Difference between revisions of "Phoenix"

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Line 20: Line 20:
 
|shipClass_text = Frigate
 
|shipClass_text = Frigate
 
|shipClass_link = Frigate
 
|shipClass_link = Frigate
|tier = 3
+
|tier = 5
|rank = 8
+
|rank = 15
 
|shipRole_text = Engineering
 
|shipRole_text = Engineering
 
|shipRole_link = Engineering
 
|shipRole_link = Engineering
Line 32: Line 32:
 
|stock_SpecialAbility2 = [[File:Engineering combat drones phoenix.png|link='Phoenix' Drones|50px]]
 
|stock_SpecialAbility2 = [[File:Engineering combat drones phoenix.png|link='Phoenix' Drones|50px]]
 
|price =  
 
|price =  
|currency = Unavail
+
|currency = DLC
 
<!-- Image block -->
 
<!-- Image block -->
 
|shipImage_Animation = R1LT3PRT.gif
 
|shipImage_Animation = R1LT3PRT.gif
Line 46: Line 46:
 
|module_cpu_count = 2
 
|module_cpu_count = 2
 
<!-- Stock fit -->
 
<!-- Stock fit -->
|stock_WEAPON_01 = [[File:Beam Cannon 9.jpg|link=Beam Cannon|Beam Cannon 8|70px]]
+
|stock_WEAPON_01 = [[File:Laser_Basic_Icon.png|link=Beam Cannon|Beam Cannon 17|70px]]
 
|stock_AMMO_01 = [[File:LaserUp1_Icon.png|50px|link=Xenon Lamp]]
 
|stock_AMMO_01 = [[File:LaserUp1_Icon.png|50px|link=Xenon Lamp]]
 
|stock_MISSILE_01 = [[File:SpaceMissile_Cruise.png|link=Cruise missile|50px]]
 
|stock_MISSILE_01 = [[File:SpaceMissile_Cruise.png|link=Cruise missile|50px]]
Line 82: Line 82:
 
|shield_resist_kinetic_calc = 30
 
|shield_resist_kinetic_calc = 30
 
|shield_resist_emp_calc = -30
 
|shield_resist_emp_calc = -30
<!-- Synergy = 9 -->
+
<!-- Synergy = 10 -->
|synLevel_syn9 = 9
+
|synLevel_syn10 = 10
|max_speed_syn9 = 231
+
|max_speed_syn10 = 231
|max_speed_boost_syn9 = 277
+
|max_speed_boost_syn10 = 277
|acceleration_syn9 = 62
+
|acceleration_syn10 = 62
|acceleration_boost_syn9 = 125
+
|acceleration_boost_syn10 = 125
|boost_energy_cost_syn9 = 201
+
|boost_energy_cost_syn10 = 246
|boost_energy_min_syn9 = 130
+
|boost_energy_min_syn10 = 130
|strafe_speed_x_syn9 = 61
+
|strafe_speed_x_syn10 = 61
|strafe_speed_y_syn9 = 61
+
|strafe_speed_y_syn10 = 61
|rot_speed_x_syn9 = 30
+
|rot_speed_x_syn10 = 30
|rot_speed_y_syn9 = 30
+
|rot_speed_y_syn10 = 30
|rot_speed_z_syn9 = 36
+
|rot_speed_z_syn10 = 36
|energy_max_syn9 = 876
+
|energy_max_syn10 = 1112
|energy_regen_syn9 = 170
+
|energy_regen_syn10 = 215
|hull_max_syn9 = 16431
+
|hull_max_syn10 = 19772
|shield_max_syn9 = 10402
+
|shield_max_syn10 = 12621
|shield_regen_syn9 = 100
+
|shield_regen_syn10 = 120
|vision_radius_syn9 = 2800
+
|vision_radius_syn10 = 3000
|lock_time_syn9 = 2
+
|lock_time_syn10 = 2
 
<!-- Default bonus block -->
 
<!-- Default bonus block -->
 
|damage_mul = '''7%'''
 
|damage_mul = '''7%'''
Line 107: Line 107:
 
|crit_chance_add = '''6%'''
 
|crit_chance_add = '''6%'''
 
|crit_chance_add_synLvl = 0
 
|crit_chance_add_synLvl = 0
 +
|phoenixarmour_mul = '''3'''
 +
|phoenixarmour_cooldown_mul = '''3'''
 +
|phoenixarmour_mul_synLvl = 0
 
<!-- Synergy unlocked bonus block -->
 
<!-- Synergy unlocked bonus block -->
 
|max_speed_mul = '''10%'''
 
|max_speed_mul = '''10%'''

Revision as of 14:59, 27 April 2022

Phoenix
Phoenix.png
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Allows you to receive in the victorious battle details of the 15 rank ships.

The maximum level of experience — 10

Survivability* 34230
Hull 19772
Shield 12621
Energy 1112
Speed 231

Available from the beginning:
Main weapon damage increased by 7%.
Critical chance increased by 6%.
A unique emergency restoration system fully restores the ship within 3 seconds, additionally ensuring its invulnerability to projectiles and explosions during that time. Next restoration is possible only after 3 minutes.
Maximum speed increased by 10%.
Reloading rate of "Engineering modules" reduced by 20%.
Time to weapon heating increased by 20%.


Equipment upon purchase
Weapons
Beam Cannon 17 LaserUp1 Icon.png SpaceMissile Cruise.png
Active modules
AdaptiveArmorBoost Icon.png ShieldRestoreLarge Icon.png Autonomous Charging Station.png Static Barrier.png
Ship modifiers
Engine EngineGenerator Icon.png CollisionComp Icon.png
Capacitor CapacitorRecharging Icon.png
Hull PassiveArmor Icon.png ResistHullKinetic Icon.png ResistHullThermal Icon.png
CPU RangeMasterUnit Icon.png WideScanner Icon.png ProtonWall Icon.png

Special module Engineering combat drones.png Engineering combat drones phoenix.png


Buying price DLC



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: EMPIRE
Class: Frigate
Role: Engineering
Rank: 15

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Engineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team.

Pirate engineers did their best to create this ship. Initially, it had been a Styx, although it's hard to be sure. Phoenix was equipped with custom engines, improved power supply system and a stronger hull. The ship bridge was widened and equipped with a larger panoramic screen. This ship is not welcome in the Imperial areas, because these machines are used by pirate leaders leading the largest raids.

Unique ship equipment

Weapon

'Nailer' Gun

Rapid-fire weapon with high critical damage.

Active modules

Amplifying Shields

A temporary shield for the host ship or its allies. This shield can absorb significant incoming damage during the next 5 seconds. If not destroyed, upon powering down it temporarily increases critical hit chance.

Shield Sync

Links the host's ship to the selected ally. Because of this link, shield levels of both ships are equalized. The module allows to quickly restore and strengthen an ally's shields or cover yourself with your team's help.

Available equipment

Weapons
Beam Cannon 17 Heavy Blaster 17 Positron Cannon 17 Coil Mortar 17 Mass Driver 17 Dagtnith gun.png Vulcan 17 'Eclipse' Launcher 17 Waz'Dum 17 Multiphase laser.jpg Nailer gun.png

Missile slot
SpaceMissile Cruise Icon.png Крылатая ракета Gold.png Module MineField Icon.png SpaceMissile Torpedo Icon.png SpaceMissile Volley Icon.png SpaceMissile Doomsday Icon.png Module GuidedDron Icon.png Crystal drone (for fight-frig).jpg Module GuidedDron Icon.png Repair rockets.jpg

Active Role Modules
Mass Shield Generator.png Nanodrone Cloud.png Autonomous Charging Station.png Autonomous Repair Station.png Warp Gate.png Energy Emitter.png Static Barrier.png Repair projector.jpg Explosive restoration.jpg Energy-compensating projectile.jpg Amplifying shields module.png Shield sync module.png

Active Multipurpose Modules

ShieldRestoreLarge Icon.png RepairDronesLarge Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png

Ship modifiers
Engine
CollisionComp Icon.png EngineGenerator Icon.png KatalizatorInjector Icon.png RotationThruster Icon.png BoostersOverLoader Icon.png Shared cooler icon.png InertialStabilizer Icon.png Reserve boosters.jpg

Capacitor
CapacitorRecharging Icon.png ExtCapacitorBattary Icon.png ImplsDischarger Icon.png EmergencyBarrier Icon.png Acceleration coils icon.png CptrEnrgBridge Icon.png WeaponCoolant Icon.png CmplxBatt Icon.png CpctrPwrRelay Icon.png Ally recharge.jpg

Shield
Ship has no shield slots

Hull
ArmorPlates Icon.png Em-insulation icon.png ResistHullThermal Icon.png ResistHullKinetic Icon.png HeavyArmor Icon.png Crystal Plates.png AutoRepairUnit Icon.png PassiveArmor Icon.png FastMissileRacks Icon.png CompositeArmor Icon.png LightArmor Icon.png Extended hull icon.png

CPU
TurboScanner Icon.png ScoutScanner Icon.png BattleScanner Icon.png ProtonWall Icon.png RangeMasterUnit Icon.png WideScanner Icon.png Cooling distributor.jpg CoProcessor Icon.png Spatial scanner icon.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
10 1112 246 215 19772 12621 120 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
10 231 277 62 61 30 36

Ship model

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