PvP Arena: Difference between revisions

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|<br><b>Survival version</b>
|<br><b>Survival version</b>
Survival is a variation of a classic team battle, following same rules and mechanics, except one - each player takes 3x dmg from all sources. Currently this game mode is considered as "experimental" and may undergo changes in near future.
Survival is a variation of a classic team battle, following same rules and mechanics, except one - each player takes 3x dmg from all sources. Currently this game mode is considered as "experimental" and may undergo changes in near future.
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Revision as of 08:57, 21 November 2016

Intro

PvP - Player versus Player, all players are always split in 2 teams and engage in combat according to the rules of 6 different game modes in 24 locations. Matches are created dynamically and could start as 3v3 and grow within 3 minutes to up to 10 vs 10 players. As a reward for participation player will obtain synergy, loyalty and credits (winning yields more), and winning team gets to loot the sectors, where various crafting materials, credits, iridium or premium ship parts could be obtained.

Rotation

Depending on the rank of your ship, you may not be able to get into certain modes. The settings for available game modes for the ship ranks are changed randomly on irregular intervals, as well as available maps may change on patch-to-patch basis

Skirmish game modes

Each game mode has a set of conditions and rules, available ship ranks range and can only be played on certain maps.

Domination

Available ranks: 1-15

Goal: Deplete all of the enemy control points. If game timer runs out, team having more control points win. Game starts with both teams having 750 control points. There are only 3 beacons on the map and at the start of the game all 3 are neutral. Team that controls less beacons will constantly lose control points, if enemy team have control of 3 beacons points will be lost at much higher rate.

Each beacon will spawn 1 guard drones after being under control for some time, there can only be 4 guard drones orbiting 1 beacon. Enemy team must destroy these drones before beacon can be captured. In order to contribute to a beacon capture, player's ship must be within 750m radius from the beacon.

Killing an enemy will reduce enemy control points by 10pts.

Team battle

Available ranks: 1-15

Classic version.
Goal: Deplete the enemy reinforcement points. If timer runs out team that have more reinforcement points win
Games starts with both teams having equal amount of reinforcement points, amount of points depends on how many players in the battle, and can grow if the game grows in size during hot-join 3 minutes period. Every time player dies his team loses 1 point, if player dies in own spawn area, his team loses 3 points. There are various artefact-boosts available around the map, they are available from the game start and will respawn after they were picked up. Each Artefact pickup grants a whole team a certain boost.

  • Red = Damage
  • Blue = Invulnerability
  • Yellow = Speed
  • Green = Hull repairs

Each boost type has its own timer, and can be used together.

Amount of reinforcement points depends on how many players there are in total in the game:

  • 4 players = 20pts
  • 8 players = 25pts
  • 12 players = 35pts
  • 16 players = 40pts
  • 20 players = 45pts

( Team battle starts at 5:10 video-time )


Survival version

Survival is a variation of a classic team battle, following same rules and mechanics, except one - each player takes 3x dmg from all sources. Currently this game mode is considered as "experimental" and may undergo changes in near future.

Combat Recon

Available ranks: 4-15

Goal:Destroy the enemy captain and all other players afterwards. If timer runs out there are 2 rules to decide who wins:

  • Team that have lost their captain will lose.
  • In case that both captains survived or both are dead, team with more kill will win.

Captain will be randomly selected at the beginning of the match, captain is granted a 75% base damage buff for a duration of the match. Combat recon has 2 phases. During phase one (200 seconds from the start) Captains and his teammates have unlimited respawns and can play aggressively to obtain the lead in kill score board. When phase 2 starts (Captain Hunt phase) captains can not respawn, and if captain dies all of his team mates can no longer respawn, allowing enemy team to obtain numbers advantage.

Beacon Hunt

Available ranks: 4-15

Goal: Deplete all of the enemy control points. If timer runs out team with more control points win The map has three neutral beacons in three different locations of the map. There always is only one beacon active at the same time. An inactive beacons cannot be seen on the radar, they cannot be captured and it does not influence any team's control points. Each team starts with 200 control points.
Team that controls a beacon will deplete enemy control points at a rate 1 second = 1 point.
Team that controls a beacon can not respawn until control is lost or new beacon is activated.

Detonation

Available ranks: 4-15

Goal: Destroy all enemy stations. If timer runs out, winning conditions are:

  • Team that have more stations active - wins
  • If both teams have equal amount of stations active, team with more kills will win.

Each team has 3 stations on their side. At the beginning a neutral EM-bomb is located in the middle of the battlefield. Max. amount of bombs on the battlefield: 2. Em-bomb has to be contested and picked up, in order to pick up a bomb player must be continuously in close proximity. Bomb carrier has it's speed greatly reduced, going invisible, invulnerability effects like emergency barrier proc or combat reboot and warps will drop the bomb and it can be picked up by a different player. If bomb carrier is killed, bomb will drop and can be picked up by another player.
In order to destroy an enemy station, bomb carrier must get into close proximity of the station and plant it by being in range for some time. Capturing and planting a bomb will pop-up a progress bar of the player.
Stations can only be destroyed by planting a bomb.

Capture the beacons

Available ranks: 10-15

Goal: Capture all enemy beacons or destroy all enemy ships. If timer runs out team that controls more beacons will win, if both teams have same amount of beacons, team with more kills wins Each team has 3 beacons on their side at the beginning of the game. Each beacon is protected by 4 guard drones, which have to be destroyed in order to start capturing the beacon, unlike Domination and Beacon Hunt modes, beacons will not respawn Guard Drones.
As long as a beacon has more than 0 points, it can be restored to 100. If a beacon is on 0 points, it cannot be restored anymore and considered as lost. This mode has limited amount of respawns, each ship can only be used once in a battle, if ship is destroyed player must pick another ship to respawn. This rule means that player is limited to a maximum of 4 lives and it is crucial to have 4 ships equipped in a hangar at the start of the mode.

Game play footage


Domination

Team Battle

Combat Recon

Beacon Hunt

Detonation

Capture the beacon