Protocol regulation: Difference between revisions

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(Balance 1.8.1)
(Balance 1.10.2)
 
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==Description==
==Description==
:The ship is temporarily immune for negative effects, while the current target (not further away than '''4000''' m.) has its module reloading slowed down by '''3''' times.
:The ship is temporarily immune for negative effects, while the current target (not further away than '''4000''' m.) has its module reloading slowed down by '''5''' times.
:Additionally for '''10''' s. increases main weapon damage by '''5'''% and transfers '''15''' pts./s. energy from the target. The effect stacks up to '''3''' times.
:Additionally for '''10''' s. increases main weapon damage by '''5'''% and transfers '''15''' pts./s. energy from the target. The effect stacks up to '''3''' times.


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|-align="center"
|-align="center"
|Active time
|Active time
| 3 s.
| 1.5 s.
| +1 s.
| +0.5 s.
| +1 s.
| +0.5 s.
| +1 s.
| +0.5 s.
| 3,5 s.
| 2 s.
| +1 s.
| +0.5 s.
| +1 s.
| +0.5 s.
| +1 s.
| +0.5 s.
|-align="center"
|-align="center"
|Target effect time
|Target effect time

Latest revision as of 20:26, 18 February 2022

Protocol regulation
Protocol regulation

Type: Active module.

Group: ECM modules.

For ranks: 4-8, 9-13.

For ship type: Stiletto, Nodachi and premium ships of the role

Description

The ship is temporarily immune for negative effects, while the current target (not further away than 4000 m.) has its module reloading slowed down by 5 times.
Additionally for 10 s. increases main weapon damage by 5% and transfers 15 pts./s. energy from the target. The effect stacks up to 3 times.

Characteristics

Parameters Protocol regulation 8 Protocol regulation 13
Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4
Active time 1.5 s. +0.5 s. +0.5 s. +0.5 s. 2 s. +0.5 s. +0.5 s. +0.5 s.
Target effect time 8 s. +2 s. +2 s. +1 s. 9 s. +2 s. +2 s. +1 s.
Energy consumption 75 en. 120 en.
Recharge 42 s. -5 s. -2 s. -2 s. 39 s. -5 s. -2 s. -2 s.
Cost Can be picked up from destroyed enemies in the zone 'Blackwood' Shipyard 23000 45900 107100 Can be picked up from destroyed enemies in the zone Colonization Hub 162000 324000 756000


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions