Polus: Difference between revisions

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{{Ship
<!-- Main block -->
|ShipName = Polus
|ShipLOR = Engineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team.


The first ship equipped with engineering modules of the 4-th class. Many pilots are still surprised at how well the ship has a good integration of engineering modules, although more efficient counterparts have long appeared on the market. Especially pilots notice quality power supply modules, which does not interfere with the engine to develop a decent speed.
|shipClass_text = Frigate
|shipClass_link = Frigate
|tier = 4
|rank = 12
|shipRole_text = Engineering
|shipRole_link = Engineering
|shipRole_image = role_engineer.png
|raceName = FEDERATION
|race_link = FEDERATION
|raceNameLink = FEDERATION
|raceImage = federation.png
|specialAbility_text = Combat Drones
|specialAbility_link = Combat Drones
|specialAbility_icon = Engineering combat drones.png
|price = 8250
|currency = GS
<!-- Image block -->
|shipImage_Animation = R3LT4P.gif
|shipImage_FrontView = R3LT4P_2.png
|shipImage_SideView = R3LT4P_3.png
|shipImage_UpView = R3LT4P_1.png
<!-- Module's slots -->
|module_active_count = 4
|module_engine_count = 3
|module_hull_count = 1
|module_shield_count = 2
|module_capacitor_count = 2
|module_cpu_count = 1
<!-- Stock fit -->
|stock_WEAPON_01 = [[File:Beam Cannon 12.jpg|link=Beam Cannon|Beam Cannon 12|70px]]
|stock_AMMO_01 = [[File:LaserUp1_Icon.png|50px|link=Xenon Lamp]]
|stock_MISSILE_01 = [[File:SpaceMissile_Cruise.png|link=Cruise missile|50px]]
|stock_ACTIVE_01 = [[File:Mass_Shield_Generator.png          |link=Mass Shield Generator|70px]]
|stock_ACTIVE_02 = [[File:Nanodrone_Cloud.png                |link=Nanodrone Cloud|70px]]
|stock_ACTIVE_03 = [[File:Autonomous_Repair_Station.png      |link=Autonomous Repair Station|70px]]
|stock_ACTIVE_04 = [[File:Energy_Emitter.png                |link=Energy Emitter|70px]]
|stock_ENGINE_MOD_01 = [[File:Shared cooler icon.png            |link=Shared Cooler|60px]]
|stock_ENGINE_MOD_02 = [[File:RotationThruster Icon.png          |link=Vernier Engines|60px]]
|stock_ENGINE_MOD_03 = [[File:InertialStabilizer Icon.png        |link=Inertial Stabilizer|60px]]
|stock_CAPACITOR_MOD_01 = [[File:ImplsDischarger Icon.png          |link=Pulse Discharger|60px]]
|stock_CAPACITOR_MOD_02 = [[File:WeaponCoolant Icon.png            |link=Iridium Heatsink|60px]]
|stock_SHIELD_MOD_01 = [[File:ResistShieldEMP Icon.png          |link=EM-diffuser|60px]]
|stock_SHIELD_MOD_02 = [[File:AddShldGen Icon.png                |link=Asynchronous Shield Projector|60px]]
|stock_ARMOR_MOD_01 = [[File:HeavyArmor Icon.png                |link=Armor-Plated Hull|60px]]
|stock_CPU_MOD_01 = [[File:RangeMasterUnit Icon.png          |link='Horizon' Module|60px]]
<!-- Technical specifications block -->
|module_active_count = 4
|module_engine_count = 3
|module_hull_count = 1
|module_shield_count = 2
|module_capacitor_count = 2
|module_cpu_count = 1
<!-- Damage resist subblock -->
|hull_resist_thermal = 15
|hull_resist_kinetic = <nowiki>-</nowiki>15
|hull_resist_emp = 45
|shield_resist_thermal = 0
|shield_resist_kinetic = 30
|shield_resist_emp = <nowiki>-</nowiki>30
|hull_resist_thermal_calc = 15
|hull_resist_kinetic_calc = -15
|hull_resist_emp_calc = 45
|shield_resist_thermal_calc = 0
|shield_resist_kinetic_calc = 30
|shield_resist_emp_calc = -30
<!-- Synergy = 10 -->
|synLevel_syn10 = 10
|max_speed_syn10 = 318
|max_speed_boost_syn10 = 382
|acceleration_syn10 = 62
|acceleration_boost_syn10 = 125
|boost_energy_cost_syn10 = 226
|boost_energy_min_syn10 = 130
|strafe_speed_x_syn10 = 77
|strafe_speed_y_syn10 = 77
|rot_speed_x_syn10 = 36
|rot_speed_y_syn10 = 36
|rot_speed_z_syn10 = 43,2
|energy_max_syn10 = 1176
|energy_regen_syn10 = 228
|hull_max_syn10 = 14345
|shield_max_syn10 = 12796
|shield_regen_syn10 = 112
|vision_radius_syn10 = 3000
|lock_time_syn10 = 2
<!-- Default bonus block -->
<!-- Synergy unlocked bonus block -->
|max_speed_mul = '''10%'''
|max_speed_mul_synLvl = 2
|module_deploy_cooldown_mul = '''20%'''
|module_deploy_cooldown_mul_synLvl = 4
|rot_speed_mul = '''20%'''
|rot_speed_mul_synLvl = 8
|strafe_speed_mul = '''25%'''
|strafe_speed_mul_synLvl = 8
}}
[[Category:Ships]]
[[Category:Federation ships]]
[[Category:Frigate ships]]
[[Category:Engineering ships]]

Revision as of 07:14, 23 October 2019

Polus
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 10

Survivability* 28392
Hull 14345
Shield 12796
Energy 1176
Speed 318

Available from the beginning:
Maximum speed increased by 10%.
Reloading rate of "Engineering modules" reduced by 20%.
Rotation speed increased by 20%.
Strafe speed increased by 25%.


Equipment upon purchase
Weapons
Beam Cannon 12
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price 8250



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: FEDERATION
Class: Frigate
Role: Engineering
Rank: 12

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Engineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team.

The first ship equipped with engineering modules of the 4-th class. Many pilots are still surprised at how well the ship has a good integration of engineering modules, although more efficient counterparts have long appeared on the market. Especially pilots notice quality power supply modules, which does not interfere with the engine to develop a decent speed.

Available equipment

Weapons
Beam Cannon 12 Beam Cannon 17 Heavy Blaster 13 Heavy Blaster 17 / Pirate Heavy Blaster 17 Positron Cannon 14 Coil Mortar 12 Coil Mortar 17 Boarding Coil Mortar 17 Mass Driver 14 Vulcan 13 Vulcan 17 'Eclipse' Launcher 12 'Eclipse' Launcher 17 / 'Dawn' launcher 17 Waz'Dum 12 Waz'Dum 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
10 1176 226 228 14345 12796 112 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
10 318 382 62 77 36 43,2



Ships
Interceptors Fighters Frigates Destroyers