Procyon (ship)

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Procyon
Procyon.png
Accumulates 5% free experience

The maximum experience level — 9

Survivability* 140656
Hull 90750
Shield 36000
Energy 4520
Speed 123

Available from the beginning:
Available at experience level 2:
Hull resistance to EM damage increased by 33 pts.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen


Equipment upon purchase
Weapons
Halo Launcher 11 PlasmaUp1 Icon.png
Active modules
not preinstalled

Special module Should be chosen

Cost of manufacturing 1000000 Currency credits.png
Cost of refitting 300000 Currency credits.png


* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: Federation
Class: Destroyer
Role: Suppressor
Rank: 8

Description

This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.

Only six months after Sol-X Inc's bankruptcy it was revealed that the corporation had been spying on Federation shipyards in favour of the Empire. By that time an incredibly valuable database with all the information about the Federation ships was sold at an auction. The buyer, a private investor, was soon pronounced dead under mysterious circumstances. Further fate of the Sol-X database is unknown. Recently, a previously unknown Procyon corporation presented the eponymous destroyer. Despite the fact that most experts are inclined to believe that Procyon was built thanks to the Sol-X databases, the authorities were unable able to present the corporation any charges. With its hightech destroyer, the corporation has easily won the state tender.

Manufacturing

Special module

You must select one of the following special modules. If there is one special module, you won't have to choose.

Description Energy consumption  Recharge
Empire Energy router Reroutes energy flow in ship systems. Allows to select between max speed by 20%, weapon damage by 20% or restoring of 250 pts. shield volume per second. 120 en. 0,3 s.
Jericho Energy router Reroutes energy flow in ship systems. Allows to select between max speed by 20%, weapon damage by 12% or restoring of 400 pts. shield volume per second. 120 en. 0,3 s.
Federation Energy router Reroutes energy flow in ship systems. Allows to select between max speed by 30%, weapon damage by 12% or restoring of 250 pts. shield volume per second. 120 en. 0,3 s.

Bonuses

You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.

4 lvl bonus.png Rotation speed increased by 25%.
4 lvl bonus.png Afterburner energy draw reduced by 25%.
4 lvl bonus.png Maximum speed increased by 10%.
8 lvl bonus.png Power of Suppressor Class modules increased by 10%.
8 lvl bonus.png Cooldown time of Suppressor Class modules decreased by 15%.
8 lvl bonus.png Energy drain of of Suppressor Class modules decreased by 25%.

Available equipment

Weapons
Meson Cannon 11 'Halo' Launcher 11 Coilgun 11 G'Thar'Du Cannon.png Plasma burster.jpg

Missile slot

Static shield icon.png Heavy repair drone.png

Active Role Modules

Pyro emitter icon.png Wormhole projector icon.png Tempest launcher icon.png Gravitational lens icon.png Photon emitter icon.png Landing platform.jpg

Active Multipurpose Modules

Plasma turret icon.png Blaster turret icon.png Multiphase shield icon.png Repelling beam icon.png

Ship modifiers
Engine
Ship has no engine slots

Capacitor
Ship has no capacitor slots

Shield
Ship has no shield slots

Hull
Ship has no hull slots

CPU
Ship has no CPU slots

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 4000 200 171 75000 30000 200 3000 3
2 4000 200 171 81750 32700 200 3000 3
3 4000 200 171 84750 33900 200 3300 3
4 4120 200 176 84750 33900 200 3300 3
5 4280 200 183 87000 34800 200 3600 3
6 4400 200 188 88500 35400 200 3600 3
7 4400 200 188 90000 35700 200 3900 3
8 4400 200 188 90000 35700 200 4200 3
9 4520 200 193 90750 36000 200 4200 3

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 119 143 10 10 11,8 19,3
2 119 143 10 10 11,8 19,3
3 120 144 10,3 10 11,8 19,3
4 120 144 10,3 10 11,8 19,3
5 120 144 10,3 10 11,8 19,3
6 120 144 10,6 10 11,8 19,3
7 121 145 10,9 10 11,8 19,3
8 122 146 11,2 10 11,8 19,3
9 123 147 11,5 10 11,8 19,3

Player Builds

Ship model

Ships
Recon.png Fighter (Icon).png Frigate (Icon).png Suppressor.png
Interceptors Fighters Frigates Destroyers

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