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<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;" >
[[File:PvP_gamemode_img.jpg|1000px|right]]
As this name indicates<ref>PvP - Short term for player versus player</ref>, this game mode is about players fighting each other.
='''Intro'''=
PvP - Player versus Player, all players are always split into 2 teams and engage in combat according to the rules of several game modes in a lot of locations. Matches are created dynamically and could start as 3v3 and grow within 3 minutes to up to 10 vs 10 players. As a reward for participation player will obtain experience and credits, and winning team gets to loot the sectors, where various crafting materials, credits, iridium or premium ship parts could be obtained.


==General principles==
Arena is available from 4 [[Advancement|clearance level]].
*In each battle there are two teams
*Bots can be put on both teams in a battle.
*There cannot be a battle with only bots


==Skirmish game modes==
Depending on the rank of your ship, you may not be able to get into certain modes.
Each game mode has a set of conditions and rules.
The settings for available game modes for the ship ranks are changed randomly on irregular intervals, as well as available maps may change on patch-to-patch basis
{|class = "wikitable"
 
|+Skirmish game modes
='''PvP Arena game modes'''=
!Mode
Each game mode has a set of conditions and rules, available ship ranks range and can only be played on certain maps.
!Task
 
!Game mode conditions
 
!Victory Conditions<ref>In order to win, you only need to fulfill one </ref>
==Domination==
{| width = "100%"
|Available ranks: 1-17
<b>Goal: Deplete all of the enemy control points. If the game timer runs out, the team having more control points win.</b>
The Game starts with both teams having 999 control points. There are only 3 beacons on the map and at the start of the game, all 3 are neutral. The Team that controls fewer beacons will constantly lose control points if the enemy team have control of 3 beacons points will be lost at a much higher rate.
 
Each beacon will spawn 1 guard drones after being under control for some time, there can only be 4 guard drones orbiting 1 beacon. Enemy team must destroy these drones before beacon can be captured. In order to contribute to a beacon capture, player's ship must be within a 750 m. radius from the beacon.
 
Killing an enemy will reduce enemy control points by 10 pts.
|width = "550px"|<div style="clear:right;margin:5px 5px 5px 5px;float:right;padding:5px">
<embedvideo service="youtube" dimensions="500x300" alignment="center">https://www.youtube.com/watch?v=F0DeiPUJRJU</embedvideo>
</div>
|}
 
==Team Battle==
{| width = "100%"
|Available ranks: 1-17
<br><b>Goal: Deplete the enemy reinforcement points. If timer runs out team that have more reinforcement points win</b>
<br>Games starts with both teams having equal amount of reinforcement points, amount of points depends on how many players in the battle, and can grow if the game grows in size during hot-join 3 minutes period. Every time player dies his team loses 1 point, if player dies in own spawn area, his team loses 3 points.   
There are various artefact-boosts available around the map, they are available from the game start and will respawn after they were picked up. Each Artefact pickup grants a whole team a certain boost.
*Red = Damage
*Blue = Invulnerability
*Yellow = Speed
*Green = Hull repairs
Each boost type has its own timer, and can be used together.
 
Amount of reinforcement points depends on how many players there are in total in the game:
*4 players = 20 pts.
*8 players = 25 pts.
*12 players = 35 pts.
*16 players = 40 pts.
*20 players = 45 pts.
|width = "550px"|<div style="clear:right;margin:5px 5px 5px 5px;float:right;padding:5px">
<embedvideo service="youtube" dimensions="500x300" alignment="center">https://www.youtube.com/watch?v=F0DeiPUJRJU</embedvideo>
( Team battle starts at 5:10 video-time )
</div>
|-
|}
 
 
==Beacon Hunt==
{| width = "100%"
|Available ranks: 4-17
<b>Goal: Deplete all of the enemy control points. If timer runs out team with more control points win</b>
The map has three neutral beacons in three different locations of the map. There always is only one beacon active at the same time. An inactive beacons cannot be seen on the radar, they cannot be captured and it does not influence any team's control points. Each team starts with 200 control points.<br>
Beacons are always rotated [A] -> [B] -> [C]<br>
Next beacon will be pinged at 20 and 10 seconds marks prior to activation.<br>
Just like in Domination, after awhile controlled beacon will spawn Guard Drones.<br>
Team that controls a beacon will deplete enemy control points at a rate 1 second = 1 point.<br>
Team that controls a beacon <b> can not respawn</b> until control is lost or new beacon is activated.
|width = "550px"|<div style="clear:right;margin:5px 5px 5px 5px;float:right;padding:5px">
<embedvideo service="youtube" dimensions="500x300" alignment="center">https://www.youtube.com/watch?v=hmp2UaFLabw</embedvideo>
</div>
|}
 
 
==Detonation==
{| width = "100%"
|Available ranks: 4-17
<b>Goal: Destroy all enemy stations. If the timer runs out, winning conditions are:</b>
*Team that have more stations active - wins
*If both teams have an equal amount of stations active, the team with more kills will win.
 
Each team has 3 stations on their side. In the beginning, a neutral EM-bomb is located in the middle of the battlefield. Max. amount of bombs on the battlefield: 2. Em-bomb has to be contested and picked up, in order to pick up a bomb player must be continuously in close proximity. Bomb carrier has it's speed greatly reduced, going invisible, invulnerability effects like emergency barrier proc or combat reboot and warps will drop the bomb and it can be picked up by a different player. If bomb carrier is killed, a bomb will drop and can be picked up by another player.<br>
In order to destroy an enemy station, bomb carrier must get into close proximity of the station and plant it by being in range for some time. Capturing and planting a bomb will pop-up a progress bar of the player.<br>
Stations can only be destroyed by planting a bomb.
|width = "550px"|<div style="clear:right;margin:5px 5px 5px 5px;float:right;padding:5px">
<embedvideo service="youtube" dimensions="500x300" alignment="center">https://www.youtube.com/watch?v=sVjy1XwQepQ</embedvideo>
</div>
|}
 
 
==Four lives==
'''Goal:''' Capture all enemy beacons or destroy all enemy ships. If the timer runs out, the team that controls more beacons will win, if both teams have the same amount of beacons, team with more kills wins.
 
'''Features:'''
*Based on “Beacon Capture” mode.
 
*The pilot has 3 attempts to relaunch the ship, regardless of the number of ships in the slots.
 
Each team has 3 beacons on their side at the beginning of the game. Each beacon is protected by 4 guard drones, which have to be destroyed in order to start capturing the beacon, unlike Domination and Beacon Hunt modes, beacons will not respawn Guard Drones.<br>
As long as a beacon has more than 0 points, it can be restored to 100. If a beacon is on 0 points, it cannot be restored anymore and considered as lost.
 
 
='''Brawls'''=
*Brawls are unusual game modes, changing 3 times a week (mond., wedn., frid.) where tasks progress isn't counted.
*You can take part in brawls for a limited time (UTC): 02:00 - 03:00, 10:00 - 11:00, 14:00 - 15:00, 17:00 - 18:00, 21:00 - 22:00.
*Brawls are available from 5 [[Advancement|clearance level]].
 
 
==Beacon capture==
 
Pilots! The infamous pirate Baron Roscoe announces the start of a special competition! The best of the best mercenaries will be able to fight with each other. You can only earn victory with your skills, a firm hand and a sharp eye!
 
Some say, representatives of the [[Sargas Fund]] and the [[Republic of Separate Worlds]] are behind Roscoe. They are interested in controlling the Pandora system, and especially the enigmatic zone “Devil's Jaw”. It's this zone that hosts a massive structure, which, presumably, is a spatial trap left by an unknown civilization.
 
{| width = "100%"
|<b> Goal: Capture all enemy beacons or destroy all enemy ships. If the timer runs out, the team that controls more beacons will win, if both teams have the same amount of beacons, team with more kills wins</b>
'''Features:'''
Each team has 3 beacons on their side at the beginning of the game. Each beacon is protected by 4 guard drones, which have to be destroyed in order to start capturing the beacon, unlike Domination and Beacon Hunt modes, beacons will not respawn Guard Drones.<br>
As long as a beacon has more than 0 points, it can be restored to 100. If a beacon is on 0 points, it cannot be restored anymore and considered as lost.
This mode has limited amount of respawns, each ship can only be used once in a battle, if ship is destroyed player must pick another ship to respawn. This rule means that player is limited to a maximum of 4 lives and it is crucial to have 4 ships equipped in a hangar at the start of the mode.<br>
This is the same game mode that is used for [[Portals and Tournaments]].
 
|width = "550px"|<div style="clear:right;margin:5px 5px 5px 5px;float:right;padding:5px">
<embedvideo service="youtube" dimensions="500x300" alignment="center">https://www.youtube.com/watch?v=SK1P62DV0tI</embedvideo>
</div>
|}
 
 
==Combat Recon==
 
The [[UMC]] has received a new contract from the Government of the [[Independent Democratic Republic]] (IDR). The new contract encourages all free pilots to take part in capturing the Eastern mining station in the [[New Ceres]] system. It is said that local miners were able to infiltrate a giant structure nearby, obtained some tech and did not want to share it.
 
It is interesting that relatively recently the republic introduced an artificial government — the Network run by the Ariadne OS. The decision to introduce an artificial government was offered to the Republic by the corporation “Blackwood”, making this the main condition for providing financial assistance. The decision was approved at referendum EnterNet by 94% of citizens.
 
{| width = "100%"
|<b>Goal: Destroy the enemy captain and all other players afterward. If the timer runs out there are 2 rules to decide who wins:</b>
*Team that has lost their captain will lose.
*In case that both captains survived or both are dead, the team with more kills will win.
 
'''Features:'''
Captain will be randomly selected at the beginning of the match, the Captain is granted a 75% base damage buff for a duration of the match. In addition to an increased dmg, Captain is granted a vision on all enemy players regardless of obstacles, cloaking effects or range of sensors, still, Captain can only lock-on targets that are within team sensor range and revealed. Just like the whole enemy team is visible to the captain, a Captain is always visible to the enemy team, and in the same way, Captain can be seen behind obstacles and under cloaking effects, but can only be locked on while revealed and in sensors range.<br>
If the Captain dies, all of his teammates can no longer re-spawn, allowing the enemy team to obtain numbers advantage.
|width = "550px"|<div style="clear:right;margin:5px 5px 5px 5px;float:right;padding:5px">
<embedvideo service="youtube" dimensions="500x300" alignment="center">https://www.youtube.com/watch?v=OYzOhvatkLk</embedvideo>
</div>
|}
 
 
==Survival==
 
The UMC has received an urgent contract. You need to take part in taking control over a dead Jericho city, known as the Monolith Ruins.
 
Our customers, who wished to remain anonymous, need us to establish control over the space around the Monolith, at least for a little while. All mercenaries will receive special ships for the duration of the operation.
 
According to recon data, someone had organized a secret alien artifact research center in the depths of the Monolith ruins. Including prohibited artifacts obtained from the [[Morag]] system. Many in the fringe sectors would like to have access to them.
 
'''Goal: Destroy as many enemies as possible in the given time.'''
 
'''Features:'''
*Players can join the battle on one of the four provided ships, the selection is the same for everyone.
*Each team has reinforcement points, depending on the number of ships.
*Damage is tripled.
 
 
==Spaceball==
 
Pilots! It's time to play space football in a special sports arena! At your disposal are special ships with a unique sports “Harpoon”! Each game lasts until 5 goals! Let the strongest win!
 
The team's objective is to score 5 goals in the opponent's net. The first team to score 5 goals, wins!
 
Sport is money. Especially in hard times, when law and order are a formality. People need to relax. Top-managers of the corporation [[Sci-Tech Universal]] have jointly invested in the revival of the once popular spaceball game.
 
In the [[Velorum]] system, they bought a complex of enterprises for collecting and purifying water, and in an extremely short time, built a state-of-the-art sports stadium Golden Sci Arena, ready to receive thousands of spectators and provide live broadcasts to all systems of the fringe sectors.
 
And most importantly, all pilots can become participants of the matches. Enjoy playing! Let the strongest win!
 
'''Features:'''
*There are two teams with three players in each.
*All players fly on special sports ships equipped with a Harpoon.
*The game lasts until 5 goals.
 
 
==Last man standing==
 
Mercenaries! The [[Union of Free Legions]] announces the start of special competitions, designed to form the elite of the surviving legionnaires. The competitions will be held in the [[Pandora]] system, known for its anomalous zones. Those who can hold out in the anomaly the longest and remain alive will be included in the top list of Legionnaires of the fringe sectors! And the best will receive a special prize — the figurine “Last man standing”!
 
We live together, we die alone!
 
'''Features:'''
*In the battle, each pilot only has to watch his own back.
*The player can fly into battle on his ship, selected in the hangar before the start of the fight.
*The spawn point is chosen randomly.
*When the ship is destroyed, you can't take it into battle again.
*The space available for flying gets smaller over time because of the anomaly.
*Pilots can find temporary boosts on the map.
*Your task is to stay alive as long as possible.
 
='''Locations'''=
Available modes are also shown for [[Skirmish (CO-OP)]], [[Portals and Tournaments]] and [[Custom Battle]].
{| style="border-radius: 4px; border: 1px solid #8E8E8E; text-align: center" border="1" cellspacing="0" bgcolor="#BFBFBF"
!Image
!Name
!Available game-modes
|-
|align="center"|[[File:pandora_anomaly_map.jpg|180px|link=Pandora Anomaly]]
|<br><br>[[Pandora Anomaly]]
|<br>'''PvP, CO-OP''': Domination, Beacon Hunt, Detonation, Four lives;
 
'''Portals and Tournament''': Beacon capture;
 
'''Only Custom Battle''': Combat Recon.
|-
|align="center"|[[File:treshold_map.jpg|180px|link=Threshold]]
|<br><br>[[Threshold]]
|<br>'''PvP, CO-OP''': Team battle, Domination, Beacon Hunt, Detonation, Four lives;
 
'''Portals and Tournament''': Beacon capture;
 
'''Only Custom Battle''': Combat Recon, Survival.
|-
|align="center"|[[File:eastern_mining_station.jpg|180px|link=Eastern Mining Station]]
|<br><br>[[Eastern Mining Station]]
|<br>'''PvP, CO-OP''': Team battle, Domination, Beacon Hunt, Detonation, Four lives;
 
'''Brawl''': Combat Recon;
'''Portals and Tournament''': Beacon capture;
 
'''Only Custom Battle''': Survival.
|-
|align="center"|[[File:ancient_ruins_map.jpg|180px|link=Ancient Ruins]]
|<br><br>[[Ancient Ruins]]
|<br>'''PvP, CO-OP''': Team battle, Domination, Beacon Hunt, Detonation, Four lives;
 
'''Portals and Tournament''': Beacon capture;
 
'''Only Custom Battle''': Combat Recon, Survival.
|-
|align="center"|[[File:abondaned_complex_map.jpg|180px|link=Abandoned Complex]]
|<br><br>[[Abandoned Complex]]
|<br>'''PvP, CO-OP''': Team battle;
 
'''Only Custom Battle''': Combat Recon, Survival.
|-
|align="center"|[[File:iridium_strand_map.jpg|180px|link=Iridium Strand]]
|<br><br>[[Iridium Strand]]
|<br>'''PvP, CO-OP''': Team battle, Domination, Beacon Hunt, Four lives;
 
'''Portals and Tournament''': Beacon capture;
 
'''Only Custom Battle''': Combat Recon, Survival.
|-
|align="center"|[[File:the_source_map.jpg|180px|link=The Source]]
|<br><br>[[The Source]]
|<br>'''PvP, CO-OP''': Team battle, Domination, Beacon Hunt, Detonation, Four lives;
 
'''Portals and Tournament''': Beacon capture;
 
'''Only Custom Battle''': Combat Recon, Survival.
|-
|-
![[Capture the beacons]]
|align="center"|[[File:ice belt_map.jpg|180px|link=Ice Reef]]
!Capture all enemy beacons
|<br><br>[[Ice Reef]]
|
|<br>'''PvP, CO-OP''': Domination, Beacon Hunt, Detonation, Four lives;
*Each team has 3 beacons on their side
 
*Each beacon is protected by 4 guard drones
'''Portals''': Beacon capture;
*A beacon can only be captured when all 4 guard drones are destroyed
 
*As long as a beacon has more than 0 points, it can be restored to 100. If a beacon is on 0 points, it cannot be restored anymore.
'''Only Custom Battle''': Combat Recon.
*Limited respawn. Once the ship is destroyed, you cannot use it again in this battle
|
*Capture all enemy beacons or destroy all enemy ships
*If the time runs out, the team with most beacons captured wins
*If both teams have the same amount of beacons remaining, the team with more kills wins the battle
|-
|-
![[Domination]]
|align="center"|[[File:lava_spines_map.jpg|180px|link=Lava Spines]]
!Deplete all of the enemy control points
|<br><br>[[Lava Spines]]
|
|<br>'''PvP, CO-OP''': Team battle, Domination, Beacon Hunt, Detonation, Four lives;
*3 neutral beacons are located between both spawn points<ref>Neutral beacons do not influence the control points of any team</ref>
 
*Both teams start with 750 control points
'''Portals and Tournament''': Beacon capture;
*In order to decrease the points of the enemy team, you need to capture neutral or enemy beacons and hold them. Destroying enemy ships also decreases the enemys points
 
*If your team holds a beacon for a certain time, it will spawn guard drones. Max. 4 per beacon
'''Only Custom Battle''': Combat Recon, Survival.
*A beacon can only be captured when all 4 guard drones are destroyed
*The more beacons your team holds, the faster the enemy control points decrease
*Each destroyed ship reduces the amount of points from the enemy team by 10
*Unlimted respawn
|
*Deplete all of the enemy control points
*If the time runs up, the team with highest amount of points wins
|-
|-
![[Combat Recon]]
|align="center"|[[File:dreadnought_debris_map.jpg|180px|link=Dreadnought Debris]]
!Destroy the enemy captain and all other players afterwards
|<br><br>[[Dreadnought Debris]]
|
|<br>'''PvP, CO-OP''': Team battle, Domination, Beacon Hunt, Detonation, Four lives;
*From each team a captain will be selected randomly
 
*The captain gets a temporary damage boost for the battle
'''Portals and Tournament''': Beacon capture;
*Both captains can see all ships. They can also see ships hiding behind obstacles, ships being invisible and ships being out of radar range. Once the enemy captain gets killed, your whole team will see all enemy ships on these conditions
 
*Unlimted respawn until your team captain dies. When your captain dies, you will be able to fly the current ship until it gets destroyed. Afterwards you won't respawn anymore in the battle
'''Only Custom Battle''': Combat Recon, Survival.
|
*The team that first kills the enemy captain and all remaining players afterwards.
*If the time runs out, the team that killed the enemy captain, wins. If both captains are dead or both alive, the team with most kills wins
|-
|-
![[Beacon Hunt]]
|align="center"|[[File:abandoned_outpost_map.jpg|180px|link=Derelict Stronghold]]
!Deplete all of the enemy control points
|<br><br>[[Derelict Stronghold]]
|
|<br>'''PvP, CO-OP''': Domination, Beacon Hunt.
*The map has three neutral beacons in three different locations of the map
*There always is only one beacon active at the same time<ref>An inactive beacon cannot be seen on the radar, it cannot be captured and it does not influence any team's control points</ref>
*Each team has 175 control points at the start of the battle
*You have to capture the neutral/hostile beacons
*The beacons activate in intervals of ~80 seconds
*Each captured beacon drains the enemy control points
*You can repair allied beacons
*Destroying enemy ships speeds up the depletion of enemy points
*You can re-use your destroyed ships
*You cannot respawn while your team controls the active beacon
|
*Deplete all of the enemy control points
*If the time runs out, the team with more control points left wins
|-
|-
![[Detonation]]
|align="center"|[[File:northern_mining_station_map.jpg|180px|link=Northern Mining Station]]
!Destroy all enemy stations
|<br><br>[[Northern Mining Station]]
|
|<br>'''PvP, CO-OP''': Team battle, Domination, Beacon Hunt, Detonation, Four lives;
*Each team has 3 stations on their side
 
*At the beginning a neutral EM-bomb is located in the middle of the battlefield. Max. amount of bombs on the battlefield: 2
'''Portals and Tournament''': Beacon capture;
*You need to destroy enemy stations using the bombs
 
*Shooting a station won't damage it
'''Only Custom Battle''': Combat Recon, Survival.
*In order to pick up a bomb, you need to fly close to it, within 300 metres
|-
*In order to plant a bomb on an enemy station you need to fly close to the station while carrying the bomb
|align="center"|[[File:destroyed_station_map.jpg|180px|link=Destroyed Station]]
*While carrying the bomb, your ship speed and afterburner speed will be reduced
|<br><br>[[Destroyed Station]]
*Using modules that make you invincible or invisible for a certain time or warp your ship to another location will make the bomb drop
|<br>'''PvP, CO-OP''': Team battle, Domination, Beacon Hunt, Detonation, Four lives;
*Unlimited respawn
 
|
'''Portals and Tournament''': Beacon capture;
*Destroy all enemy stations.
 
*If the time runs out, the team which destroyed the most stations wins. If both teams have the same amount of stations remaining, the team with more kills wins the battle
'''Only Custom Battle''': Combat Recon, Survival.
|-
|align="center"|[[File:devils_jaws_map.jpg|180px|link=Devil's Jaw]]
|<br><br>[[Devil's Jaw]]
|<br>'''PvP, CO-OP''': Team battle, Domination, Beacon Hunt, Four lives;
 
'''Brawl, Portals and Tournament''': Beacon capture;
 
'''Only Custom Battle''': Detonation, Combat Recon, Survival.
|-
|align="center"|[[File:complex_alpha_7_map.jpg|180px|link='Alpha-7' Complex]]
|<br><br>[['Alpha-7' Complex]]
|<br>'''PvP, CO-OP''': Team battle, Domination, Beacon Hunt;
 
'''Only Custom Battle''': Combat Recon, Survival.
|-
|align="center"|[[File:monolith_remains_map.jpg|180px|link=Monolith Remains]]
|<br><br>[[Monolith Remains]]
|<br>'''PvP, CO-OP''': Team battle, Domination, Four lives;
 
'''Brawl''': Survival;
'''Portals and Tournament''': Beacon capture;
 
'''Only Custom Battle''': Combat Recon.
|-
|align="center"|[[File:sanctuary_map.jpg|180px|link=Sanctuary]]
|<br><br>[[Sanctuary]]
|<br>'''PvP, CO-OP''': Team battle, Domination, Beacon Hunt;
 
'''Only Custom Battle''': Combat Recon, Survival.
|-
|align="center"|[[File:warden_outpost_ruins_map.jpg|180px|link=Warden Outpost Ruins]]
|<br><br>[[Warden Outpost Ruins]]
|<br><br>'''PvP, CO-OP''': Domination, Beacon Hunt.
|-
|align="center"|[[File:research_centre_map.jpg|180px|link=Research Center]]
|<br><br>[[Research Center]]
|<br><br>'''Only Custom Battle''': Domination, Beacon Hunt.
|-
|align="center"|[[File:ice_pits_map.jpg|180px|link=Ice Pits]]
|<br><br>[[Ice Pits]]
|<br><br>'''Only Custom Battle''': Domination, Beacon Hunt.
|-
|align="center"|[[File:leviathan_catacombs_map.jpg|180px|link=Leviathan. Catacombs]]
|<br><br>[[Leviathan. Catacombs]]
|<br><br>'''Only Custom Battle''': Team battle, Domination, Combat Recon.
|-
|align="center"|[[File:northstar_crash_site_map.jpg|180px|link='Northstar' Crash Site]]
|<br><br>[['Northstar' Crash Site]]
|<br>'''PvP, CO-OP''': Team battle, Domination, Beacon Hunt;
 
'''Only Custom Battle''': Combat Recon.
|-
|align="center"|[[File:omega_station_map.jpg|180px|link=Omega Station]]
|<br><br>[[Omega Station]]
|<br><br>'''PvP, CO-OP''': Team battle, Domination.
|-
|align="center"|[[File:depot_15_map.jpg|180px|link=Depot 15]]
|<br><br>[[Depot 15]]
|<br><br>'''PvP, CO-OP''': Team battle, Domination.
|-
|align="center"|[[File:"Pilgrim-11"_map.jpg|180px|link="Pilgrim-11"]]
|<br><br>[["Pilgrim-11"]]
|<br><br>'''PvP, CO-OP''': Team battle, Domination.
|-
|align="center"|[[File:"Huron"_base_map.jpg|180px|link="Huron" base]]
|<br><br>[["Huron" base]]
|<br><br>'''PvP, CO-OP''': Team battle.
|-
|align="center"|[[File:Terminal_D_map.jpg|180px|link=Terminal D]]
|<br><br>[[Terminal D]]
|<br><br>'''PvP, CO-OP''': Team battle.
|-
|align="center"|[[File:Proving_ground_'Nova-17'_map.jpg|180px|link=Proving ground 'Nova-17']]
|<br><br>[[Proving ground 'Nova-17']]
|<br><br>'''PvP, CO-OP''': Team battle.
|-
|align="center"|[[File:PB-42_map.jpg|180px|link=PB-42]]
|<br><br>[[PB-42]]
|<br><br>'''Only Custom Battle''': Team battle, Domination, Beacon Hunt, Detonation, Beacon capture, Combat Recon, Survival, Four lives.
|-
|align="center"|[[File:Excavation_site_№6_map.jpg|180px|link=Excavation site №6]]
|<br><br>[[Excavation site №6]]
|<br><br>'''Only Custom Battle''': Team battle, Domination, Beacon Hunt, Combat Recon, Survival.
|-
|-
![[Team battle]]
!Deplete the enemy reinforcement points
|
*Each team has a certain number of reinforcements points, depending on the size of the teams
*Each team spawns on different places of the battlefield, but each team still has its own side (you need to regroup fast after spawning)
*Reinforcements are depleted by destroying enemy ships
*You can reuse a ship if it has been destroyed once
|
*Capture all enemy beacons or destroy all enemy ships
*Deplete the enemy reinforcement points
*If the time runs out, the team with more reinforcement points left wins.
|}
|}


==Rotation==
='''Game play footage'''=
Depending on the rank of your ship, you may not be able to get into certain modes.
<div style="margin: 20px 20px 10px 5px; display: inline-block; vertical-align: top; text-align: center;" align="left">
The settings for available game modes for the ship ranks are changed randomly on irregular intervals.
<embedvideo service="youtube" dimensions="400x250" alignment="center">https://www.youtube.com/watch?v=HjLKeWXIRro</embedvideo><br>Domination
 
</div>
<div style="margin: 20px 20px 10px 5px; display: inline-block; vertical-align: top; text-align: center;" align="left">
<embedvideo service="youtube" dimensions="400x250" alignment="center">https://www.youtube.com/watch?v=AvU3QpN9bhU</embedvideo><br>Team Battle
</div>
<div style="margin: 20px 20px 10px 5px; display: inline-block; vertical-align: top; text-align: center;" align="left">
<embedvideo service="youtube" dimensions="400x250" alignment="center">https://www.youtube.com/watch?v=h4AQCFbO-1c</embedvideo><br>Combat Recon
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<embedvideo service="youtube" dimensions="400x250" alignment="center">https://www.youtube.com/watch?v=QcxDaGScCVM</embedvideo><br>Beacon Hunt
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<embedvideo service="youtube" dimensions="400x250" alignment="center">https://www.youtube.com/watch?v=Q3OC9yH7XMY</embedvideo><br>Detonation
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<embedvideo service="youtube" dimensions="400x250" alignment="center">https://www.youtube.com/watch?v=AxM6L6k03BI</embedvideo><br>Beacon capture
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|align="center" width="20" height=60 |<span style="font-size:150%;">[[Sector Conquest]]</span>
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|align="center" width="20"|<span style="font-size:150%;">[[Custom Battle]]</span>
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|align="center" width="20"|<span style="font-size:150%;">[[MISSIONS(PvE)]]</span>
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|align="center" width="20"|<span style="font-size:150%;">[[Maps]]</span>
    |align="center"|[[File:Leagues_button_icon.png|link=Portals and Tournaments|78px]]
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    |align="center"|[[File:Specops_button_icon.png|link=SPECIAL_OPERATIONS|78px]]
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    |align="center"|[[File:Pve_button_icon.png|link=Missions|Missions (PvE)|275px]]
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    |align="center"|[[File:Coop_button_icon.png|link=Skirmish (CO-OP)|275px]]
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    |align="center"|[[File:Open_Space_button_icon.png|link=Open Space|78px]]
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    |align="center"|[[File:Sector_conquest_button_icon.png|link=Conquest|Sector Conquest|78px]]
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[[Category:Main]]

Revision as of 19:01, 19 September 2019

Intro

PvP - Player versus Player, all players are always split into 2 teams and engage in combat according to the rules of several game modes in a lot of locations. Matches are created dynamically and could start as 3v3 and grow within 3 minutes to up to 10 vs 10 players. As a reward for participation player will obtain experience and credits, and winning team gets to loot the sectors, where various crafting materials, credits, iridium or premium ship parts could be obtained.

Arena is available from 4 clearance level.

Depending on the rank of your ship, you may not be able to get into certain modes. The settings for available game modes for the ship ranks are changed randomly on irregular intervals, as well as available maps may change on patch-to-patch basis

PvP Arena game modes

Each game mode has a set of conditions and rules, available ship ranks range and can only be played on certain maps.


Domination

Available ranks: 1-17

Goal: Deplete all of the enemy control points. If the game timer runs out, the team having more control points win. The Game starts with both teams having 999 control points. There are only 3 beacons on the map and at the start of the game, all 3 are neutral. The Team that controls fewer beacons will constantly lose control points if the enemy team have control of 3 beacons points will be lost at a much higher rate.

Each beacon will spawn 1 guard drones after being under control for some time, there can only be 4 guard drones orbiting 1 beacon. Enemy team must destroy these drones before beacon can be captured. In order to contribute to a beacon capture, player's ship must be within a 750 m. radius from the beacon.

Killing an enemy will reduce enemy control points by 10 pts.

Team Battle

Available ranks: 1-17


Goal: Deplete the enemy reinforcement points. If timer runs out team that have more reinforcement points win
Games starts with both teams having equal amount of reinforcement points, amount of points depends on how many players in the battle, and can grow if the game grows in size during hot-join 3 minutes period. Every time player dies his team loses 1 point, if player dies in own spawn area, his team loses 3 points. There are various artefact-boosts available around the map, they are available from the game start and will respawn after they were picked up. Each Artefact pickup grants a whole team a certain boost.

  • Red = Damage
  • Blue = Invulnerability
  • Yellow = Speed
  • Green = Hull repairs

Each boost type has its own timer, and can be used together.

Amount of reinforcement points depends on how many players there are in total in the game:

  • 4 players = 20 pts.
  • 8 players = 25 pts.
  • 12 players = 35 pts.
  • 16 players = 40 pts.
  • 20 players = 45 pts.

( Team battle starts at 5:10 video-time )


Beacon Hunt

Available ranks: 4-17

Goal: Deplete all of the enemy control points. If timer runs out team with more control points win The map has three neutral beacons in three different locations of the map. There always is only one beacon active at the same time. An inactive beacons cannot be seen on the radar, they cannot be captured and it does not influence any team's control points. Each team starts with 200 control points.
Beacons are always rotated [A] -> [B] -> [C]
Next beacon will be pinged at 20 and 10 seconds marks prior to activation.
Just like in Domination, after awhile controlled beacon will spawn Guard Drones.
Team that controls a beacon will deplete enemy control points at a rate 1 second = 1 point.
Team that controls a beacon can not respawn until control is lost or new beacon is activated.


Detonation

Available ranks: 4-17

Goal: Destroy all enemy stations. If the timer runs out, winning conditions are:

  • Team that have more stations active - wins
  • If both teams have an equal amount of stations active, the team with more kills will win.

Each team has 3 stations on their side. In the beginning, a neutral EM-bomb is located in the middle of the battlefield. Max. amount of bombs on the battlefield: 2. Em-bomb has to be contested and picked up, in order to pick up a bomb player must be continuously in close proximity. Bomb carrier has it's speed greatly reduced, going invisible, invulnerability effects like emergency barrier proc or combat reboot and warps will drop the bomb and it can be picked up by a different player. If bomb carrier is killed, a bomb will drop and can be picked up by another player.
In order to destroy an enemy station, bomb carrier must get into close proximity of the station and plant it by being in range for some time. Capturing and planting a bomb will pop-up a progress bar of the player.
Stations can only be destroyed by planting a bomb.


Four lives

Goal: Capture all enemy beacons or destroy all enemy ships. If the timer runs out, the team that controls more beacons will win, if both teams have the same amount of beacons, team with more kills wins.

Features:

  • Based on “Beacon Capture” mode.
  • The pilot has 3 attempts to relaunch the ship, regardless of the number of ships in the slots.

Each team has 3 beacons on their side at the beginning of the game. Each beacon is protected by 4 guard drones, which have to be destroyed in order to start capturing the beacon, unlike Domination and Beacon Hunt modes, beacons will not respawn Guard Drones.
As long as a beacon has more than 0 points, it can be restored to 100. If a beacon is on 0 points, it cannot be restored anymore and considered as lost.


Brawls

  • Brawls are unusual game modes, changing 3 times a week (mond., wedn., frid.) where tasks progress isn't counted.
  • You can take part in brawls for a limited time (UTC): 02:00 - 03:00, 10:00 - 11:00, 14:00 - 15:00, 17:00 - 18:00, 21:00 - 22:00.
  • Brawls are available from 5 clearance level.


Beacon capture

Pilots! The infamous pirate Baron Roscoe announces the start of a special competition! The best of the best mercenaries will be able to fight with each other. You can only earn victory with your skills, a firm hand and a sharp eye!

Some say, representatives of the Sargas Fund and the Republic of Separate Worlds are behind Roscoe. They are interested in controlling the Pandora system, and especially the enigmatic zone “Devil's Jaw”. It's this zone that hosts a massive structure, which, presumably, is a spatial trap left by an unknown civilization.

Goal: Capture all enemy beacons or destroy all enemy ships. If the timer runs out, the team that controls more beacons will win, if both teams have the same amount of beacons, team with more kills wins

Features: Each team has 3 beacons on their side at the beginning of the game. Each beacon is protected by 4 guard drones, which have to be destroyed in order to start capturing the beacon, unlike Domination and Beacon Hunt modes, beacons will not respawn Guard Drones.
As long as a beacon has more than 0 points, it can be restored to 100. If a beacon is on 0 points, it cannot be restored anymore and considered as lost. This mode has limited amount of respawns, each ship can only be used once in a battle, if ship is destroyed player must pick another ship to respawn. This rule means that player is limited to a maximum of 4 lives and it is crucial to have 4 ships equipped in a hangar at the start of the mode.
This is the same game mode that is used for Portals and Tournaments.


Combat Recon

The UMC has received a new contract from the Government of the Independent Democratic Republic (IDR). The new contract encourages all free pilots to take part in capturing the Eastern mining station in the New Ceres system. It is said that local miners were able to infiltrate a giant structure nearby, obtained some tech and did not want to share it.

It is interesting that relatively recently the republic introduced an artificial government — the Network run by the Ariadne OS. The decision to introduce an artificial government was offered to the Republic by the corporation “Blackwood”, making this the main condition for providing financial assistance. The decision was approved at referendum EnterNet by 94% of citizens.

Goal: Destroy the enemy captain and all other players afterward. If the timer runs out there are 2 rules to decide who wins:
  • Team that has lost their captain will lose.
  • In case that both captains survived or both are dead, the team with more kills will win.

Features: Captain will be randomly selected at the beginning of the match, the Captain is granted a 75% base damage buff for a duration of the match. In addition to an increased dmg, Captain is granted a vision on all enemy players regardless of obstacles, cloaking effects or range of sensors, still, Captain can only lock-on targets that are within team sensor range and revealed. Just like the whole enemy team is visible to the captain, a Captain is always visible to the enemy team, and in the same way, Captain can be seen behind obstacles and under cloaking effects, but can only be locked on while revealed and in sensors range.
If the Captain dies, all of his teammates can no longer re-spawn, allowing the enemy team to obtain numbers advantage.


Survival

The UMC has received an urgent contract. You need to take part in taking control over a dead Jericho city, known as the Monolith Ruins.

Our customers, who wished to remain anonymous, need us to establish control over the space around the Monolith, at least for a little while. All mercenaries will receive special ships for the duration of the operation.

According to recon data, someone had organized a secret alien artifact research center in the depths of the Monolith ruins. Including prohibited artifacts obtained from the Morag system. Many in the fringe sectors would like to have access to them.

Goal: Destroy as many enemies as possible in the given time.

Features:

  • Players can join the battle on one of the four provided ships, the selection is the same for everyone.
  • Each team has reinforcement points, depending on the number of ships.
  • Damage is tripled.


Spaceball

Pilots! It's time to play space football in a special sports arena! At your disposal are special ships with a unique sports “Harpoon”! Each game lasts until 5 goals! Let the strongest win!

The team's objective is to score 5 goals in the opponent's net. The first team to score 5 goals, wins!

Sport is money. Especially in hard times, when law and order are a formality. People need to relax. Top-managers of the corporation Sci-Tech Universal have jointly invested in the revival of the once popular spaceball game.

In the Velorum system, they bought a complex of enterprises for collecting and purifying water, and in an extremely short time, built a state-of-the-art sports stadium Golden Sci Arena, ready to receive thousands of spectators and provide live broadcasts to all systems of the fringe sectors.

And most importantly, all pilots can become participants of the matches. Enjoy playing! Let the strongest win!

Features:

  • There are two teams with three players in each.
  • All players fly on special sports ships equipped with a Harpoon.
  • The game lasts until 5 goals.


Last man standing

Mercenaries! The Union of Free Legions announces the start of special competitions, designed to form the elite of the surviving legionnaires. The competitions will be held in the Pandora system, known for its anomalous zones. Those who can hold out in the anomaly the longest and remain alive will be included in the top list of Legionnaires of the fringe sectors! And the best will receive a special prize — the figurine “Last man standing”!

We live together, we die alone!

Features:

  • In the battle, each pilot only has to watch his own back.
  • The player can fly into battle on his ship, selected in the hangar before the start of the fight.
  • The spawn point is chosen randomly.
  • When the ship is destroyed, you can't take it into battle again.
  • The space available for flying gets smaller over time because of the anomaly.
  • Pilots can find temporary boosts on the map.
  • Your task is to stay alive as long as possible.

Locations

Available modes are also shown for Skirmish (CO-OP), Portals and Tournaments and Custom Battle.

Image Name Available game-modes


Pandora Anomaly

PvP, CO-OP: Domination, Beacon Hunt, Detonation, Four lives;

Portals and Tournament: Beacon capture;

Only Custom Battle: Combat Recon.



Threshold

PvP, CO-OP: Team battle, Domination, Beacon Hunt, Detonation, Four lives;

Portals and Tournament: Beacon capture;

Only Custom Battle: Combat Recon, Survival.



Eastern Mining Station

PvP, CO-OP: Team battle, Domination, Beacon Hunt, Detonation, Four lives;

Brawl: Combat Recon; Portals and Tournament: Beacon capture;

Only Custom Battle: Survival.



Ancient Ruins

PvP, CO-OP: Team battle, Domination, Beacon Hunt, Detonation, Four lives;

Portals and Tournament: Beacon capture;

Only Custom Battle: Combat Recon, Survival.



Abandoned Complex

PvP, CO-OP: Team battle;

Only Custom Battle: Combat Recon, Survival.



Iridium Strand

PvP, CO-OP: Team battle, Domination, Beacon Hunt, Four lives;

Portals and Tournament: Beacon capture;

Only Custom Battle: Combat Recon, Survival.



The Source

PvP, CO-OP: Team battle, Domination, Beacon Hunt, Detonation, Four lives;

Portals and Tournament: Beacon capture;

Only Custom Battle: Combat Recon, Survival.



Ice Reef

PvP, CO-OP: Domination, Beacon Hunt, Detonation, Four lives;

Portals: Beacon capture;

Only Custom Battle: Combat Recon.



Lava Spines

PvP, CO-OP: Team battle, Domination, Beacon Hunt, Detonation, Four lives;

Portals and Tournament: Beacon capture;

Only Custom Battle: Combat Recon, Survival.



Dreadnought Debris

PvP, CO-OP: Team battle, Domination, Beacon Hunt, Detonation, Four lives;

Portals and Tournament: Beacon capture;

Only Custom Battle: Combat Recon, Survival.



Derelict Stronghold

PvP, CO-OP: Domination, Beacon Hunt.


Northern Mining Station

PvP, CO-OP: Team battle, Domination, Beacon Hunt, Detonation, Four lives;

Portals and Tournament: Beacon capture;

Only Custom Battle: Combat Recon, Survival.



Destroyed Station

PvP, CO-OP: Team battle, Domination, Beacon Hunt, Detonation, Four lives;

Portals and Tournament: Beacon capture;

Only Custom Battle: Combat Recon, Survival.



Devil's Jaw

PvP, CO-OP: Team battle, Domination, Beacon Hunt, Four lives;

Brawl, Portals and Tournament: Beacon capture;

Only Custom Battle: Detonation, Combat Recon, Survival.



'Alpha-7' Complex

PvP, CO-OP: Team battle, Domination, Beacon Hunt;

Only Custom Battle: Combat Recon, Survival.



Monolith Remains

PvP, CO-OP: Team battle, Domination, Four lives;

Brawl: Survival; Portals and Tournament: Beacon capture;

Only Custom Battle: Combat Recon.



Sanctuary

PvP, CO-OP: Team battle, Domination, Beacon Hunt;

Only Custom Battle: Combat Recon, Survival.



Warden Outpost Ruins


PvP, CO-OP: Domination, Beacon Hunt.


Research Center


Only Custom Battle: Domination, Beacon Hunt.


Ice Pits


Only Custom Battle: Domination, Beacon Hunt.


Leviathan. Catacombs


Only Custom Battle: Team battle, Domination, Combat Recon.


'Northstar' Crash Site

PvP, CO-OP: Team battle, Domination, Beacon Hunt;

Only Custom Battle: Combat Recon.



Omega Station


PvP, CO-OP: Team battle, Domination.


Depot 15


PvP, CO-OP: Team battle, Domination.


"Pilgrim-11"


PvP, CO-OP: Team battle, Domination.


"Huron" base


PvP, CO-OP: Team battle.


Terminal D


PvP, CO-OP: Team battle.


Proving ground 'Nova-17'


PvP, CO-OP: Team battle.


PB-42


Only Custom Battle: Team battle, Domination, Beacon Hunt, Detonation, Beacon capture, Combat Recon, Survival, Four lives.


Excavation site №6


Only Custom Battle: Team battle, Domination, Beacon Hunt, Combat Recon, Survival.

Game play footage


Domination

Team Battle

Combat Recon

Beacon Hunt

Detonation

Beacon capture
Missions (PvE) Sector Conquest