Difference between revisions of "PvE mission 'Operation «Crimson Haze»'"
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Latest revision as of 15:44, 10 September 2019
Our family has long been battling Cybers, outcasts resorting to piracy. They are constantly plaguing us with attacks on convoys, trying to profit from implant theft and capturing family-controlled zones. Cybers never posed a serious threat, but recently scouts in one of the zones in Solaris system discovered an unidentified object resembling a radar installation for long-range signature scans. We have data that allows us to believe Cybers are behind this. Family agents are watching them, trying to understand exactly what the Cybers are studying with this installation. Given the situation, the family cannot afford a large-scale attack on this outpost, but suspects that the information collected by the Cybers can be very valuable.
The first stage
Requires players to break into the base by destroying the Cyber outposts, which are protected by Cyber turrets shooting EM projectiles with a slow firerate, medium velocity and high damage.
The second stage
Requires players to capture 3 beacons to take control of the Long-range scanning system.
The third stage
The last stage requires players to defend the scanner from cargo ships, players can do this by building Type 2 turrets, similar to the Cyber turrets, they deal a high amount of EM damage which will prove itself useful in destroying the cargo ships at a faster pace.
There are Cybers that shoot singularity spheres that are red and deal high EM damage, it's highly recommended to evade the projectiles. Turrets can be taken out easily by exploiting their blindspot which is under the platform they are on. Using a Coil Mortars will help players to take out the turrets easier as they can hit them even under their platforms where they cannot fire. Beware of the Cybers, it is a good idea to use EM weapons against them if possible. For the second stage, usage of Recons is recommended due to their faster beacon capture ability, as for the last stage, it is best to use a fast but high damage output ship. Taking damage wont interrupt players from building the turrets and the building process can be sped up if more players stay near the turret platform to build it, teamwork is important!