PvE mission «Defence Contract»: Difference between revisions

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==Strategy==
==Strategy==
This mission is much like Fire Support,the single difference is that the units are somewhat less tankier than in the other one and that you have to fly more so slow ships would have a hard time completing this.


=Sector panorama=
=Sector panorama=

Revision as of 20:00, 11 October 2016

Intro

Map: Colonization Hub,Olympus system; Allowed Ranks: 2-15

The types of enemies players will encounter

Rocketeer

Ship model is a Reaper, this ship doesn't fire any conventional main weapons, only Octopus missiles. They are unguided missiles that deal kinetic damage at high velocity, the missiles can be taken down by the missile shield or avoided with basic evading maneuvers.

Butcher

Ship model is a Blood Tormentor, it fires piercing EM projectiles with high damage, low velocity and a high firerate, caution is advised!

Sniper

Ship model is a Chiron, it can fire only its disintegrator at a higher firerate and distance than the ordinary one. They can't move unless they are pushed.

Turtle

Ship model is a Jericho frigate, it has a static shield that protects the front of the ship, hence its name. The ship has a Shrapnel cannon with high damage output and very high firerate, they have a slow turning speed and are easy targets. The static shield protects them from all damage except from explosive weapons such as the Coil Mortar and piercing weapons such as the Singularity Cannon.

Demoman

Ship model is a Wakizashi, its a kamikaze type of NPC dealing damage by triggering its reactor overload causing to self-destruct and deal high amounts of thermal damage. They are very fragile ships and can be taken down easily and safe from distance with explosive weapons like the Coil Mortar. A single Demoman isn't particularly dangerous but in high numbers they can take down any unsuspecting ship.

Rabid

Ship model is an Apollo, it uses plasma arcs that deal AoE thermal damage but only in short range. They are fast and very weak ships that any weapon can one-shot them, much like the Demomans, they will try to get close to you dealing lots of thermal damage, but not as much as the Demomans. A pulsar or a mine field can fend them off as well.

Commander

Ship model is either a Dragon or a destroyer, in both cases it has extreme hull tankyness compared to its shield. The Dragon version has a pulsar at short range that is always active and uses an explosive EM weapon with a high firerate, low velocity and high damage output, whereas the destroyer version uses the common modules suited for destroyers only.

The Cruiser

A unique, extremely tanky and dangerous ship, also the last ship a player will battle against in this mission. The goal is to stop it from reaching the destination point, its health bar is displayed on top of the screen like a boss battle. It has a large pool of hitpoints and uses turrets with different damage types and properties. The best method is to start by destroying its engines from a distance, it is not advised to stay behind the engines while doing so because both intact and destroyed, the engines deal continuous damage to the player at close distance. Destroying the engines will reduce its speed considerably leaving enough time to kill it. Destroying the turrets will deal extra damage to the Cruiser, that damage and the overall difficulty vary throughout the tiers.

Strategy

This mission is much like Fire Support,the single difference is that the units are somewhat less tankier than in the other one and that you have to fly more so slow ships would have a hard time completing this.

Sector panorama