Difference between revisions of "PvE mission «Operation 'Ice Belt'»"

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[[File:ice_belt_1_image.jpg|right|500px]]
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[[File:ice_belt_1_image.jpg|right|600px]]
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==Intro==
 
==Intro==
 
'''Sector''': [[Former Federation sectors]]<br/>
 
'''Sector''': [[Former Federation sectors]]<br/>
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'''Min. clearance level''': 7<br/>
 
'''Min. clearance level''': 7<br/>
 
'''Ship ranks''': 1-17<br/>
 
'''Ship ranks''': 1-17<br/>
 
  
 
==Task==
 
==Task==
The Cartel has made great effort to attack the Federation systems, as they have a powerful fleet of ships in their possession. During the invasion, the Aliens attacked the Cartel flagship — it was seriously damaged, yet still retained combat capability... The Cartel is repairing the Dreadnought to continue the attack. And we don't want that to happen, do we? Since all the Federation fleet forces have been sent to defend the systems from the invasion, it is vital to prevent the Cartel from restoring the dreadnought and using it to continue attacks on our positions.
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The asteroid ice belt of the Olympus system has long been the anchor for a damaged dreadnought. According to the official version, it was abandoned by its team during the invasion because of the threat of destabilization the reactor.
  
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The Cartel firmly established itself in the system and now they are trying to fix the dreadnought in order to use it for their own purposes. The management of the “Helion” military company offers the mercenaries contracts for sabotage of repair works.
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But UMC analysts assume that the contracts of “Helion” act as a cover an attempt not to allow the Cartel to hack the data obtained in the last campaign and stored in the specially protected areas of the ship's artificial intelligence memory.
  
 
==Stages==
 
==Stages==
===The first stage===
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To complete the mission, you must complete a sequence of goals. The mission supervisor is [[Rolf Briggs]].
Requires players to take down 10 Missile defense turrets, they fire missiles at high velocity dealing thermal damage, they will also be defended by numerous plasma turrets and Cartels ships.
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'''Goal №1''' - Destruction of defensive structures. It is necessary to destroy the missile defense of the dreadnought - turrets (6).<br/>
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Enemies - appear infinitely small groups at a certain time, in the missing amount to a single maximum.
  
===The second stage===
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'''Goal №2''' - Disable power generators of protection systems (3 pcs.). One of them is covered by a shield, to disable which it is necessary to destroy the field generator.<br/>
Requires players to capture 3 beacons which are defended by other Cartel ships and turrets.  
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Enemies - appear infinitely small groups at a certain time, in the missing number to a single maximum.
  
===The third stage===
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'''Goal №3''' - Reflection of the counterattack. It is necessary to destroy the ship of the enemy leader.<br/>
The last stage requires players to take down the Cartel Destroyer (Jericho frigate ship model, not related to the suppressor class). It has a powerful Singularity Cannon, not as powerful as the Baron's one, but with higher firerate and projectile speed.
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Enemies - appear in groups, at the very end - the flagship, destroyer with powerful weapons.
  
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*The player at all stages - constant regeneration of the hull (10 pts. every 0.2 sec.) and shields (5 pts. every 0.2 sec.), the hull resistance to thermal damage is increased by 200 pts.
  
 
==Strategy==
 
==Strategy==
 
On the first stage LRFs are recommended for sniping down the turrets, the second stage, Recons are best for beacon capture, as for the last stage, Engineers are advised for their healing abilities.
 
On the first stage LRFs are recommended for sniping down the turrets, the second stage, Recons are best for beacon capture, as for the last stage, Engineers are advised for their healing abilities.
 
  
 
==Gameplay==
 
==Gameplay==
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<embedvideo service="youtube" dimensions="500x240" alignment="center">https://www.youtube.com/watch?v=VPz5itzIvoY</embedvideo>
 
<embedvideo service="youtube" dimensions="500x240" alignment="center">https://www.youtube.com/watch?v=VPz5itzIvoY</embedvideo>
 
</div>
 
</div>
 
  
 
==Tactical map==
 
==Tactical map==
[[File:PvE mission «Operation 'Ice Belt'» (map).jpg|1000px]]
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[[File:PvE mission «Operation 'Ice Belt'» (map).jpg|800px]]
  
 
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{| border="0" align="center" width="100%"
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     |align="center"|[[File:Pvp_button_icon.png|link=PvP Arena|275px]]
 
     |align="center"|[[File:Pvp_button_icon.png|link=PvP Arena|275px]]
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    |width="10"|
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    |align="center"|[[File:Pve_button_icon.png|link=Missions|Missions (PvE)|275px]]
 
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     |width="10"|
 
     |align="center"|[[File:Coop_button_icon.png|link=Skirmish (CO-OP)|275px]]
 
     |align="center"|[[File:Coop_button_icon.png|link=Skirmish (CO-OP)|275px]]

Latest revision as of 11:07, 1 April 2021

Ice belt 1 image.jpg

Intro

Sector: Former Federation sectors
System: Olympus
Location: Ice Belt
Min. clearance level: 7
Ship ranks: 1-17

Task

The asteroid ice belt of the Olympus system has long been the anchor for a damaged dreadnought. According to the official version, it was abandoned by its team during the invasion because of the threat of destabilization the reactor.

The Cartel firmly established itself in the system and now they are trying to fix the dreadnought in order to use it for their own purposes. The management of the “Helion” military company offers the mercenaries contracts for sabotage of repair works.

But UMC analysts assume that the contracts of “Helion” act as a cover an attempt not to allow the Cartel to hack the data obtained in the last campaign and stored in the specially protected areas of the ship's artificial intelligence memory.

Stages

To complete the mission, you must complete a sequence of goals. The mission supervisor is Rolf Briggs.

Goal №1 - Destruction of defensive structures. It is necessary to destroy the missile defense of the dreadnought - turrets (6).
Enemies - appear infinitely small groups at a certain time, in the missing amount to a single maximum.

Goal №2 - Disable power generators of protection systems (3 pcs.). One of them is covered by a shield, to disable which it is necessary to destroy the field generator.
Enemies - appear infinitely small groups at a certain time, in the missing number to a single maximum.

Goal №3 - Reflection of the counterattack. It is necessary to destroy the ship of the enemy leader.
Enemies - appear in groups, at the very end - the flagship, destroyer with powerful weapons.

  • The player at all stages - constant regeneration of the hull (10 pts. every 0.2 sec.) and shields (5 pts. every 0.2 sec.), the hull resistance to thermal damage is increased by 200 pts.

Strategy

On the first stage LRFs are recommended for sniping down the turrets, the second stage, Recons are best for beacon capture, as for the last stage, Engineers are advised for their healing abilities.

Gameplay

Tactical map

PvE mission «Operation 'Ice Belt'» (map).jpg

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