Plasmer: Difference between revisions

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(Balance (1.6.3c))
(weapon history)
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==Description==
==Description==
:Critical hits produce an area dealing '''6000''' damage to all enemies in '''150''' m. range for '''7''' s.
:Critical hits produce an area dealing '''6000''' damage to all enemies in '''150''' m. range for '''7''' s.
==Weapon history==
:Due to the end of the First Invasion, Scott en Cott received a large order of Wolf-M fighters. Despite the fact that the profit would be huge, some of the directors of the corporation still wanted more. In this regard, it was decided to develop new weapons supplied with the ship. This would significantly increase its cost. Lead engineers engaged in the development, but due to the tight deadlines were unable to achieve anything special.
:However, new EM coils were developed, which significantly increased the power of charges. A critical hit additionally dealt more EM damage. The prototype was approved only a few hours after the completion of the work. Later, the weapon was installed on a huge shipment of hundreds of ships. The blueprints were sold to [[UMC]] for a large number of credits. However, not all buyers liked their investment.
'''From witness accounts:'''
:It seems our valiant corporations have decided to work for the enemy. I recently met [[Sparta]]'s combat unit armed with new weapons from our fighters. Undoubtedly, Scott en Cott sold a large batch to these imperial dogs. Perhaps it is high time for the [[Atlantic Alliance]] to take control of these corporations.


==Characteristics==
==Characteristics==

Revision as of 12:11, 22 June 2020

Plasmer
Plasmer

Type: EM weapon.

For ship type: Wolf-M and premium ships of the role

For ranks: 7-11.

Munitions:

Description

Critical hits produce an area dealing 6000 damage to all enemies in 150 m. range for 7 s.

Weapon history

Due to the end of the First Invasion, Scott en Cott received a large order of Wolf-M fighters. Despite the fact that the profit would be huge, some of the directors of the corporation still wanted more. In this regard, it was decided to develop new weapons supplied with the ship. This would significantly increase its cost. Lead engineers engaged in the development, but due to the tight deadlines were unable to achieve anything special.
However, new EM coils were developed, which significantly increased the power of charges. A critical hit additionally dealt more EM damage. The prototype was approved only a few hours after the completion of the work. Later, the weapon was installed on a huge shipment of hundreds of ships. The blueprints were sold to UMC for a large number of credits. However, not all buyers liked their investment.


From witness accounts:

It seems our valiant corporations have decided to work for the enemy. I recently met Sparta's combat unit armed with new weapons from our fighters. Undoubtedly, Scott en Cott sold a large batch to these imperial dogs. Perhaps it is high time for the Atlantic Alliance to take control of these corporations.

Characteristics

Parameters are shown without ship bonuses and modifiers for the 1 weapon.
Damage per second and per shot increase depending on the number of weapons mounted on the ship.
Some damage parameters are rounded to integer values.
Parameters Plasmer 11
Mk.1 Mk.2 Mk.3 Mk.4 Mk.5
DPS (EM) 535 dmg./s. +23 dmg./s. +23 dmg./s. +18 dmg./s. +17 dmg./s.
Damage (EM) 321 dmg. +14 dmg. +14 dmg. +11 dmg. +10 dmg.
Rate of fire 100 rounds/min
Critical chance 5%
Critical damage bonus 75%
Projectile speed 4000 m./s.
Firing range (max.) 3450 m.
Spread (from-to) 3-0,1 deg.
Overheating/cooling 6/1,5 s.
Cost Can be picked up from destroyed enemies in the zone Water Harvest 157500 315000 735000 Manufacturing


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions