Phoenix

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Revision as of 18:57, 22 April 2019 by U38594143 (talk | contribs) (Updated information)
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Phoenix
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Allows you to receive in the victorious battle details of the 8 rank ships.

The maximum level of experience — 9

Survivability* 28362
Hull 16431
Shield 10402
Energy 876
Speed 231

Available from the beginning:
Main weapon damage increased by 7%.
Critical chance increased by 6%.
Maximum speed increased by 10%.
Reloading rate of "Engineering modules" reduced by 20%.
Time to weapon heating increased by 20%.


Equipment upon purchase
Weapons
Beam Cannon 8
Active modules
Ship modifiers
Engine
Capacitor
Hull
CPU

Special module


Buying price DLC



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: EMPIRE
Class: Frigate
Role: Engineering
Rank: 8

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Engineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team.

Pirate engineers did their best to create this ship. Initially it was "Styx", although it is for certain impossible to prove. Phoenix was equipped with non-standard engines, an improved power supply system and a thickened body. Also, the bridge of the ship was expanded and equipped with a wider viewing screen. This ship is not welcome in the Imperial space, because these machines led the largest pirate raids, and are associated with pirate ringleaders.

Unique ship equipment

Weapon

'Nailer' Gun

Rapid-fire weapon with high critical damage.

Active modules

Amplifying Shields

A temporary shield for the host ship or its allies. This shield can absorb significant incoming damage during the next 5 seconds. If not destroyed, upon powering down it temporarily increases critical hit chance.

Shield Sync

Links the host's ship to the selected ally. Because of this link, shield levels of both ships are equalized. The module allows to quickly restore and strengthen an ally's shields or cover yourself with your team's help.

Available equipment

Weapons
Beam Cannon 8 Beam Cannon 12 Heavy Blaster 9 Positron Cannon 11 Coil Mortar 8 Coil Mortar 12 Mass Driver 11 Vulcan 9 'Eclipse' Launcher 12 Waz'Dum 8 Waz'Dum 12

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield
Ship has no shield slots

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
9 876 201 170 16431 10402 100 2800 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
9 231 277 62 61 30 36

Ship model