Phaser: Difference between revisions

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(dps)
Line 51: Line 51:
|-align="center"
|-align="center"
|Sphere DPS (EM)
|Sphere DPS (EM)
| 702 dmg./s.
| 468 dmg./s.
| +26 dmg./s.
| +17,5 dmg./s.
| +27 dmg./s.
| +18 dmg./s.
| +21 dmg./s.
| +14 dmg./s.
| +19 dmg./s.
| +12,5 dmg./s.
| 728 dmg./s.
| 485 dmg./s.
| +26 dmg./s.
| +18 dmg./s.
| +27 dmg./s.
| +18 dmg./s.
| +21 dmg./s.
| +14 dmg./s.
| +19 dmg./s.
| +13 dmg./s.
|-align="center"
|-align="center"
|Fast charge damage (EM)
|Fast charge damage (EM)
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|-align="center"
|-align="center"
|Rate of fire (fast/sphere)
|Rate of fire (fast/sphere)
|colspan="5"| 90/45 rounds/min
|colspan="5"| 90/30 rounds/min
|colspan="5"| 90/45 rounds/min
|colspan="5"| 90/30 rounds/min
|-align="center"
|-align="center"
|Critical chance
|Critical chance

Revision as of 09:28, 20 June 2019

Phaser 14 Phaser 17

Type: EM cannon with exploding charges.

For ship type:

For ranks: 10-14, 13-17.

Munitions:

Description

Hold the trigger to form an energy sphere.
Press to form a fast charge.
Hitting a sphere with a fast charge starts an exposion with 500 m. radius.

Characteristics

Parameters are shown without ship bonuses and modifiers for the 1 weapon.
Damage per second and per shot increase depending on the number of weapons mounted on the ship.
Some damage parameters are rounded to integer values.
Parameters Phaser 14 Phaser 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.5 Mk.1 Mk.2 Mk.3 Mk.4 Mk.5
Fast charge DPS (EM) 351 dmg./s. +13 dmg./s. +13,5 dmg./s. +10,5 dmg./s. +9 dmg./s. 364 dmg./s. +13,5 dmg./s. +13 dmg./s. +10,5 dmg./s. +9 dmg./s.
Sphere DPS (EM) 468 dmg./s. +17,5 dmg./s. +18 dmg./s. +14 dmg./s. +12,5 dmg./s. 485 dmg./s. +18 dmg./s. +18 dmg./s. +14 dmg./s. +13 dmg./s.
Fast charge damage (EM) 234 dmg. +9 dmg. +9 dmg. +7 dmg. +6 dmg. 243 dmg. +9 dmg. +9 dmg. +7 dmg. +6 dmg.
Sphere damage (EM) 936 dmg. +35 dmg. +36 dmg. +28 dmg. +25 dmg. 971 dmg. +35 dmg. +36 dmg. +28 dmg. +25 dmg.
Blast damage (thermal) 5186 dmg. +196 dmg. +197 dmg. +157 dmg. +138 dmg. 5382 dmg. +197 dmg. +197 dmg. +157 dmg. +137 dmg.
Rate of fire (fast/sphere) 90/30 rounds/min 90/30 rounds/min
Critical chance 5% 5%
Critical damage bonus 50% 50%
Projectile speed (fast/sphere) 9680/880 m./s. 10120/920 m./s.
Firing range (max.) 4250 m. 4250 m.
Overheating/cooling 7/2 s. 7/2 s.
Cost Can be picked up from destroyed enemies in the zone Orange Giant 427500 855000 1995000 Manufacturing Can be picked up from destroyed enemies in the zone Threshold 1237500 2475000 5775000 Manufacturing

Gallery


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions