PvP Arena: Difference between revisions

From Star Conflict Wiki
Jump to navigation Jump to search
Line 1: Line 1:
[[File:PvP_gamemode_img.jpg|1000px|right]]
[[File:PvP_gamemode_img.jpg|1000px|right]]
=Intro=
=Intro=
PvP - Player versus Player, all players are always split in 2 teams and engage in combat according to the rules of 6 different game modes in 24 locations. Matches are created dynamically and could start as 3v3 and grow within 3 minutes to up to 10 vs 10 players. As a reward for participation player will obtain synergy, loyalty and credits (winning yields more), and winning team gets to loot the sectors, where various crafting materials, credits, iridium or premium ship parts could be obtained.
PvP - Player versus Player, all players are always split into 2 teams and engage in combat according to the rules of 6 different game modes in 24 locations. Matches are created dynamically and could start as 3v3 and grow within 3 minutes to up to 10 vs 10 players. As a reward for participation player will obtain synergy, loyalty, and credits (winning yields more), and winning team gets to loot the sectors, where various crafting materials, credits, iridium or premium ship parts could be obtained.


=Rotation=
=Rotation=

Revision as of 14:41, 26 July 2018

Intro

PvP - Player versus Player, all players are always split into 2 teams and engage in combat according to the rules of 6 different game modes in 24 locations. Matches are created dynamically and could start as 3v3 and grow within 3 minutes to up to 10 vs 10 players. As a reward for participation player will obtain synergy, loyalty, and credits (winning yields more), and winning team gets to loot the sectors, where various crafting materials, credits, iridium or premium ship parts could be obtained.

Rotation

Depending on the rank of your ship, you may not be able to get into certain modes. The settings for available game modes for the ship ranks are changed randomly on irregular intervals, as well as available maps may change on patch-to-patch basis

Skirmish game modes

Each game mode has a set of conditions and rules, available ship ranks range and can only be played on certain maps.

Domination

Available ranks: 1-15

Goal: Deplete all of the enemy control points. If the game timer runs out, the team having more control points win. The Game starts with both teams having 999 control points. There are only 3 beacons on the map and at the start of the game, all 3 are neutral. The Team that controls fewer beacons will constantly lose control points if enemy team have control of 3 beacons points will be lost at a much higher rate.

Each beacon will spawn 1 guard drones after being under control for some time, there can only be 4 guard drones orbiting 1 beacon. Enemy team must destroy these drones before beacon can be captured. In order to contribute to a beacon capture, player's ship must be within a 750m radius from the beacon.

Killing an enemy will reduce enemy control points by 10pts.

Team battle

Available ranks: 1-15

Classic version.
Goal: Deplete the enemy reinforcement points. If timer runs out team that have more reinforcement points win
Games starts with both teams having equal amount of reinforcement points, amount of points depends on how many players in the battle, and can grow if the game grows in size during hot-join 3 minutes period. Every time player dies his team loses 1 point, if player dies in own spawn area, his team loses 3 points. There are various artefact-boosts available around the map, they are available from the game start and will respawn after they were picked up. Each Artefact pickup grants a whole team a certain boost.

  • Red = Damage
  • Blue = Invulnerability
  • Yellow = Speed
  • Green = Hull repairs

Each boost type has its own timer, and can be used together.

Amount of reinforcement points depends on how many players there are in total in the game:

  • 4 players = 20pts
  • 8 players = 25pts
  • 12 players = 35pts
  • 16 players = 40pts
  • 20 players = 45pts

( Team battle starts at 5:10 video-time )


Survival version

Survival is a variation of a classic team battle, following same rules and mechanics, except one - each player takes 3x dmg from all sources. Currently this game mode is considered as "experimental" and may undergo changes in near future.

Combat Recon

Available ranks: 4-15

Goal: Destroy the enemy captain and all other players afterward. If the timer runs out there are 2 rules to decide who wins:

  • Team that has lost their captain will lose.
  • In case that both captains survived or both are dead, the team with more kills will win.

Captain will be randomly selected at the beginning of the match, the Captain is granted a 75% base damage buff for a duration of the match. In addition to an increased dmg, Captain is granted a vision on all enemy players regardless of obstacles, cloaking effects or range of sensors, still, Captain can only lock-on targets that are within team sensor range and revealed. Just like the whole enemy team is visible to the captain, a Captain is always visible to the enemy team, and in the same way, Captain can be seen behind obstacles and under cloaking effects, but can only be locked on while revealed and in sensors range.
Combat recon has 2 phases. During phase one (200 seconds from the start) Captains and his teammates have unlimited re-spawns and can play aggressively to obtain the lead in kill scoreboard. When phase 2 starts (Captain Hunt phase) captains can not re-spawn, and if the Captain dies, all of his teammates can no longer re-spawn, allowing the enemy team to obtain numbers advantage.

Beacon Hunt

Available ranks: 4-15

Goal: Deplete all of the enemy control points. If timer runs out team with more control points win The map has three neutral beacons in three different locations of the map. There always is only one beacon active at the same time. An inactive beacons cannot be seen on the radar, they cannot be captured and it does not influence any team's control points. Each team starts with 200 control points.
Beacons are always rotated [A] -> [B] -> [C]
Next beacon will be pinged at 20 and 10 seconds marks prior to activation.
Just like in Domination, after awhile controlled beacon will spawn Guard Drones.
Team that controls a beacon will deplete enemy control points at a rate 1 second = 1 point.
Team that controls a beacon can not respawn until control is lost or new beacon is activated.

Detonation

Available ranks: 4-15

Goal: Destroy all enemy stations. If the timer runs out, winning conditions are:

  • Team that have more stations active - wins
  • If both teams have an equal amount of stations active, the team with more kills will win.

Each team has 3 stations on their side. In the beginning, a neutral EM-bomb is located in the middle of the battlefield. Max. amount of bombs on the battlefield: 2. Em-bomb has to be contested and picked up, in order to pick up a bomb player must be continuously in close proximity. Bomb carrier has it's speed greatly reduced, going invisible, invulnerability effects like emergency barrier proc or combat reboot and warps will drop the bomb and it can be picked up by a different player. If bomb carrier is killed, a bomb will drop and can be picked up by another player.
In order to destroy an enemy station, bomb carrier must get into close proximity of the station and plant it by being in range for some time. Capturing and planting a bomb will pop-up a progress bar of the player.
Stations can only be destroyed by planting a bomb.

Capture the beacons

Available ranks: 10-15

Goal: Capture all enemy beacons or destroy all enemy ships. If the timer runs out, the team that controls more beacons will win, if both teams have the same amount of beacons, team with more kills wins Each team has 3 beacons on their side at the beginning of the game. Each beacon is protected by 4 guard drones, which have to be destroyed in order to start capturing the beacon, unlike Domination and Beacon Hunt modes, beacons will not respawn Guard Drones.
As long as a beacon has more than 0 points, it can be restored to 100. If a beacon is on 0 points, it cannot be restored anymore and considered as lost. This mode has limited amount of respawns, each ship can only be used once in a battle, if ship is destroyed player must pick another ship to respawn. This rule means that player is limited to a maximum of 4 lives and it is crucial to have 4 ships equipped in a hangar at the start of the mode.
This is the same game mode that is used for Star Conflict Leagues

Locations

Image Name Available game-modes


Ancient ruins


Team battle, Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons


Eastern mining station


Team battle, Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons


Northern mining station


Team battle, Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons


Sanctuary


Team battle, Domination, Combat Recon, Beacon hunt


Devils jaws


Team battle, Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons


The Source


Team battle, Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons


Threshold


Team battle, Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons


Abandoned complex


Team battle, Combat Recon


Complex Alpha-7


Team battle, Domination, Combat Recon, Beacon hunt


Monolith remains


Team battle, Domination, Combat Recon, Capture the beacons


Leviathan. Catacombs.


Team battle, Domination, Combat Recon


Northstar crash site


Team battle, Domination, Combat Recon, Beacon hunt


Omega station


Team battle, Domination


Depot 15


Team battle, Domination


Dreadnought debris


Team battle, Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons


Ice belt


Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons


Abandoned outpost


Domination, Beacon hunt


Iridium strand


Team battle, Domination, Combat Recon, Beacon hunt, Capture the beacons


Warden outpost ruins


Domination, Beacon hunt


Research centre


Domination, Beacon hunt


Ice pits


Domination, Beacon hunt


Pandora anomaly


Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons


Destroyed station


Team battle, Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons


Lava spines


Team battle, Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons

Game play footage


Domination

Team Battle

Combat Recon

Beacon Hunt

Detonation

Capture the beacon