Difference between revisions of "Quantum Railgun"

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(Balance 1.8.1)
Line 13: Line 13:
:Each projectile dealing critical damage speeds up [[command modules]] cooldowns by '''0,8'''%.
:Each projectile dealing critical damage speeds up [[command modules]] cooldowns by '''1.5'''%.

Latest revision as of 14:08, 11 February 2021

Quantum Railgun

Type: Kinetic weapon.

For ship: Dart Role command.png

For ranks: 9-13.


RailCumulative Icon.png RailUp1 Icon.png RailUranium Icon.png RailUranium Icon.png Iridium Slugs.png Explosive Shells Mk.4.png Explosive Shells (premium).png Resonating slugs.png Piercing charges.png


Each projectile dealing critical damage speeds up command modules cooldowns by 1.5%.


Parameters are shown without ship bonuses and modifiers for the 1 weapon.
Damage per second and per shot increase depending on the number of weapons mounted on the ship.
Some damage parameters are rounded to integer values.
Parameters Quantum Railgun 13
Mk.1 Mk.2 Mk.3 Mk.4 Mk.5
DPS (kinetic) 532 dmg./s. +19,75 dmg./s. +20,25 dmg./s. +16,25 dmg./s. +14 dmg./s.
Damage (kinetic) 399 dmg. +14,75 dmg. +15 dmg. +12,5 dmg. +10,5 dmg.
Rate of fire 80 rounds/min
Critical chance 7%
Critical damage bonus 50%
Projectile speed 7150 m./s.
Firing range (max.) 3800 m.
Spread (from-to) 0,1-1,2 deg.
Overheating/cooling 8/3 s.
Cost Can be picked up from destroyed enemies in the zone Vanguard Outpost 225000Currency credits.png 450000Currency credits.png 1050000Currency credits.png Manufacturing

Weapons.png Rockets.png Spec ammo.png Active modules.png Ship mod.png Weapon mod.png
Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions

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