Pterosaur

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Pterosaur
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 6

Survivability* 6000
Hull 2679
Shield 3103
Energy 275
Speed 389

Available from the beginning:
Beacon capture speed increased by 20%.
Afterburner energy draw reduced by 20%.
Critical chance increased by 30%.
Main weapon damage increased by 10%.


Equipment upon purchase
Weapons
Plasma Gun 5
Active modules
Ship modifiers
Engine
Shield
Hull
CPU

Special module


Buying price DLC



* All specifications are shown for the ship with the maximum level of experience (6) without equipment

General information

Faction: FEDERATION
Class: Interceptor
Role: Covert Ops
Rank: 3

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Covert Ops ships are designed for sudden hit and run attacks on individual enemy ships. A special plasma web allows these ships to cause damage to the enemy without any direct contact whatsoever.

The new interceptor is based on one of the first developments of the company, namely Swift. As a result of many modifications, only the ship's hull remained the same. The main novelty is the modified plasma web. The “Wasp” plasma web is launched from close range at several enemy ships simultaneously. The updated engines have significantly reduced energy consumption for overcharge.

Available equipment

Weapons
Plasma Gun 5

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor
Ship has no capacitor slots

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
6 275 50 64 2679 3103 85 3600 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
6 389 466 186 114 102 78



Ships
Interceptors Fighters Frigates Destroyers