}}
[[Category:Ships]]
[[Category:Jericho ships]]
[[Category:Frigate ships]]
[[Category:Guard ships]]

Latest revision as of 12:49, 28 March 2024

Palom
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Allows you to receive in the victorious battle details of the 13 rank ships.

The maximum level of experience — 10

Survivability* 41965
Hull 16492
Shield 25283
Energy 1233
Speed 201

Available from the beginning:
Main weapon damage increased by 10%.
Shield resistance to all damage increased by 10 pts.
Maximum capacitor volume increased by 20%.
Critical chance increased by 10%.
Effective range of "Guard modules" increased by 50%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price DLC



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: JERICHO
Class: Frigate
Role: Guard
Rank: 13

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.

Frigate ‘Palom’ has long been considered one of the best, reliable, and most importantly affordable Jericho ships. The ability to withstand heavy loads and its extended infrared scanner functions made it the best choice for mercenaries. However, with development of technology ‘Palom’ could not represent serious competition to the ships of ranks 10-15.

The second life of the ship started with the invasion. When pilots were required to patrol residential colonies, miners and farmers, teachers and builders, many of whom did not have experience with flight equipment volunteered. Then ‘Palom’ once again proved to be a reliable, easy to learn craft and became the basis of the militia fleet. On some planets that survived Alien attacks, decommissioned Paloms stand on central squares as monuments to heroes.

Unique ship equipment

Weapon

Torch Launcher

Launches a radiating projectile, dealing EM damage within a radius of 350 m. When it hits the target, the projectile explodes.

Shield modifier

Pulse Shield

Increases shield resistance to all types of damage. In addition, deals 125 damage per 0.5 s. to all enemies within a radius of 700 meters.

Available equipment

Weapons
Beam Cannon 17 Heavy Blaster 13 Heavy Blaster 17 / Pirate Heavy Blaster 17 Positron Cannon 14 Positron Cannon 17 Pirate Positron Cannon 17 Coil Mortar 17 Boarding Coil Mortar 17 Mass Driver 14 Mass Driver 17 Vulcan 13 Vulcan 17 Destructor 14 Destructor 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
-5 25 -35 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
10 1233 233 215 16492 25283 170 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
10 201 241 62 61 30 36



Ships
Interceptors Fighters Frigates Destroyers