PvP Arena: Difference between revisions

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*If both teams have an equal amount of stations active, the team with more kills will win.
*If both teams have an equal amount of stations active, the team with more kills will win.


Each team has 3 stations on their side. In the beginning, a neutral EM-bomb is located in the middle of the battlefield. Max. amount of bombs on the battlefield: 2. Em-bomb has to be contested and picked up, in order to pick up a bomb player must be continuously in close proximity. Bomb carrier has it's speed greatly reduced, going invisible, invulnerability effects like emergency barrier proc or combat reboot and warps will drop the bomb and it can be picked up by a different player. If bomb carrier is killed, a bomb will drop and can be picked up by another player.<br>
Each team has 3 stations on their side. A minute after battle starts, a neutral EM-bomb is teleported in the middle of the battlefield. Max. amount of bombs on the battlefield: 2. Em-bomb has to be contested and picked up, in order to pick up a bomb player must be continuously in close proximity. Bomb carrier has it's speed greatly reduced, going invisible, invulnerability effects like emergency barrier proc or combat reboot and warps will drop the bomb and it can be picked up by a different player. If bomb carrier is killed, a bomb will drop and can be picked up by another player.<br>
In order to destroy an enemy station, bomb carrier must get into close proximity of the station and plant it by being in range for some time. Capturing and planting a bomb will pop-up a progress bar of the player.<br>
In order to destroy an enemy station, bomb carrier must get into close proximity of the station and plant it by being in range for some time. Capturing and planting a bomb will pop-up a progress bar of the player.<br>
Stations can only be destroyed by planting a bomb.
Stations can only be destroyed by planting a bomb.

Revision as of 14:07, 25 March 2021

Intro

PvP - Player versus Player, all players are always split into 2 teams and engage in combat according to the rules of several game modes in a lot of locations. Matches are created dynamically and could start as 3v3 and grow within 3 minutes to up to 10 vs 10 players. As a reward for participation player will obtain experience and credits, and winning team gets to loot the sectors, where various crafting materials, credits, iridium or premium ship parts could be obtained.

Arena is available from 4 clearance level.

Depending on the rank of your ship, you may not be able to get into certain modes. The settings for available game modes for the ship ranks are changed randomly on irregular intervals, as well as available maps may change on patch-to-patch basis

PvP Arena game modes

Each game mode has a set of conditions and rules, available ship ranks range and can only be played on certain maps.


Domination

Available ranks: 1-17

Goal: Deplete all of the enemy control points. If the game timer runs out, the team having more control points win. The Game starts with both teams having 999 control points. There are only 3 beacons on the map and at the start of the game, all 3 are neutral. The Team that controls fewer beacons will constantly lose control points if the enemy team have control of 3 beacons points will be lost at a much higher rate.

Each beacon will spawn 1 guard drones after being under control for some time, there can only be 4 guard drones orbiting 1 beacon. Enemy team must destroy these drones before beacon can be captured. In order to contribute to a beacon capture, player's ship must be within a 850 m. radius from the beacon.

Killing an enemy will reduce enemy control points by 10 pts.


Team Battle

Available ranks: 1-17


Goal: Deplete the enemy reinforcement points. If timer runs out team that have more reinforcement points win
Games starts with both teams having equal amount of reinforcement points, amount of points depends on how many players in the battle, and can grow if the game grows in size during hot-join 3 minutes period. Every time player dies his team loses 1 point, if player dies in own spawn area, his team loses 3 points. There are various artefact-boosts available around the map, they are available from the game start and will respawn after they were picked up. Each Artefact pickup grants a whole team a certain boost.

  • Red = Damage
  • Blue = Invulnerability
  • Yellow = Speed
  • Green = Hull repairs

Each boost type has its own timer, and can be used together.

Amount of reinforcement points depends on how many players there are in total in the game:

  • 4 players = 20 pts.
  • 8 players = 25 pts.
  • 12 players = 35 pts.
  • 16 players = 40 pts.
  • 20 players = 45 pts.

( Team battle starts at 5:10 video-time )


Beacon Hunt

Available ranks: 4-17

Goal: Deplete all of the enemy control points. If timer runs out team with more control points win The map has three neutral beacons in three different locations of the map. There always is only one beacon active at the same time. An inactive beacons cannot be seen on the radar, they cannot be captured and it does not influence any team's control points. Each team starts with 200 control points.
Beacons are always rotated [A] -> [B] -> [C]
Next beacon will be pinged at 20 and 10 seconds marks prior to activation.
Just like in Domination, after awhile controlled beacon will spawn Guard Drones.
Team that controls a beacon will deplete enemy control points at a rate 1 second = 1 point.
Team that controls a beacon can not respawn until control is lost or new beacon is activated.


Detonation

Available ranks: 4-17

Goal: Destroy all enemy stations. If the timer runs out, winning conditions are:

  • Team that have more stations active - wins
  • If both teams have an equal amount of stations active, the team with more kills will win.

Each team has 3 stations on their side. A minute after battle starts, a neutral EM-bomb is teleported in the middle of the battlefield. Max. amount of bombs on the battlefield: 2. Em-bomb has to be contested and picked up, in order to pick up a bomb player must be continuously in close proximity. Bomb carrier has it's speed greatly reduced, going invisible, invulnerability effects like emergency barrier proc or combat reboot and warps will drop the bomb and it can be picked up by a different player. If bomb carrier is killed, a bomb will drop and can be picked up by another player.
In order to destroy an enemy station, bomb carrier must get into close proximity of the station and plant it by being in range for some time. Capturing and planting a bomb will pop-up a progress bar of the player.
Stations can only be destroyed by planting a bomb.


Four lives

Goal: Capture all enemy beacons or destroy all enemy ships. If the timer runs out, the team that controls more beacons will win, if both teams have the same amount of beacons, team with more kills wins.

Features:

  • Based on “Beacon Capture” mode.
  • The pilot has 3 attempts to relaunch the ship, regardless of the number of ships in the slots.

Each team has 3 beacons on their side at the beginning of the game. Each beacon is protected by 4 guard drones, which have to be destroyed in order to start capturing the beacon, unlike Domination and Beacon Hunt modes, beacons will not respawn Guard Drones.
As long as a beacon has more than 0 points, it can be restored to 100. If a beacon is on 0 points, it cannot be restored anymore and considered as lost.


Brawls

  • Brawls are unusual game modes, changing every day where tasks progress isn't counted.
  • You can take part in brawls for a limited time (GMT): 01:00 - 02:00, 09:00 - 10:00, 15:00 - 16:00, 17:00 - 18:00, 19:00 - 20:00, 21:00 - 22:00.
  • Brawls are available from 5 clearance level.


Beacon capture

Pilots! The infamous pirate Baron Roscoe announces the start of a special competition! The best of the best mercenaries will be able to fight with each other. You can only earn victory with your skills, a firm hand and a sharp eye!

Some say, representatives of the Sargas Fund and the Republic of Separate Worlds are behind Roscoe. They are interested in controlling the Pandora system, and especially the enigmatic zone “Devil's Jaw”. It's this zone that hosts a massive structure, which, presumably, is a spatial trap left by an unknown civilization.

Goal: Capture all enemy beacons or destroy all enemy ships. If the timer runs out, the team that controls more beacons will win, if both teams have the same amount of beacons, team with more kills wins

Features: Each team has 3 beacons on their side at the beginning of the game. Each beacon is protected by 4 guard drones, which have to be destroyed in order to start capturing the beacon, unlike Domination and Beacon Hunt modes, beacons will not respawn Guard Drones.
As long as a beacon has more than 0 points, it can be restored to 100. If a beacon is on 0 points, it cannot be restored anymore and considered as lost. This mode has limited amount of respawns, each ship can only be used once in a battle, if ship is destroyed player must pick another ship to respawn. This rule means that player is limited to a maximum of 4 lives and it is crucial to have 4 ships equipped in a hangar at the start of the mode.
This is the same game mode that is used for Portals.


Combat Recon

The UMC has received a new contract from the Government of the Independent Democratic Republic (IDR). The new contract encourages all free pilots to take part in capturing the Eastern mining station in the New Ceres system. It is said that local miners were able to infiltrate a giant structure nearby, obtained some tech and did not want to share it.

It is interesting that relatively recently the republic introduced an artificial government — the Network run by the Ariadne OS. The decision to introduce an artificial government was offered to the Republic by the corporation “Blackwood”, making this the main condition for providing financial assistance. The decision was approved at referendum EnterNet by 94% of citizens.

Goal: Destroy the enemy captain and all other players afterward. If the timer runs out there are 2 rules to decide who wins:
  • Team that has lost their captain will lose.
  • In case that both captains survived or both are dead, the team with more kills will win.

Features: Captain will be randomly selected at the beginning of the match, the Captain is granted a 75% base damage buff for a duration of the match. In addition to an increased dmg, Captain is granted a vision on all enemy players regardless of obstacles, cloaking effects or range of sensors, still, Captain can only lock-on targets that are within team sensor range and revealed. Just like the whole enemy team is visible to the captain, a Captain is always visible to the enemy team, and in the same way, Captain can be seen behind obstacles and under cloaking effects, but can only be locked on while revealed and in sensors range.
If the Captain dies, all of his teammates can no longer re-spawn, allowing the enemy team to obtain numbers advantage.


Survival

The UMC has received an urgent contract. You need to take part in taking control over a dead Jericho city, known as the Monolith Ruins.

Our customers, who wished to remain anonymous, need us to establish control over the space around the Monolith, at least for a little while. All mercenaries will receive special ships for the duration of the operation.

According to recon data, someone had organized a secret alien artifact research center in the depths of the Monolith ruins. Including prohibited artifacts obtained from the Morag system. Many in the fringe sectors would like to have access to them.

Goal: Destroy as many enemies as possible in the given time.

Features:

  • Players can join the battle on one of the four provided ships, the selection is the same for everyone.
  • Each team has reinforcement points, depending on the number of ships.
  • Damage is tripled.


Spaceball

Pilots! It's time to play space football in a special sports arena! At your disposal are special ships with a unique sports “Harpoon”! Each game lasts until 5 goals! Let the strongest win!

The team's objective is to score 5 goals in the opponent's net. The first team to score 5 goals, wins!

Sport is money. Especially in hard times, when law and order are a formality. People need to relax. Top-managers of the corporation Sci-Tech Universal have jointly invested in the revival of the once popular spaceball game.

In the Velorum system, they bought a complex of enterprises for collecting and purifying water, and in an extremely short time, built a state-of-the-art sports stadium Golden Sci Arena, ready to receive thousands of spectators and provide live broadcasts to all systems of the fringe sectors.

And most importantly, all pilots can become participants of the matches. Enjoy playing! Let the strongest win!

Features:

  • There are two teams with three players in each.
  • All players fly on special sports ships equipped with a Harpoon.
  • The game lasts until 5 goals.


Last man standing

Mercenaries! The Union of Free Legions announces the start of special competitions, designed to form the elite of the surviving legionnaires. The competitions will be held in the Pandora system, known for its anomalous zones. Those who can hold out in the anomaly the longest and remain alive will be included in the top list of Legionnaires of the fringe sectors! And the best will receive a special prize — the figurine “Last man standing”!

We live together, we die alone!

Features:

  • In the battle, each pilot only has to watch his own back.
  • The player can fly into battle on his ship, selected in the hangar before the start of the fight.
  • The spawn point is chosen randomly.
  • When the ship is destroyed, you can't take it into battle again.
  • The space available for flying gets smaller over time because of the anomaly.
  • Pilots can find temporary boosts on the map.
  • Your task is to stay alive as long as possible.


Beetle in the Anthill

Want to try and fight on the side of Aliens? You can do that! An experimental brawl “Beetle in the Anthill” is now available.

Features:

  • Choose an alien ship to your taste: a heavy destroyer, a fast interceptor, a strong fighter or a durable frigate and fight alone against other pilots on ordinary ships!
  • The player on the Alien ship must destroy the energy generator of the anomaly, or defeat all opponents.
  • The anomaly generator is protected by a shield. The only way to get to the generator is to destroy 2 other generators feeding this shield.
  • Other players must prevent the generator from being destroyed. You need to destroy the player on the Alien ship or hold out for 10 minutes.
  • None of the players can respawn. Ships are selected once per battle.
  • Players on ordinary ships do not know which Alien ship was selected before encountering it in battle.

What Alien ships can do:


Fight Club

By organizing a special gathering point before the start of the fights in the Velorum System, near the Golden Sci Arena stadium, the fight club has gained legitimacy, fame, millions of viewers and is one of the favorite sports of many mercenaries. At the same time, anyone can try their hand at fights without rules - just register and show your real strength!

Features:

  • In battle, everyone fights for himself on his own ship and with the ability to use Seed-chips.
  • The player who destroys the largest number of enemy ships at the end of time, or the first player to make 30 kills will be victorius


Orion's Belt

A lot of time has passed since the opening of sectors in which, as mercenaries believe, there are traces of the Precursors. These are places that Dr. Pavlov himself considered one of the main secrets of ancient civilizations. Despite this, interest in the sectors is still not diminishing. Often everyone, from an ordinary mercenary to an influential factional figure, hopes to gain profit trying to find something valuable here. There are also followers of Pavlov's cause. Enthusiasts from all over the world are trying to find the unknown and expensive in the sectors, fighting for the opportunity to scan every asteroid.

Sometimes there are several expeditions in the fight for “possible” and “expensive” data, creating a real cross battlefield in which it is almost impossible to understand who belongs to your team and who is hostile.

Features:

  • Players divided into three teams participate in the battle.
  • Players use their ships for battle.
  • When the ship is destroyed, you can take it an unlimited number of times.
  • Special points are given for destroying players of enemy teams.
  • The team that scored 30 points or destroyed more enemies in the given time wins.


Paper Conflict

The brawl is available only during '1-st of April' event

A small office full of ordinary things has become a true battlefield in a very unusual environment. Are you ready to immerse yourself in the crazy world of paper battles in the new brawl “Paper Conflict”?

Features:

  • Each team has 4 players
  • The team that defeats 25 enemy ships wins

The following ships are available for pilots:


Curse of the Leviathan

The brawl is available only during 'Halloween' event

Until recently, no one dared to approach the infected, until signatures similar to those recorded in the infamous Monolith were periodically recorded in the old catacombs of Leviathan. Having given huge sums to the Broker, the unknown managed to set up a public contract for sending volunteers allegedly from Jericho “for reconnaissance” to the signatures of the infected. What those who have hired the Broker plan to do is known only to them, but no one can say for sure what awaits the mercenaries in the gloomy catacombs...

Features:

  • All players in the brawl start the battle on the same ships.
  • One of the pilots selected randomly becomes “Infected”.
  • He can “Infect” other pilots in combat. Such pilots move to his side and also become “Infected”.
  • The task of the surviving pilots is to hold out until help arrives.


Locations

Available modes are also shown for Skirmish (CO-OP), Portals and Tournaments and Custom Battle.

Image Name Available game-modes


Pandora Anomaly

PvP, CO-OP: Domination, Beacon Hunt, Detonation, Four lives;

Portals: Beacon capture;

Only Custom Battle: Combat Recon.



Threshold

PvP, CO-OP: Team battle, Domination, Beacon Hunt, Detonation, Four lives;

Portals: Beacon capture; Tournament: Team battle;

Only Custom Battle: Combat Recon, Survival.



Eastern Mining Station

PvP, CO-OP: Team battle, Domination, Beacon Hunt, Detonation, Four lives;

Brawl: Combat Recon; Portals: Beacon capture;

Tournament: Team battle; Only Custom Battle: Survival.



Ancient Ruins

PvP, CO-OP: Team battle, Domination, Beacon Hunt, Detonation, Four lives;

Brawl: Orion's Belt; Portals: Beacon capture;

Tournament: Team battle; Only Custom Battle: Combat Recon, Survival.



Abandoned Complex

PvP, CO-OP: Team battle;

Only Custom Battle: Combat Recon, Survival.



Iridium Strand

PvP, CO-OP: Team battle, Domination, Beacon Hunt, Four lives;

Portals: Beacon capture; Tournament: Team battle;

Only Custom Battle: Combat Recon, Survival.



The Source

PvP, CO-OP: Team battle, Domination, Beacon Hunt, Detonation, Four lives;

Portals: Beacon capture; Tournament: Team battle;

Only Custom Battle: Combat Recon, Survival.



Ice Reef

PvP, CO-OP: Domination, Beacon Hunt, Detonation, Four lives;

Portals: Beacon capture;

Only Custom Battle: Combat Recon.



Lava Spines

PvP, CO-OP: Team battle, Domination, Beacon Hunt, Detonation, Four lives;

Portals: Beacon capture; Tournament: Team battle;

Only Custom Battle: Combat Recon, Survival.



Dreadnought Debris

PvP, CO-OP: Team battle, Domination, Beacon Hunt, Detonation, Four lives;

Portals: Beacon capture; Tournament: Team battle;

Only Custom Battle: Combat Recon, Survival.



Derelict Stronghold

PvP, CO-OP: Domination, Beacon Hunt.


Northern Mining Station

PvP, CO-OP: Team battle, Domination, Beacon Hunt, Detonation, Four lives;

Portals: Beacon capture; Tournament: Team battle;

Only Custom Battle: Combat Recon, Survival.



Destroyed Station

PvP, CO-OP: Team battle, Domination, Beacon Hunt, Detonation, Four lives;

Portals: Beacon capture; Tournament: Team battle;

Only Custom Battle: Combat Recon, Survival.



Devil's Jaw

PvP, CO-OP: Team battle, Domination, Beacon Hunt, Four lives;

Brawl and Portals: Beacon capture; Tournament: Team battle;

Only Custom Battle: Detonation, Combat Recon, Survival.



'Alpha-7' Complex

PvP, CO-OP: Team battle, Domination, Beacon Hunt;

Only Custom Battle: Combat Recon, Survival.



Monolith Remains

PvP, CO-OP: Team battle, Domination, Four lives;

Brawl: Survival, Beetle in the Anthill; Portals: Beacon capture;

Tournament: Team battle; Only Custom Battle: Combat Recon.



Sanctuary

PvP, CO-OP: Team battle, Domination, Beacon Hunt;

Brawl: Orion's Belt;

Only Custom Battle: Combat Recon, Survival.



Warden Outpost Ruins


PvP, CO-OP: Domination, Beacon Hunt.


Research Center


Only Custom Battle: Domination, Beacon Hunt.


Ice Pits


Only Custom Battle: Domination, Beacon Hunt.


Leviathan. Catacombs

Brawl: Curse of the Leviathan;

Only Custom Battle: Team battle, Domination, Combat Recon.



'Northstar' Crash Site

PvP, CO-OP: Team battle, Domination, Beacon Hunt;

Only Custom Battle: Combat Recon.



Omega Station


PvP, CO-OP: Team battle, Domination.


Depot 15


PvP, CO-OP: Team battle, Domination.


"Pilgrim-11"


PvP, CO-OP: Team battle, Domination.


"Huron" base


PvP, CO-OP: Team battle.


Terminal D


PvP, CO-OP: Team battle.


Proving ground 'Nova-17'


PvP, CO-OP: Team battle.


Captain Kidd's anchorage


PvP, CO-OP: Team battle, Domination, Beacon Hunt.


Northern berth


PvP, CO-OP: Team battle, Domination, Beacon Hunt.


Spyglass


PvP, CO-OP: Team battle, Domination.


Skeleton island


PvP, CO-OP: Team battle, Domination, Beacon Hunt.


Stockade


PvP, CO-OP: Team battle, Domination.


Foul ground


PvP, CO-OP: Team battle, Domination, Beacon Hunt.


PB-42

Portals: Beacon capture;

Only Custom Battle: Team battle, Domination, Beacon Hunt, Detonation, Combat Recon, Survival, Four lives.



Excavation site №6


Only Custom Battle: Team battle, Domination, Beacon Hunt, Combat Recon, Survival.

Game play footage


Domination

Team Battle

Combat Recon

Beacon Hunt

Detonation

Beacon capture
Missions (PvE) Sector Conquest