Protazan: Difference between revisions

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|raceNameLink = Jericho
|raceNameLink = Jericho
|raceImage = jericho.png
|raceImage = jericho.png
|specialAbility1_text = Launches a guided missile, causing thermal damage during an explosion. The explosion leaves a radioactive cloud dealing  '''1601''' dmg./s. to all targets in a radius of '''270''' m. for a period of '''10''' s. Damage depends on the level of the main weapon installed on the ship.  
|specialAbility1_text = Launches a guided missile, causing thermal damage during an explosion. The explosion leaves a radioactive cloud dealing  '''1601''' dmg./s. to all targets in a radius of '''270''' m. for a period of '''8''' s. and additionally '''4804''' dmg./s. to destroyers. Damage depends on the level of the main weapon installed on the ship.  
|specialAbility2_text = Launches a guided missile, dealing thermal damage when it explodes. The missile can be boosted by pressing the afterburner key, but its maneuverability will drop.
|specialAbility2_text = Launches a guided missile, dealing thermal damage when it explodes. The missile can be boosted by pressing the afterburner key, but its maneuverability will drop.
|specialAbility3_text =  
|specialAbility3_text =  
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|specialAbility2_energycost = '''300''' en.
|specialAbility2_energycost = '''300''' en.
|specialAbility3_energycost =  
|specialAbility3_energycost =  
|specialAbility1_recharge = '''12.8''' s.
|specialAbility1_recharge = '''16''' s.
|specialAbility2_recharge = '''16''' s.
|specialAbility2_recharge = '''16''' s.
|specialAbility3_recharge =  
|specialAbility3_recharge =  

Revision as of 19:01, 18 February 2022

Protazan
Accumulates 5% free experience

The maximum experience level — 10

Survivability* 27568
Hull 6480
Shield 18416
Energy 1112
Speed 223

Available from the beginning:
Increases main weapon range by 10%.
Available at experience level 2:
Critical chance increased by 5%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen


Equipment upon purchase
Weapons
Beam Cannon 17
Active modules
not preinstalled

Special module Should be chosen

Cost of manufacturing 9000000
Cost of refitting 1000000


* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Jericho
Class: Frigate
Role: Long Range
Rank: 16

Description

This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.

This ship has pre-installed modifier slots: 1 engine, 2 capacitors, 3 shields, 1 hull and 2 cpu.

These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields.

Protazan is the newest ship of Liu and Mendes families created as a response to the strengthening of the New Empire and the Federation fleets. The excellent combination of weapons and defense systems makes this ship one of the best in long-range frigates class.

Work on the project began in 4619 almost immediately after the first Relic prototypes were created. The new frigate was supposed to be a support ship for the new destroyer, but later its role was greatly expanded. In the first months, work on the project went slowly. The lack of experience in the field of long-range ships was a factor. The engineers decided to invite the Liu Family to join the work on Protazan. With the arrival of Liu, scientists received a huge amount of technical documentation on both the old frigates and new developments of individual nodes. The merging of the knowledge and production capacities of the two Families gave the project a new life. The frigate’s arsenal has been replenished with new torpedoes and weapons, with which Protazan is capable of destroying any target.

During the tests, a squad of several ships completely destroyed the defensive fleet of one of the cyber bases. Soon after, the shipyards received blueprints for Protazan’s mass production. Currently, Mendes’ trusted mercenaries can get a special version of the ship for testing. Family engineers carefully collect data from every battle, even the most insignificant one, and analyze it. UMC is an indisputable assistant in this business.

Unique ship equipment

Weapon

Thermo-launcher TL-5

The weapon is able to accumulate a charge to increase the strength and speed of the projectile, but cannot hold it for too long. Reinforced projectiles have an increased temperature and are able to reduce the hull’s resistance to thermal damage. Effect stacks.

Active module

Redirection of energy flows

While the module is active, damage and range of the main weapon are increased, but the shield’s resistance to all types of damage is reduced. After the module is disabled, the shield will remain vulnerable for some time.

Manufacturing

Special module

You must select one of the following special modules. If there is one special module, you won't have to choose.

Description Energy consumption  Recharge
Launches a guided missile, causing thermal damage during an explosion. The explosion leaves a radioactive cloud dealing 1601 dmg./s. to all targets in a radius of 270 m. for a period of 8 s. and additionally 4804 dmg./s. to destroyers. Damage depends on the level of the main weapon installed on the ship. 230 en. 16 s.
Launches a guided missile, dealing thermal damage when it explodes. The missile can be boosted by pressing the afterburner key, but its maneuverability will drop. 300 en. 16 s.

Bonuses

You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.

Reloading rate of "Long Range modules" reduced by 20%.
Sensor range increased by 100%.
Rotation speed increased by 25%.
Main weapon damage increased by 10%.
Critical chance increased by 10%.
Critical damage increased by 20%.

Available equipment

Weapons
Beam Cannon 17 Heavy Blaster 17 / Pirate Heavy Blaster 17 Positron Cannon 17 Pirate Positron Cannon 17 Coil Mortar 17 Boarding Coil Mortar 17 Mass Driver 17 Vulcan 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine
Ship has no engine slots

Capacitor
Ship has no capacitor slots

Shield
Ship has no shield slots

Hull
Ship has no hull slots

CPU
Ship has no CPU slots

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
15 45 -15 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 950 246 184 5355 15220 132 2000 2
2 950 246 184 5837 16590 132 2000 2
3 950 246 184 6051 17199 132 2200 2
4 979 246 190 6051 17199 132 2200 2
5 1017 246 197 6212 17655 132 2400 2
6 1045 246 203 6319 17960 132 2400 2
7 1045 246 203 6426 18112 132 2600 2
8 1045 246 203 6426 18112 132 2800 2
9 1074 246 208 6480 18264 132 2800 2
10 1112 246 215 6480 18416 132 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 216 259 55 61 30 36
2 216 259 55 61 30 36
3 217 261 56 61 30 36
4 217 261 56 61 30 36
5 217 261 56 61 30 36
6 219 262 58 61 30 36
7 220 264 59 61 30 36
8 222 266 61 61 30 36
9 223 267 62 61 30 36
10 223 267 62 61 30 36

Player Builds


Ships
Interceptors Fighters Frigates Destroyers