Pursuit algorithm

From Star Conflict Wiki
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Pursuit algorithm
Pursuit algorithm

Type: Active module.

Group: Guard modules.

For ranks: 15-17.

For ship: Custodian

Description

Temporarily boosts flight speed, but reduces shield resistance by 30 pts.
When the module is active, the ship is invisible to radars. Shooting and using modules interrupts the effect.

Characteristics

Parameters Pursuit algorithm 17
Mk.1 Mk.2 Mk.3 Mk.4
Speed increasing 25% +5% +5% +5%
Active time 14 s. +1 s. +1 s. +1 s.
Energy consumption 350 en.
Recharge 35 s. -3 s. -2 s. -2 s.
Cost Can be picked up from destroyed enemies in the zone Sanctuary 877500 1755000 4095000


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions