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[[File:PvP_gamemode_img.jpg|1000px|right]]
[[File:PvP_gamemode_img.jpg|1000px|right]]
=Intro=
='''Intro'''=
PvP - Player versus Player, all players are always split in 2 teams and engage in combat according to the rules of 6 different game modes in 24 locations. Matches are created dynamically and could start as 3v3 and grow within 3 minutes to up to 10 vs 10 players. As a reward for participation player will obtain synergy, loyalty and credits (winning yields more), and winning team gets to loot the sectors, where various crafting materials, credits, iridium or premium ship parts could be obtained.
PvP - Player versus Player, all players are always split into 2 teams and engage in combat according to the rules of several game modes in a lot of locations. Matches are created dynamically and could start as 3v3 and grow within 3 minutes to up to 10 vs 10 players. As a reward for participation player will obtain experience and credits, and winning team gets to loot the sectors, where various crafting materials, credits, iridium or premium ship parts could be obtained.


=Skirmish game modes=
Arena is available from 4 [[Advancement|clearance level]].
Each game mode has a set of conditions and rules, available ship ranks range and can only be played on certain maps.


=Rotation=
Depending on the rank of your ship, you may not be able to get into certain modes.
Depending on the rank of your ship, you may not be able to get into certain modes.
The settings for available game modes for the ship ranks are changed randomly on irregular intervals, as well as available maps may change on patch-to-patch basis
The settings for available game modes for the ship ranks are changed randomly on irregular intervals, as well as available maps may change on patch-to-patch basis


==Team battle==
='''PvP Arena game modes'''=
===Classic version===
Each game mode has a set of conditions and rules, available ship ranks range and can only be played on certain maps.
Available ranks: 1-15


Goal: Deplete the enemy reinforcement points


Games starts with both teams having equal amount of reinforcement points, amount of points depends on how many players in the battle, and can grow if the game grows in size during hot-join 3 minutes period. Every time player dies his team loses 1 point, if player dies in own spawn area, his team loses 3 points.     
==Domination==
 
{| width = "100%"
|Available ranks: 1-17
<b>Goal: Deplete all of the enemy control points. If the game timer runs out, the team having more control points win.</b>
The Game starts with both teams having 999 control points. There are only 3 beacons on the map and at the start of the game, all 3 are neutral. The Team that controls fewer beacons will constantly lose control points if the enemy team have control of 3 beacons points will be lost at a much higher rate.
 
Each beacon will spawn 1 guard drones after being under control for some time, there can only be 4 guard drones orbiting 1 beacon. Enemy team must destroy these drones before beacon can be captured. In order to contribute to a beacon capture, player's ship must be within a 850 m. radius from the beacon.
 
Killing an enemy will reduce enemy control points by 10 pts.
|width = "550px"|<div style="clear:right;margin:5px 5px 5px 5px;float:right;padding:5px">
<embedvideo service="youtube" dimensions="500x300" alignment="center">https://www.youtube.com/watch?v=F0DeiPUJRJU</embedvideo>
</div>
|}
 
 
==Team Battle==
 
{| width = "100%"
|Available ranks: 1-17
<br><b>Goal: Deplete the enemy reinforcement points. If timer runs out team that have more reinforcement points win</b>
<br>Games starts with both teams having equal amount of reinforcement points, amount of points depends on how many players in the battle, and can grow if the game grows in size during hot-join 3 minutes period. Every time player dies his team loses 1 point, if player dies in own spawn area, his team loses 3 points.     
There are various artefact-boosts available around the map, they are available from the game start and will respawn after they were picked up. Each Artefact pickup grants a whole team a certain boost.
There are various artefact-boosts available around the map, they are available from the game start and will respawn after they were picked up. Each Artefact pickup grants a whole team a certain boost.
*Red = Damage
*Red = Damage
Line 25: Line 42:


Amount of reinforcement points depends on how many players there are in total in the game:
Amount of reinforcement points depends on how many players there are in total in the game:
*4 players = 20pts
*4 players = 20 pts.
*8 players = 25pts
*8 players = 25 pts.
*12 players = 35pts
*12 players = 35 pts.
*16 players = 40pts
*16 players = 40 pts.
*20 players = 45pts
*20 players = 45 pts.
|width = "550px"|<div style="clear:right;margin:5px 5px 5px 5px;float:right;padding:5px">
<embedvideo service="youtube" dimensions="500x300" alignment="center">https://www.youtube.com/watch?v=F0DeiPUJRJU</embedvideo>
( Team battle starts at 5:10 video-time )
</div>
|-
|}
 
 
==Beacon Hunt==
 
{| width = "100%"
|Available ranks: 4-17
<b>Goal: Deplete all of the enemy control points. If timer runs out team with more control points win</b>
The map has three neutral beacons in three different locations of the map. There always is only one beacon active at the same time. An inactive beacons cannot be seen on the radar, they cannot be captured and it does not influence any team's control points. Each team starts with 200 control points.<br>
Beacons are always rotated [A] -> [B] -> [C]<br>
Next beacon will be pinged at 20 and 10 seconds marks prior to activation.<br>
Just like in Domination, after awhile controlled beacon will spawn Guard Drones.<br>
Team that controls a beacon will deplete enemy control points at a rate 1 second = 1 point.<br>
Team that controls a beacon <b> can not respawn</b> until control is lost or new beacon is activated.
|width = "550px"|<div style="clear:right;margin:5px 5px 5px 5px;float:right;padding:5px">
<embedvideo service="youtube" dimensions="500x300" alignment="center">https://www.youtube.com/watch?v=hmp2UaFLabw</embedvideo>
</div>
|}
 
 
==Detonation==
 
{| width = "100%"
|Available ranks: 4-17
<b>Goal: Destroy all enemy stations. If the timer runs out, winning conditions are:</b>
*Team that have more stations active - wins
*If both teams have an equal amount of stations active, the team with more kills will win.
 
Each team has 3 stations on their side. In the beginning, a neutral EM-bomb is located in the middle of the battlefield. Max. amount of bombs on the battlefield: 2. Em-bomb has to be contested and picked up, in order to pick up a bomb player must be continuously in close proximity. Bomb carrier has it's speed greatly reduced, going invisible, invulnerability effects like emergency barrier proc or combat reboot and warps will drop the bomb and it can be picked up by a different player. If bomb carrier is killed, a bomb will drop and can be picked up by another player.<br>
In order to destroy an enemy station, bomb carrier must get into close proximity of the station and plant it by being in range for some time. Capturing and planting a bomb will pop-up a progress bar of the player.<br>
Stations can only be destroyed by planting a bomb.
|width = "550px"|<div style="clear:right;margin:5px 5px 5px 5px;float:right;padding:5px">
<embedvideo service="youtube" dimensions="500x300" alignment="center">https://www.youtube.com/watch?v=sVjy1XwQepQ</embedvideo>
</div>
|}


===Survival version===
Survival is a variation of a classic team battle, following same rules and mechanics, except one - each player takes 3x dmg from all sources. Currently this game mode is considered as "experimental" and may undergo changes in near future.


==Capture the beacons==
==Four lives==
Capture all enemy beacons


*Each team has 3 beacons on their side
'''Goal:''' Capture all enemy beacons or destroy all enemy ships. If the timer runs out, the team that controls more beacons will win, if both teams have the same amount of beacons, team with more kills wins.
*Each beacon is protected by 4 guard drones
*A beacon can only be captured when all 4 guard drones are destroyed
*As long as a beacon has more than 0 points, it can be restored to 100. If a beacon is on 0 points, it cannot be restored anymore.
*Limited respawn. Once the ship is destroyed, you cannot use it again in this battle


*Capture all enemy beacons or destroy all enemy ships
'''Features:'''
*If the time runs out, the team with most beacons captured wins
*Based on “Beacon Capture” mode.
*If both teams have the same amount of beacons remaining, the team with more kills wins the battle


==Domination==
*The pilot has 3 attempts to relaunch the ship, regardless of the number of ships in the slots.
Deplete all of the enemy control points
 
Each team has 3 beacons on their side at the beginning of the game. Each beacon is protected by 4 guard drones, which have to be destroyed in order to start capturing the beacon, unlike Domination and Beacon Hunt modes, beacons will not respawn Guard Drones.<br>
As long as a beacon has more than 0 points, it can be restored to 100. If a beacon is on 0 points, it cannot be restored anymore and considered as lost.
 
 
='''Brawls'''=
*Brawls are unusual game modes, changing every day where tasks progress isn't counted.
*You can take part in brawls for a limited time (UTC): 02:00 - 03:00, 10:00 - 11:00, 14:00 - 15:00, 17:00 - 18:00, 21:00 - 22:00.
*Brawls are available from 5 [[Advancement|clearance level]].
 
 
==Beacon capture==
 
Pilots! The infamous pirate Baron Roscoe announces the start of a special competition! The best of the best mercenaries will be able to fight with each other. You can only earn victory with your skills, a firm hand and a sharp eye!
 
Some say, representatives of the [[Sargas Fund]] and the [[Republic of Separate Worlds]] are behind Roscoe. They are interested in controlling the Pandora system, and especially the enigmatic zone “Devil's Jaw”. It's this zone that hosts a massive structure, which, presumably, is a spatial trap left by an unknown civilization.
 
{| width = "100%"
|<b> Goal: Capture all enemy beacons or destroy all enemy ships. If the timer runs out, the team that controls more beacons will win, if both teams have the same amount of beacons, team with more kills wins</b>
'''Features:'''
Each team has 3 beacons on their side at the beginning of the game. Each beacon is protected by 4 guard drones, which have to be destroyed in order to start capturing the beacon, unlike Domination and Beacon Hunt modes, beacons will not respawn Guard Drones.<br>
As long as a beacon has more than 0 points, it can be restored to 100. If a beacon is on 0 points, it cannot be restored anymore and considered as lost.
This mode has limited amount of respawns, each ship can only be used once in a battle, if ship is destroyed player must pick another ship to respawn. This rule means that player is limited to a maximum of 4 lives and it is crucial to have 4 ships equipped in a hangar at the start of the mode.<br>
This is the same game mode that is used for [[Portals and Tournaments]].


*3 neutral beacons are located between both spawn points Neutral beacons do not influence the control points of any team</ref>
|width = "550px"|<div style="clear:right;margin:5px 5px 5px 5px;float:right;padding:5px">
*Both teams start with 750 control points
<embedvideo service="youtube" dimensions="500x300" alignment="center">https://www.youtube.com/watch?v=SK1P62DV0tI</embedvideo>
*In order to decrease the points of the enemy team, you need to capture neutral or enemy beacons and hold them. Destroying enemy ships also decreases the enemys points
</div>
*If your team holds a beacon for a certain time, it will spawn guard drones. Max. 4 per beacon
|}
*A beacon can only be captured when all 4 guard drones are destroyed
*The more beacons your team holds, the faster the enemy control points decrease
*Each destroyed ship reduces the amount of points from the enemy team by 10
*Unlimted respawn


*Deplete all of the enemy control points
*If the time runs up, the team with highest amount of points wins


==Combat Recon==
==Combat Recon==
Destroy the enemy captain and all other players afterwards


*From each team a captain will be selected randomly
The [[UMC]] has received a new contract from the Government of the [[Independent Democratic Republic]] (IDR). The new contract encourages all free pilots to take part in capturing the Eastern mining station in the [[New Ceres]] system. It is said that local miners were able to infiltrate a giant structure nearby, obtained some tech and did not want to share it.
*The captain gets a temporary damage boost for the battle
 
*Both captains can see all ships. They can also see ships hiding behind obstacles, ships being invisible and ships being out of radar range. Once the enemy captain gets killed, your whole team will see all enemy ships on these conditions
It is interesting that relatively recently the republic introduced an artificial government — the Network run by the Ariadne OS. The decision to introduce an artificial government was offered to the Republic by the corporation “Blackwood”, making this the main condition for providing financial assistance. The decision was approved at referendum EnterNet by 94% of citizens.
*Unlimted respawn until your team captain dies. When your captain dies, you will be able to fly the current ship until it gets destroyed. Afterwards you won't respawn anymore in the battle
 
{| width = "100%"
|<b>Goal: Destroy the enemy captain and all other players afterward. If the timer runs out there are 2 rules to decide who wins:</b>
*Team that has lost their captain will lose.
*In case that both captains survived or both are dead, the team with more kills will win.
 
'''Features:'''
Captain will be randomly selected at the beginning of the match, the Captain is granted a 75% base damage buff for a duration of the match. In addition to an increased dmg, Captain is granted a vision on all enemy players regardless of obstacles, cloaking effects or range of sensors, still, Captain can only lock-on targets that are within team sensor range and revealed. Just like the whole enemy team is visible to the captain, a Captain is always visible to the enemy team, and in the same way, Captain can be seen behind obstacles and under cloaking effects, but can only be locked on while revealed and in sensors range.<br>
If the Captain dies, all of his teammates can no longer re-spawn, allowing the enemy team to obtain numbers advantage.
|width = "550px"|<div style="clear:right;margin:5px 5px 5px 5px;float:right;padding:5px">
<embedvideo service="youtube" dimensions="500x300" alignment="center">https://www.youtube.com/watch?v=OYzOhvatkLk</embedvideo>
</div>
|}
 
 
==Survival==
 
The UMC has received an urgent contract. You need to take part in taking control over a dead Jericho city, known as the Monolith Ruins.
 
Our customers, who wished to remain anonymous, need us to establish control over the space around the Monolith, at least for a little while. All mercenaries will receive special ships for the duration of the operation.
 
According to recon data, someone had organized a secret alien artifact research center in the depths of the Monolith ruins. Including prohibited artifacts obtained from the [[Morag]] system. Many in the fringe sectors would like to have access to them.
 
'''Goal: Destroy as many enemies as possible in the given time.'''
 
'''Features:'''
*Players can join the battle on one of the four provided ships, the selection is the same for everyone.
*Each team has reinforcement points, depending on the number of ships.
*Damage is tripled.
 
 
==Spaceball==
 
Pilots! It's time to play space football in a special sports arena! At your disposal are special ships with a unique sports “Harpoon”! Each game lasts until 5 goals! Let the strongest win!
 
The team's objective is to score 5 goals in the opponent's net. The first team to score 5 goals, wins!
 
Sport is money. Especially in hard times, when law and order are a formality. People need to relax. Top-managers of the corporation [[Sci-Tech Universal]] have jointly invested in the revival of the once popular spaceball game.
 
In the [[Velorum]] system, they bought a complex of enterprises for collecting and purifying water, and in an extremely short time, built a state-of-the-art sports stadium Golden Sci Arena, ready to receive thousands of spectators and provide live broadcasts to all systems of the fringe sectors.
 
And most importantly, all pilots can become participants of the matches. Enjoy playing! Let the strongest win!
 
'''Features:'''
*There are two teams with three players in each.
*All players fly on special sports ships equipped with a Harpoon.
*The game lasts until 5 goals.
 
 
==Last man standing==
 
Mercenaries! The [[Union of Free Legions]] announces the start of special competitions, designed to form the elite of the surviving legionnaires. The competitions will be held in the [[Pandora]] system, known for its anomalous zones. Those who can hold out in the anomaly the longest and remain alive will be included in the top list of Legionnaires of the fringe sectors! And the best will receive a special prize — the figurine “Last man standing”!
 
We live together, we die alone!
 
'''Features:'''
*In the battle, each pilot only has to watch his own back.
*The player can fly into battle on his ship, selected in the hangar before the start of the fight.
*The spawn point is chosen randomly.
*When the ship is destroyed, you can't take it into battle again.
*The space available for flying gets smaller over time because of the anomaly.
*Pilots can find temporary boosts on the map.
*Your task is to stay alive as long as possible.
 
 
==Beetle in the Anthill==
 
Want to try and fight on the side of Aliens? You can do that! An experimental brawl “Beetle in the Anthill” is now available.
 
'''Features:'''
*Choose an alien ship to your taste: a heavy destroyer, a fast interceptor, a strong fighter or a durable frigate and fight alone against other pilots on ordinary ships!
*The player on the Alien ship must destroy the energy generator of the anomaly, or defeat all opponents.
*The anomaly generator is protected by a shield. The only way to get to the generator is to destroy 2 other generators feeding this shield.
*Other players must prevent the generator from being destroyed. You need to destroy the player on the Alien ship or hold out for 10 minutes.
*None of the players can respawn. Ships are selected once per battle.
*Players on ordinary ships do not know which Alien ship was selected before encountering it in battle.
 
 
'''What Alien ships can do:'''
<spoiler>
*All Alien ships have a scanner that shows players even in invisibility and behind obstacles at a distance of up to 1500 meters
*All Alien ships have a teleportation area of 2000 meters
*All Alien ships have a 50% reduced control effect time
*All Alien ships receive only 20% of the effects slowing down the reloading of modules
*Also, when hull durability is reduced, Alien ships get additional skills:
**when durability is reduced to 75%, the Alien ship activates an energy field, which draws energy from opponents and transfers it to the ship.
**when durability is reduced to 50%, the Alien ship activates an additional shield, which removes all negative effects, and does not allow to impose new ones while the shield is alive
**when durability is reduced to 25%, the Alien ship activates Overdrive
*Alien ships are protected from collisions and do not receive damage in collisions
 
 
'''Alien Ships:'''
 
'''Interceptor Biomorph'''
 
Weapon: Alien blaster
*Plasma gun with a medium rate of fire. The spread increases from prolonged firing.
 
Special module: twin alien warp portal
*Creates 2 interconnected portals ahead of the ship
 
Active module 1: Alien plasma arc
*Creates a powerful plasma arc with very high damage
 
Active module 2: Alien plasma web
*Applies a powerful plasma web effect to the enemy
 
Active module 3: Alien active camo
*The ship becomes invisible to enemy radars
 
Active module 4: Alien hologram
*Creates a hologram with the durability of the Alien ship and makes the original ship invisible. Invisibility is not removed by a micro-locator
 
'''Fighter Crystallid'''
 
Weapon: Alien blaster
*Plasma gun with a medium rate of fire. The spread increases from prolonged firing.
Special module: Alien overdrive
*Increases speed, rate of fire, energy regeneration, lateral speed and rotation. Also removes all control effects. The module's operation cannot be blocked
 
Active module 1: Alien pulsar
*Deals damage to all enemies within range.
 
Active module 2: Alien launcher
*Launches rockets in a cone. Only one missile is aimed at each target
 
Active module 3: Alien long descent
*Makes the ship invisible for a long time. Shooting and using modules interrupts invisibility.
 
Active module 4: Alien bilateral portal
*Activation creates a portal in front of the ship. Repeated activation creates a second portal and links it with the first
 
'''Predator frigate'''
 
Weapon: Unknown weapon
*A gun with a high projectile speed and low rate of fire
 
Special module: Alien temporal anomaly
*Slows the ship during the preparation phase. Then slows down all enemy ships
 
Active module 1: Alien pulsar
*Deals damage to all enemies within range.
 
Active module 2: Alien EM weapon
*Launches an unguided projectile that disables enemy ship control systems. Upon the explosion, all opponents in range are completely immobilized
 
Active module 3: Alien devastator beam
*Generates a beam in which all enemies take damage. Damage increases if the ship is attacked.
 
Active module 4: Alien virus
*When activated, the enemy begins to fire at his allies. Weapons and modules are locked for the duration of the effect
 
'''Hunter Destroyer'''
 
Weapon: Unknown weapon
*A gun with a high projectile speed and low rate of fire
 
Special module: Alien energy router
*Redistributes energy flows in ship systems, allowing you to increase speed, damage resistance or increase damage from guns and modules
 
Active module 1: Alien pulsar
*Deals damage to all enemies within range.
 
Active module 2: Alien beam disintegrator
*Creates a drone that charges for a short time. The drone can be killed. If the drone is successfully charged, then it releases a powerful beam, dealing thermal damage
 
Active module 3: Alien torpedo launcher
*Launches torpedoes that are aimed at opponents. 2 torpedoes are aimed at one target
 
Active module 4: Alien gravitational generator
*Generates an anomaly that pulls all opponents. Then the anomaly explodes — pushing everyone away at a very high speed
</spoiler>


*The team that first kills the enemy captain and all remaining players afterwards.
*If the time runs out, the team that killed the enemy captain, wins. If both captains are dead or both alive, the team with most kills wins


==Beacon Hunt==
==Paper Conflict==
Deplete all of the enemy control points
 
A small office full of ordinary things has become a true battlefield in a very unusual environment. Are you ready to immerse yourself in the crazy world of paper battles in the new brawl “Paper Conflict”?
 
'''Features:'''
*Each team has 4 players
*The team that defeats 25 enemy ships wins
 
 
'''The following ships are available for pilots:'''
<spoiler>
'''Interceptor:'''
 
Makeshift gun “Blowgun”
*Shoots paper balls, dealing additional damage to players around with its nostalgic look.
 
Mine “Drawing pin”
*Can easily jab an enemy ship. Or land on someone's chair.
 
Special module “Almost warp”
*Forces maximum engine speed and accelerates the ship, significantly impairing maneuvring. After that, the maneuvring improves.
 
'''Fighter'''
 
Makeshift gun “Blowgun”
*Shoots paper balls, dealing additional damage to players around with its nostalgic look.
 
Missile “Standard match”
*Ignites paper. Also works as an air freshener.
 
Special module “Radio jammer”
*Kills enemy radio signals in the cone.
 
'''Frigate'''
 
Makeshift gun “Nailgun”
*Shoots small nails, making you wish you were younger.
 
Minefield “Bulk drawing pins”
*Spreads out sharp drawing pins. The pins deal damage. If they fall on the floor, they might also work against people.
 
Special module “Full throttle”
*Increases rate of fire of your guns.
</spoiler>
 
 
='''Locations'''=
Available modes are also shown for [[Skirmish (CO-OP)]], [[Portals and Tournaments]] and [[Custom Battle]].
{| style="border-radius: 4px; border: 1px solid #8E8E8E; text-align: center" border="1" cellspacing="0" bgcolor="#BFBFBF"
!Image
!Name
!Available game-modes
|-
|align="center"|[[File:pandora_anomaly_map.jpg|180px|link=Pandora Anomaly]]
|<br><br>[[Pandora Anomaly]]
|<br>'''PvP, CO-OP''': Domination, Beacon Hunt, Detonation, Four lives;
 
'''Portals and Tournament''': Beacon capture;
 
'''Only Custom Battle''': Combat Recon.
|-
|align="center"|[[File:treshold_map.jpg|180px|link=Threshold]]
|<br><br>[[Threshold]]
|<br>'''PvP, CO-OP''': Team battle, Domination, Beacon Hunt, Detonation, Four lives;
 
'''Portals and Tournament''': Beacon capture;
 
'''Only Custom Battle''': Combat Recon, Survival.
|-
|align="center"|[[File:eastern_mining_station.jpg|180px|link=Eastern Mining Station]]
|<br><br>[[Eastern Mining Station]]
|<br>'''PvP, CO-OP''': Team battle, Domination, Beacon Hunt, Detonation, Four lives;
 
'''Brawl''': Combat Recon;
'''Portals and Tournament''': Beacon capture;
 
'''Only Custom Battle''': Survival.
|-
|align="center"|[[File:ancient_ruins_map.jpg|180px|link=Ancient Ruins]]
|<br><br>[[Ancient Ruins]]
|<br>'''PvP, CO-OP''': Team battle, Domination, Beacon Hunt, Detonation, Four lives;
 
'''Portals and Tournament''': Beacon capture;
 
'''Only Custom Battle''': Combat Recon, Survival.
|-
|align="center"|[[File:abondaned_complex_map.jpg|180px|link=Abandoned Complex]]
|<br><br>[[Abandoned Complex]]
|<br>'''PvP, CO-OP''': Team battle;
 
'''Only Custom Battle''': Combat Recon, Survival.
|-
|align="center"|[[File:iridium_strand_map.jpg|180px|link=Iridium Strand]]
|<br><br>[[Iridium Strand]]
|<br>'''PvP, CO-OP''': Team battle, Domination, Beacon Hunt, Four lives;
 
'''Portals and Tournament''': Beacon capture;
 
'''Only Custom Battle''': Combat Recon, Survival.
|-
|align="center"|[[File:the_source_map.jpg|180px|link=The Source]]
|<br><br>[[The Source]]
|<br>'''PvP, CO-OP''': Team battle, Domination, Beacon Hunt, Detonation, Four lives;
 
'''Portals and Tournament''': Beacon capture;
 
'''Only Custom Battle''': Combat Recon, Survival.
|-
|align="center"|[[File:ice belt_map.jpg|180px|link=Ice Reef]]
|<br><br>[[Ice Reef]]
|<br>'''PvP, CO-OP''': Domination, Beacon Hunt, Detonation, Four lives;
 
'''Portals''': Beacon capture;
 
'''Only Custom Battle''': Combat Recon.
|-
|align="center"|[[File:lava_spines_map.jpg|180px|link=Lava Spines]]
|<br><br>[[Lava Spines]]
|<br>'''PvP, CO-OP''': Team battle, Domination, Beacon Hunt, Detonation, Four lives;
 
'''Portals and Tournament''': Beacon capture;
 
'''Only Custom Battle''': Combat Recon, Survival.
|-
|align="center"|[[File:dreadnought_debris_map.jpg|180px|link=Dreadnought Debris]]
|<br><br>[[Dreadnought Debris]]
|<br>'''PvP, CO-OP''': Team battle, Domination, Beacon Hunt, Detonation, Four lives;
 
'''Portals and Tournament''': Beacon capture;
 
'''Only Custom Battle''': Combat Recon, Survival.
|-
|align="center"|[[File:abandoned_outpost_map.jpg|180px|link=Derelict Stronghold]]
|<br><br>[[Derelict Stronghold]]
|<br>'''PvP, CO-OP''': Domination, Beacon Hunt.
|-
|align="center"|[[File:northern_mining_station_map.jpg|180px|link=Northern Mining Station]]
|<br><br>[[Northern Mining Station]]
|<br>'''PvP, CO-OP''': Team battle, Domination, Beacon Hunt, Detonation, Four lives;
 
'''Portals and Tournament''': Beacon capture;
 
'''Only Custom Battle''': Combat Recon, Survival.
|-
|align="center"|[[File:destroyed_station_map.jpg|180px|link=Destroyed Station]]
|<br><br>[[Destroyed Station]]
|<br>'''PvP, CO-OP''': Team battle, Domination, Beacon Hunt, Detonation, Four lives;
 
'''Portals and Tournament''': Beacon capture;
 
'''Only Custom Battle''': Combat Recon, Survival.
|-
|align="center"|[[File:devils_jaws_map.jpg|180px|link=Devil's Jaw]]
|<br><br>[[Devil's Jaw]]
|<br>'''PvP, CO-OP''': Team battle, Domination, Beacon Hunt, Four lives;
 
'''Brawl, Portals and Tournament''': Beacon capture;
 
'''Only Custom Battle''': Detonation, Combat Recon, Survival.
|-
|align="center"|[[File:complex_alpha_7_map.jpg|180px|link='Alpha-7' Complex]]
|<br><br>[['Alpha-7' Complex]]
|<br>'''PvP, CO-OP''': Team battle, Domination, Beacon Hunt;
 
'''Only Custom Battle''': Combat Recon, Survival.
|-
|align="center"|[[File:monolith_remains_map.jpg|180px|link=Monolith Remains]]
|<br><br>[[Monolith Remains]]
|<br>'''PvP, CO-OP''': Team battle, Domination, Four lives;
 
'''Brawl''': Survival;
'''Portals and Tournament''': Beacon capture;
 
'''Only Custom Battle''': Combat Recon.
|-
|align="center"|[[File:sanctuary_map.jpg|180px|link=Sanctuary]]
|<br><br>[[Sanctuary]]
|<br>'''PvP, CO-OP''': Team battle, Domination, Beacon Hunt;
 
'''Only Custom Battle''': Combat Recon, Survival.
|-
|align="center"|[[File:warden_outpost_ruins_map.jpg|180px|link=Warden Outpost Ruins]]
|<br><br>[[Warden Outpost Ruins]]
|<br><br>'''PvP, CO-OP''': Domination, Beacon Hunt.
|-
|align="center"|[[File:research_centre_map.jpg|180px|link=Research Center]]
|<br><br>[[Research Center]]
|<br><br>'''Only Custom Battle''': Domination, Beacon Hunt.
|-
|align="center"|[[File:ice_pits_map.jpg|180px|link=Ice Pits]]
|<br><br>[[Ice Pits]]
|<br><br>'''Only Custom Battle''': Domination, Beacon Hunt.
|-
|align="center"|[[File:leviathan_catacombs_map.jpg|180px|link=Leviathan. Catacombs]]
|<br><br>[[Leviathan. Catacombs]]
|<br><br>'''Only Custom Battle''': Team battle, Domination, Combat Recon.
|-
|align="center"|[[File:northstar_crash_site_map.jpg|180px|link='Northstar' Crash Site]]
|<br><br>[['Northstar' Crash Site]]
|<br>'''PvP, CO-OP''': Team battle, Domination, Beacon Hunt;
 
'''Only Custom Battle''': Combat Recon.
|-
|align="center"|[[File:omega_station_map.jpg|180px|link=Omega Station]]
|<br><br>[[Omega Station]]
|<br><br>'''PvP, CO-OP''': Team battle, Domination.
|-
|align="center"|[[File:depot_15_map.jpg|180px|link=Depot 15]]
|<br><br>[[Depot 15]]
|<br><br>'''PvP, CO-OP''': Team battle, Domination.
|-
|align="center"|[[File:"Pilgrim-11"_map.jpg|180px|link="Pilgrim-11"]]
|<br><br>[["Pilgrim-11"]]
|<br><br>'''PvP, CO-OP''': Team battle, Domination.
|-
|align="center"|[[File:"Huron"_base_map.jpg|180px|link="Huron" base]]
|<br><br>[["Huron" base]]
|<br><br>'''PvP, CO-OP''': Team battle.
|-
|align="center"|[[File:Terminal_D_map.jpg|180px|link=Terminal D]]
|<br><br>[[Terminal D]]
|<br><br>'''PvP, CO-OP''': Team battle.
|-
|align="center"|[[File:Proving_ground_'Nova-17'_map.jpg|180px|link=Proving ground 'Nova-17']]
|<br><br>[[Proving ground 'Nova-17']]
|<br><br>'''PvP, CO-OP''': Team battle.
|-
|align="center"|[[File:Captain Kidd's anchorage map.jpg|180px|link=Captain Kidd's anchorage]]
|<br><br>[[Captain Kidd's anchorage]]
|<br>'''PvP, CO-OP''': Team battle, Domination, Beacon Hunt.
|-
|align="center"|[[File:Northern berth map.jpg|180px|link=Northern berth]]
|<br><br>[[Northern berth]]
|<br>'''PvP, CO-OP''': Team battle, Domination, Beacon Hunt.
|-
|align="center"|[[File:Spyglass map.jpg|180px|link=Spyglass]]
|<br><br>[[Spyglass]]
|<br>'''PvP, CO-OP''': Team battle, Domination.
|-
|align="center"|[[File:Skeleton island map.jpg|180px|link=Skeleton island]]
|<br><br>[[Skeleton island]]
|<br>'''PvP, CO-OP''': Team battle, Domination, Beacon Hunt.
|-
|align="center"|[[File:Stockade map.jpg|180px|link=Stockade]]
|<br><br>[[Stockade]]
|<br>'''PvP, CO-OP''': Team battle, Domination.
|-
|align="center"|[[File:Foul ground map.jpg|180px|link=Foul ground]]
|<br><br>[[Foul ground]]
|<br>'''PvP, CO-OP''': Team battle, Domination, Beacon Hunt.
|-
|align="center"|[[File:PB-42_map.jpg|180px|link=PB-42]]
|<br><br>[[PB-42]]
|<br><br>'''Only Custom Battle''': Team battle, Domination, Beacon Hunt, Detonation, Beacon capture, Combat Recon, Survival, Four lives.
|-
|align="center"|[[File:Excavation_site_№6_map.jpg|180px|link=Excavation site №6]]
|<br><br>[[Excavation site №6]]
|<br><br>'''Only Custom Battle''': Team battle, Domination, Beacon Hunt, Combat Recon, Survival.
|-
|}


*The map has three neutral beacons in three different locations of the map
*There always is only one beacon active at the same time An inactive beacon cannot be seen on the radar, it cannot be captured and it does not influence any team's control points</ref>
*Each team has 175 control points at the start of the battle
*You have to capture the neutral/hostile beacons
*The beacons activate in intervals of ~80 seconds
*Each captured beacon drains the enemy control points
*You can repair allied beacons
*Destroying enemy ships speeds up the depletion of enemy points
*You can re-use your destroyed ships
*You cannot respawn while your team controls the active beacon


*Deplete all of the enemy control points
='''Game play footage'''=
*If the time runs out, the team with more control points left wins
<div style="margin: 20px 20px 10px 5px; display: inline-block; vertical-align: top; text-align: center;" align="left">
<embedvideo service="youtube" dimensions="400x250" alignment="center">https://www.youtube.com/watch?v=HjLKeWXIRro</embedvideo><br>Domination
</div>
<div style="margin: 20px 20px 10px 5px; display: inline-block; vertical-align: top; text-align: center;" align="left">
<embedvideo service="youtube" dimensions="400x250" alignment="center">https://www.youtube.com/watch?v=AvU3QpN9bhU</embedvideo><br>Team Battle
</div>
<div style="margin: 20px 20px 10px 5px; display: inline-block; vertical-align: top; text-align: center;" align="left">
<embedvideo service="youtube" dimensions="400x250" alignment="center">https://www.youtube.com/watch?v=h4AQCFbO-1c</embedvideo><br>Combat Recon
</div>
<div style="margin: 20px 20px 10px 5px; display: inline-block; vertical-align: top; text-align: center;" align="left">
<embedvideo service="youtube" dimensions="400x250" alignment="center">https://www.youtube.com/watch?v=QcxDaGScCVM</embedvideo><br>Beacon Hunt
</div>
<div style="margin: 20px 20px 10px 5px; display: inline-block; vertical-align: top; text-align: center;" align="left">
<embedvideo service="youtube" dimensions="400x250" alignment="center">https://www.youtube.com/watch?v=Q3OC9yH7XMY</embedvideo><br>Detonation
</div>
<div style="margin: 20px 20px 10px 5px; display: inline-block; vertical-align: top; text-align: center;" align="left">
<embedvideo service="youtube" dimensions="400x250" alignment="center">https://www.youtube.com/watch?v=AxM6L6k03BI</embedvideo><br>Beacon capture
</div>


==Detonation==
{| border="0" align="center" width="100%"
Destroy all enemy stations
|height="5"|
|}


*Each team has 3 stations on their side
<div style="border-radius: 4px; border: 1px solid #8E8E8E; background-color: #BFBFBF; margin: 0 0 10px; align=center; padding: 8px;">
*At the beginning a neutral EM-bomb is located in the middle of the battlefield. Max. amount of bombs on the battlefield: 2
{| border="0" align="center" width="100%"
*You need to destroy enemy stations using the bombs
    |-
*Shooting a station won't damage it
    |height="0"|
*In order to pick up a bomb, you need to fly close to it, within 300 metres
    |-
*In order to plant a bomb on an enemy station you need to fly close to the station while carrying the bomb
    |width="100"|
*While carrying the bomb, your ship speed and afterburner speed will be reduced
    |align="center"|[[File:Leagues_button_icon.png|link=Portals and Tournaments|78px]]
*Using modules that make you invincible or invisible for a certain time or warp your ship to another location will make the bomb drop
    |width="10"|
*Unlimited respawn
    |align="center"|[[File:Specops_button_icon.png|link=SPECIAL_OPERATIONS|78px]]
    |width="10"|
    |align="center"|[[File:Pve_button_icon.png|link=Missions|Missions (PvE)|275px]]
    |width="10"|
    |align="center"|[[File:Coop_button_icon.png|link=Skirmish (CO-OP)|275px]]
    |width="10"|
    |align="center"|[[File:Open_Space_button_icon.png|link=Open Space|78px]]
    |width="10"|
    |align="center"|[[File:Sector_conquest_button_icon.png|link=Conquest|Sector Conquest|78px]]
    |width="100"|
    |-
    |
    |}
</div>


*Destroy all enemy stations.
[[Category:Main]]
*If the time runs out, the team which destroyed the most stations wins. If both teams have the same amount of stations remaining, the team with more kills wins the battle

Revision as of 15:55, 6 July 2020

Intro

PvP - Player versus Player, all players are always split into 2 teams and engage in combat according to the rules of several game modes in a lot of locations. Matches are created dynamically and could start as 3v3 and grow within 3 minutes to up to 10 vs 10 players. As a reward for participation player will obtain experience and credits, and winning team gets to loot the sectors, where various crafting materials, credits, iridium or premium ship parts could be obtained.

Arena is available from 4 clearance level.

Depending on the rank of your ship, you may not be able to get into certain modes. The settings for available game modes for the ship ranks are changed randomly on irregular intervals, as well as available maps may change on patch-to-patch basis

PvP Arena game modes

Each game mode has a set of conditions and rules, available ship ranks range and can only be played on certain maps.


Domination

Available ranks: 1-17

Goal: Deplete all of the enemy control points. If the game timer runs out, the team having more control points win. The Game starts with both teams having 999 control points. There are only 3 beacons on the map and at the start of the game, all 3 are neutral. The Team that controls fewer beacons will constantly lose control points if the enemy team have control of 3 beacons points will be lost at a much higher rate.

Each beacon will spawn 1 guard drones after being under control for some time, there can only be 4 guard drones orbiting 1 beacon. Enemy team must destroy these drones before beacon can be captured. In order to contribute to a beacon capture, player's ship must be within a 850 m. radius from the beacon.

Killing an enemy will reduce enemy control points by 10 pts.


Team Battle

Available ranks: 1-17


Goal: Deplete the enemy reinforcement points. If timer runs out team that have more reinforcement points win
Games starts with both teams having equal amount of reinforcement points, amount of points depends on how many players in the battle, and can grow if the game grows in size during hot-join 3 minutes period. Every time player dies his team loses 1 point, if player dies in own spawn area, his team loses 3 points. There are various artefact-boosts available around the map, they are available from the game start and will respawn after they were picked up. Each Artefact pickup grants a whole team a certain boost.

  • Red = Damage
  • Blue = Invulnerability
  • Yellow = Speed
  • Green = Hull repairs

Each boost type has its own timer, and can be used together.

Amount of reinforcement points depends on how many players there are in total in the game:

  • 4 players = 20 pts.
  • 8 players = 25 pts.
  • 12 players = 35 pts.
  • 16 players = 40 pts.
  • 20 players = 45 pts.

( Team battle starts at 5:10 video-time )


Beacon Hunt

Available ranks: 4-17

Goal: Deplete all of the enemy control points. If timer runs out team with more control points win The map has three neutral beacons in three different locations of the map. There always is only one beacon active at the same time. An inactive beacons cannot be seen on the radar, they cannot be captured and it does not influence any team's control points. Each team starts with 200 control points.
Beacons are always rotated [A] -> [B] -> [C]
Next beacon will be pinged at 20 and 10 seconds marks prior to activation.
Just like in Domination, after awhile controlled beacon will spawn Guard Drones.
Team that controls a beacon will deplete enemy control points at a rate 1 second = 1 point.
Team that controls a beacon can not respawn until control is lost or new beacon is activated.


Detonation

Available ranks: 4-17

Goal: Destroy all enemy stations. If the timer runs out, winning conditions are:

  • Team that have more stations active - wins
  • If both teams have an equal amount of stations active, the team with more kills will win.

Each team has 3 stations on their side. In the beginning, a neutral EM-bomb is located in the middle of the battlefield. Max. amount of bombs on the battlefield: 2. Em-bomb has to be contested and picked up, in order to pick up a bomb player must be continuously in close proximity. Bomb carrier has it's speed greatly reduced, going invisible, invulnerability effects like emergency barrier proc or combat reboot and warps will drop the bomb and it can be picked up by a different player. If bomb carrier is killed, a bomb will drop and can be picked up by another player.
In order to destroy an enemy station, bomb carrier must get into close proximity of the station and plant it by being in range for some time. Capturing and planting a bomb will pop-up a progress bar of the player.
Stations can only be destroyed by planting a bomb.


Four lives

Goal: Capture all enemy beacons or destroy all enemy ships. If the timer runs out, the team that controls more beacons will win, if both teams have the same amount of beacons, team with more kills wins.

Features:

  • Based on “Beacon Capture” mode.
  • The pilot has 3 attempts to relaunch the ship, regardless of the number of ships in the slots.

Each team has 3 beacons on their side at the beginning of the game. Each beacon is protected by 4 guard drones, which have to be destroyed in order to start capturing the beacon, unlike Domination and Beacon Hunt modes, beacons will not respawn Guard Drones.
As long as a beacon has more than 0 points, it can be restored to 100. If a beacon is on 0 points, it cannot be restored anymore and considered as lost.


Brawls

  • Brawls are unusual game modes, changing every day where tasks progress isn't counted.
  • You can take part in brawls for a limited time (UTC): 02:00 - 03:00, 10:00 - 11:00, 14:00 - 15:00, 17:00 - 18:00, 21:00 - 22:00.
  • Brawls are available from 5 clearance level.


Beacon capture

Pilots! The infamous pirate Baron Roscoe announces the start of a special competition! The best of the best mercenaries will be able to fight with each other. You can only earn victory with your skills, a firm hand and a sharp eye!

Some say, representatives of the Sargas Fund and the Republic of Separate Worlds are behind Roscoe. They are interested in controlling the Pandora system, and especially the enigmatic zone “Devil's Jaw”. It's this zone that hosts a massive structure, which, presumably, is a spatial trap left by an unknown civilization.

Goal: Capture all enemy beacons or destroy all enemy ships. If the timer runs out, the team that controls more beacons will win, if both teams have the same amount of beacons, team with more kills wins

Features: Each team has 3 beacons on their side at the beginning of the game. Each beacon is protected by 4 guard drones, which have to be destroyed in order to start capturing the beacon, unlike Domination and Beacon Hunt modes, beacons will not respawn Guard Drones.
As long as a beacon has more than 0 points, it can be restored to 100. If a beacon is on 0 points, it cannot be restored anymore and considered as lost. This mode has limited amount of respawns, each ship can only be used once in a battle, if ship is destroyed player must pick another ship to respawn. This rule means that player is limited to a maximum of 4 lives and it is crucial to have 4 ships equipped in a hangar at the start of the mode.
This is the same game mode that is used for Portals and Tournaments.


Combat Recon

The UMC has received a new contract from the Government of the Independent Democratic Republic (IDR). The new contract encourages all free pilots to take part in capturing the Eastern mining station in the New Ceres system. It is said that local miners were able to infiltrate a giant structure nearby, obtained some tech and did not want to share it.

It is interesting that relatively recently the republic introduced an artificial government — the Network run by the Ariadne OS. The decision to introduce an artificial government was offered to the Republic by the corporation “Blackwood”, making this the main condition for providing financial assistance. The decision was approved at referendum EnterNet by 94% of citizens.

Goal: Destroy the enemy captain and all other players afterward. If the timer runs out there are 2 rules to decide who wins:
  • Team that has lost their captain will lose.
  • In case that both captains survived or both are dead, the team with more kills will win.

Features: Captain will be randomly selected at the beginning of the match, the Captain is granted a 75% base damage buff for a duration of the match. In addition to an increased dmg, Captain is granted a vision on all enemy players regardless of obstacles, cloaking effects or range of sensors, still, Captain can only lock-on targets that are within team sensor range and revealed. Just like the whole enemy team is visible to the captain, a Captain is always visible to the enemy team, and in the same way, Captain can be seen behind obstacles and under cloaking effects, but can only be locked on while revealed and in sensors range.
If the Captain dies, all of his teammates can no longer re-spawn, allowing the enemy team to obtain numbers advantage.


Survival

The UMC has received an urgent contract. You need to take part in taking control over a dead Jericho city, known as the Monolith Ruins.

Our customers, who wished to remain anonymous, need us to establish control over the space around the Monolith, at least for a little while. All mercenaries will receive special ships for the duration of the operation.

According to recon data, someone had organized a secret alien artifact research center in the depths of the Monolith ruins. Including prohibited artifacts obtained from the Morag system. Many in the fringe sectors would like to have access to them.

Goal: Destroy as many enemies as possible in the given time.

Features:

  • Players can join the battle on one of the four provided ships, the selection is the same for everyone.
  • Each team has reinforcement points, depending on the number of ships.
  • Damage is tripled.


Spaceball

Pilots! It's time to play space football in a special sports arena! At your disposal are special ships with a unique sports “Harpoon”! Each game lasts until 5 goals! Let the strongest win!

The team's objective is to score 5 goals in the opponent's net. The first team to score 5 goals, wins!

Sport is money. Especially in hard times, when law and order are a formality. People need to relax. Top-managers of the corporation Sci-Tech Universal have jointly invested in the revival of the once popular spaceball game.

In the Velorum system, they bought a complex of enterprises for collecting and purifying water, and in an extremely short time, built a state-of-the-art sports stadium Golden Sci Arena, ready to receive thousands of spectators and provide live broadcasts to all systems of the fringe sectors.

And most importantly, all pilots can become participants of the matches. Enjoy playing! Let the strongest win!

Features:

  • There are two teams with three players in each.
  • All players fly on special sports ships equipped with a Harpoon.
  • The game lasts until 5 goals.


Last man standing

Mercenaries! The Union of Free Legions announces the start of special competitions, designed to form the elite of the surviving legionnaires. The competitions will be held in the Pandora system, known for its anomalous zones. Those who can hold out in the anomaly the longest and remain alive will be included in the top list of Legionnaires of the fringe sectors! And the best will receive a special prize — the figurine “Last man standing”!

We live together, we die alone!

Features:

  • In the battle, each pilot only has to watch his own back.
  • The player can fly into battle on his ship, selected in the hangar before the start of the fight.
  • The spawn point is chosen randomly.
  • When the ship is destroyed, you can't take it into battle again.
  • The space available for flying gets smaller over time because of the anomaly.
  • Pilots can find temporary boosts on the map.
  • Your task is to stay alive as long as possible.


Beetle in the Anthill

Want to try and fight on the side of Aliens? You can do that! An experimental brawl “Beetle in the Anthill” is now available.

Features:

  • Choose an alien ship to your taste: a heavy destroyer, a fast interceptor, a strong fighter or a durable frigate and fight alone against other pilots on ordinary ships!
  • The player on the Alien ship must destroy the energy generator of the anomaly, or defeat all opponents.
  • The anomaly generator is protected by a shield. The only way to get to the generator is to destroy 2 other generators feeding this shield.
  • Other players must prevent the generator from being destroyed. You need to destroy the player on the Alien ship or hold out for 10 minutes.
  • None of the players can respawn. Ships are selected once per battle.
  • Players on ordinary ships do not know which Alien ship was selected before encountering it in battle.


What Alien ships can do:


Paper Conflict

A small office full of ordinary things has become a true battlefield in a very unusual environment. Are you ready to immerse yourself in the crazy world of paper battles in the new brawl “Paper Conflict”?

Features:

  • Each team has 4 players
  • The team that defeats 25 enemy ships wins


The following ships are available for pilots:


Locations

Available modes are also shown for Skirmish (CO-OP), Portals and Tournaments and Custom Battle.

Image Name Available game-modes


Pandora Anomaly

PvP, CO-OP: Domination, Beacon Hunt, Detonation, Four lives;

Portals and Tournament: Beacon capture;

Only Custom Battle: Combat Recon.



Threshold

PvP, CO-OP: Team battle, Domination, Beacon Hunt, Detonation, Four lives;

Portals and Tournament: Beacon capture;

Only Custom Battle: Combat Recon, Survival.



Eastern Mining Station

PvP, CO-OP: Team battle, Domination, Beacon Hunt, Detonation, Four lives;

Brawl: Combat Recon; Portals and Tournament: Beacon capture;

Only Custom Battle: Survival.



Ancient Ruins

PvP, CO-OP: Team battle, Domination, Beacon Hunt, Detonation, Four lives;

Portals and Tournament: Beacon capture;

Only Custom Battle: Combat Recon, Survival.



Abandoned Complex

PvP, CO-OP: Team battle;

Only Custom Battle: Combat Recon, Survival.



Iridium Strand

PvP, CO-OP: Team battle, Domination, Beacon Hunt, Four lives;

Portals and Tournament: Beacon capture;

Only Custom Battle: Combat Recon, Survival.



The Source

PvP, CO-OP: Team battle, Domination, Beacon Hunt, Detonation, Four lives;

Portals and Tournament: Beacon capture;

Only Custom Battle: Combat Recon, Survival.



Ice Reef

PvP, CO-OP: Domination, Beacon Hunt, Detonation, Four lives;

Portals: Beacon capture;

Only Custom Battle: Combat Recon.



Lava Spines

PvP, CO-OP: Team battle, Domination, Beacon Hunt, Detonation, Four lives;

Portals and Tournament: Beacon capture;

Only Custom Battle: Combat Recon, Survival.



Dreadnought Debris

PvP, CO-OP: Team battle, Domination, Beacon Hunt, Detonation, Four lives;

Portals and Tournament: Beacon capture;

Only Custom Battle: Combat Recon, Survival.



Derelict Stronghold

PvP, CO-OP: Domination, Beacon Hunt.


Northern Mining Station

PvP, CO-OP: Team battle, Domination, Beacon Hunt, Detonation, Four lives;

Portals and Tournament: Beacon capture;

Only Custom Battle: Combat Recon, Survival.



Destroyed Station

PvP, CO-OP: Team battle, Domination, Beacon Hunt, Detonation, Four lives;

Portals and Tournament: Beacon capture;

Only Custom Battle: Combat Recon, Survival.



Devil's Jaw

PvP, CO-OP: Team battle, Domination, Beacon Hunt, Four lives;

Brawl, Portals and Tournament: Beacon capture;

Only Custom Battle: Detonation, Combat Recon, Survival.



'Alpha-7' Complex

PvP, CO-OP: Team battle, Domination, Beacon Hunt;

Only Custom Battle: Combat Recon, Survival.



Monolith Remains

PvP, CO-OP: Team battle, Domination, Four lives;

Brawl: Survival; Portals and Tournament: Beacon capture;

Only Custom Battle: Combat Recon.



Sanctuary

PvP, CO-OP: Team battle, Domination, Beacon Hunt;

Only Custom Battle: Combat Recon, Survival.



Warden Outpost Ruins


PvP, CO-OP: Domination, Beacon Hunt.


Research Center


Only Custom Battle: Domination, Beacon Hunt.


Ice Pits


Only Custom Battle: Domination, Beacon Hunt.


Leviathan. Catacombs


Only Custom Battle: Team battle, Domination, Combat Recon.


'Northstar' Crash Site

PvP, CO-OP: Team battle, Domination, Beacon Hunt;

Only Custom Battle: Combat Recon.



Omega Station


PvP, CO-OP: Team battle, Domination.


Depot 15


PvP, CO-OP: Team battle, Domination.


"Pilgrim-11"


PvP, CO-OP: Team battle, Domination.


"Huron" base


PvP, CO-OP: Team battle.


Terminal D


PvP, CO-OP: Team battle.


Proving ground 'Nova-17'


PvP, CO-OP: Team battle.


Captain Kidd's anchorage

PvP, CO-OP: Team battle, Domination, Beacon Hunt.


Northern berth

PvP, CO-OP: Team battle, Domination, Beacon Hunt.


Spyglass

PvP, CO-OP: Team battle, Domination.


Skeleton island

PvP, CO-OP: Team battle, Domination, Beacon Hunt.


Stockade

PvP, CO-OP: Team battle, Domination.


Foul ground

PvP, CO-OP: Team battle, Domination, Beacon Hunt.


PB-42


Only Custom Battle: Team battle, Domination, Beacon Hunt, Detonation, Beacon capture, Combat Recon, Survival, Four lives.


Excavation site №6


Only Custom Battle: Team battle, Domination, Beacon Hunt, Combat Recon, Survival.


Game play footage


Domination

Team Battle

Combat Recon

Beacon Hunt

Detonation

Beacon capture
Missions (PvE) Sector Conquest