Difference between revisions of "PvE mission «Captured Dreadnought»"

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[[File:captured_dreadnought_1_image.jpg|right|500px]]
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[[File:captured_dreadnought_1_image.jpg|right|600px]]
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==Intro==
 
==Intro==
 
'''Sector''': [[Former Imperial sectors]]<br/>
 
'''Sector''': [[Former Imperial sectors]]<br/>
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'''Min. clearance level''': 1<br/>
 
'''Min. clearance level''': 1<br/>
 
'''Ship ranks''': 1-17<br/>
 
'''Ship ranks''': 1-17<br/>
 
  
 
==Task==
 
==Task==
After the Aliens attacks, the Imperial Dreadnought 'Ares' was seriously damaged, but not destroyed. With the current level of supply, the Empire cannot repair all of the dreadnought's security systems, and that is why it's important not to allow the pirates to capture it! They may try to steal its surviving equipment, or restore some of its engine and weapon systems. Now it is up to you mercs, to protect the Dreadnought from these lowlifes in the name of the Empire. We won't forget your favor!
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At the very beginning of the Invasion the imperial dreadnought “Ares” was returning to the station “Guardian-17” from a long-range raid and fell into an alien ambush. Their powerful attack destroyed the ship's power generators.
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An organized gang of pirates led by fugitive Federation engineers then entered the abandoned starship and attempted to rebuild the formidable combat vessel. They managed to activate some of its weapons, and now the dreadnought serves as their base.
  
 +
We need to defeat the pirates and deprive them of the convenient base from which they make raids on the doomed flotilla and attack civilians stuck in destroyed orbital cities.
  
 
==Stages==
 
==Stages==
===The first stage===
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To complete the mission, you must complete a sequence of goals. Mission supervisor is [[Eric Holst]].
  
Requires players to capture 3 beacons, unlike in Blackwood, taking damage here will stop the capture. There are also Flak guns, fast-firing turrets dealing kinetic damage, that need to be destroyed as fast as possible or the beacon C will be hard to capture.
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'''Goal №1''' - Intercept control of the shield generators.<br/>
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It is necessary to make a capture of two generators under the onslaught of pirates.
  
===The second stage===
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'''Goal №2''' - Destroy the turrets.<br/>
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Destroy all (4) major calibers on the dreadnought.
  
Requires players to destroy 4 Major Calibers, they cant attack but are also defended by lots of plasma turrets, taking those down will make the job easier and it's good for bonus points!
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'''Goal №3''' - Disable the protective field generator.<br/>
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Disable the generator by the "object capture" method.
  
===The third stage===
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'''Goal №4''' - Destroy missile turrets. <br/>
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Destroy all (3) missile systems protecting the dreadnought's tower. The turrets are protected by an invulnerable shield and are activated alternately at intervals.<br/>
  
Requires players to take down 3 missile turrets, they have different characteristics:
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Throughout the mission:
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*The player at all stages - Constant hull and shield regen (5 pts. every 0.2 seconds) and increased damage dealt by the main weapons (30%).
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*Enemies - Appear in infinitely small groups at intervals.
  
​The first one fires kinetic missiles at a fast rate,high velocity and medium damage.
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==Special enemies==
The second one fires heavy thermal missiles, very slow firerate, medium velocity and very high damage.
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In the final turrets have different characteristics:
The third one fires nuclear missiles, medium firerate, high velocity and high damage, it also leaves a radiation cloud dealing thermal damage over time.
+
*​The first one fires kinetic missiles at a fast rate, high velocity and medium damage.
 +
*The second one fires heavy thermal missiles, very slow firerate, medium velocity and very high damage.
 +
*The third one fires nuclear missiles, medium firerate, high velocity and high damage, it also leaves a radiation cloud dealing thermal damage over time.
  
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Each turret attacks the mercenary ship closest to it in the line of attack. Hidden pilots are ignored.
  
 
==Strategy==
 
==Strategy==
 
 
It is recommended to take an interceptor for fast capture especially a Recon ship. All of the missiles can be taken down by the Guard ship's missile shield. The turrets can be easily out-turned even by frigates. It is not possible to attack all of the 3 turrets at once as they are protected by a powerful static shields, they keep alternating and going one by one, the shields will be deactivated for a brief amount of time for the players to destroy it as fast as possible or otherwise they will have to wait until the shield deactivates again. The tackler drones are not excused from turret locks, placing them farther from the turrets then where the team is located can help making them last longer in battle because the AI tends to fire at the closest enemy to them first.
 
It is recommended to take an interceptor for fast capture especially a Recon ship. All of the missiles can be taken down by the Guard ship's missile shield. The turrets can be easily out-turned even by frigates. It is not possible to attack all of the 3 turrets at once as they are protected by a powerful static shields, they keep alternating and going one by one, the shields will be deactivated for a brief amount of time for the players to destroy it as fast as possible or otherwise they will have to wait until the shield deactivates again. The tackler drones are not excused from turret locks, placing them farther from the turrets then where the team is located can help making them last longer in battle because the AI tends to fire at the closest enemy to them first.
 
  
 
==Gameplay==
 
==Gameplay==
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<embedvideo service="youtube" dimensions="500x240" alignment="center">https://www.youtube.com/watch?v=zyAmsnbS-mM</embedvideo>
 
<embedvideo service="youtube" dimensions="500x240" alignment="center">https://www.youtube.com/watch?v=zyAmsnbS-mM</embedvideo>
 
</div>
 
</div>
 
  
 
==Tactical map==
 
==Tactical map==
[[File:PvE mission «Captured Dreadnought» (map).jpg|1000px]]
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[[File:PvE mission «Captured Dreadnought» (map).jpg|800px]]
  
 
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{| border="0" align="center" width="100%"
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     |align="center"|[[File:Pvp_button_icon.png|link=PvP Arena|275px]]
 
     |align="center"|[[File:Pvp_button_icon.png|link=PvP Arena|275px]]
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    |align="center"|[[File:Pve_button_icon.png|link=Missions|Missions (PvE)|275px]]
 
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     |align="center"|[[File:Coop_button_icon.png|link=Skirmish (CO-OP)|275px]]
 
     |align="center"|[[File:Coop_button_icon.png|link=Skirmish (CO-OP)|275px]]

Latest revision as of 09:45, 30 March 2021

Captured dreadnought 1 image.jpg

Intro

Sector: Former Imperial sectors
System: Pride
Location: Captured Dreadnought
Min. clearance level: 1
Ship ranks: 1-17

Task

At the very beginning of the Invasion the imperial dreadnought “Ares” was returning to the station “Guardian-17” from a long-range raid and fell into an alien ambush. Their powerful attack destroyed the ship's power generators.

An organized gang of pirates led by fugitive Federation engineers then entered the abandoned starship and attempted to rebuild the formidable combat vessel. They managed to activate some of its weapons, and now the dreadnought serves as their base.

We need to defeat the pirates and deprive them of the convenient base from which they make raids on the doomed flotilla and attack civilians stuck in destroyed orbital cities.

Stages

To complete the mission, you must complete a sequence of goals. Mission supervisor is Eric Holst.

Goal №1 - Intercept control of the shield generators.
It is necessary to make a capture of two generators under the onslaught of pirates.

Goal №2 - Destroy the turrets.
Destroy all (4) major calibers on the dreadnought.

Goal №3 - Disable the protective field generator.
Disable the generator by the "object capture" method.

Goal №4 - Destroy missile turrets.
Destroy all (3) missile systems protecting the dreadnought's tower. The turrets are protected by an invulnerable shield and are activated alternately at intervals.

Throughout the mission:

  • The player at all stages - Constant hull and shield regen (5 pts. every 0.2 seconds) and increased damage dealt by the main weapons (30%).
  • Enemies - Appear in infinitely small groups at intervals.

Special enemies

In the final turrets have different characteristics:

  • ​The first one fires kinetic missiles at a fast rate, high velocity and medium damage.
  • The second one fires heavy thermal missiles, very slow firerate, medium velocity and very high damage.
  • The third one fires nuclear missiles, medium firerate, high velocity and high damage, it also leaves a radiation cloud dealing thermal damage over time.

Each turret attacks the mercenary ship closest to it in the line of attack. Hidden pilots are ignored.

Strategy

It is recommended to take an interceptor for fast capture especially a Recon ship. All of the missiles can be taken down by the Guard ship's missile shield. The turrets can be easily out-turned even by frigates. It is not possible to attack all of the 3 turrets at once as they are protected by a powerful static shields, they keep alternating and going one by one, the shields will be deactivated for a brief amount of time for the players to destroy it as fast as possible or otherwise they will have to wait until the shield deactivates again. The tackler drones are not excused from turret locks, placing them farther from the turrets then where the team is located can help making them last longer in battle because the AI tends to fire at the closest enemy to them first.

Gameplay

Tactical map

PvE mission «Captured Dreadnought» (map).jpg

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