Difference between revisions of "RF Blaster"

From Star Conflict Wiki
Jump to: navigation, search
m
Line 1: Line 1:
temp
+
__NOTOC__
 +
[[File:RF Blaster 9.jpg|RF Blaster 9|100px]]
 +
[[File:RF Blaster 13.jpg|RF Blaster 13|100px]]
 +
[[File:Plasmagun_Autofire_Icon.png|RF Blaster 17|100px]]
 +
 
 +
'''Type:''' Close range EM weapon.
 +
 
 +
'''For ship type:''' [[Interceptor]] {{AVALIABLE ROLES SMALL}}
 +
 
 +
'''For ranks:''' 6-9, 9-13, 12-17.
 +
 
 +
'''Munitions:'''
 +
 
 +
{{AVALIABLE MODIFIERS RAIL GUNS}}
 +
 
 +
==Description==
 +
:Rapid-fire EM weapon for close ranges.
 +
:Accuracy decreases with prolonged firing.
 +
 
 +
==Weapon history==
 +
:RF Blaster is the most lightweight small-caliber plasma cannon, shooting in bursts. Single-projectile blaster damage may be lower, but it's compensated with density of fire.
 +
:RF Blaster is perfect for those pilots who prefer to rain a hail of shells on their enemies.
 +
:The gun was developed a few centuries ago, commissioned by Vanguard as a tool for massive interceptor attacks. Having taken an infantry weapon as a basis, ‘Typhoon Electronics Weapons’ produced a prototype that showed the best results and the company managed to sign a long-term contract. The weapon later spawned a variety of modifications, including infantry and armoured vehicle variants, based on next-gen technology developed by ‘Typhoon Electronics Weapons’. Now they're produced by dozens of companies across the galaxy. Although the largest and the only supplier of ship cannons for the Federation and the Mercenary Centre, is still ‘Typhoon Electronics Weapons’.
 +
 
 +
==Characteristics==
 +
:Parameters are shown without ship bonuses and modifiers for the '''1''' weapon.
 +
:Damage per second and per shot increase depending on the number of weapons mounted on the ship.
 +
:Some damage parameters are rounded to integer values.
 +
{| class="wikitable" width="100%" align="center"
 +
!rowspan="2" width="15%"|Parameters
 +
!colspan="5" |RF Blaster 9
 +
!colspan="5" |RF Blaster 13
 +
!colspan="5" |RF Blaster 17
 +
|-align="center"
 +
|{{Mk.1}}
 +
|{{Mk.2}}
 +
|{{Mk.3}}
 +
|{{Mk.4}}
 +
|{{Mk.5}}
 +
|{{Mk.1}}
 +
|{{Mk.2}}
 +
|{{Mk.3}}
 +
|{{Mk.4}}
 +
|{{Mk.5}}
 +
|{{Mk.1}}
 +
|{{Mk.2}}
 +
|{{Mk.3}}
 +
|{{Mk.4}}
 +
|{{Mk.5}}
 +
|-align="center"
 +
|DPS (EM)
 +
| 755 dmg./s.
 +
| +30,5 dmg./s.
 +
| +30,5 dmg./s.
 +
| +24 dmg./s.
 +
| +22,5 dmg./s.
 +
| 800 dmg./s.
 +
| +30,5 dmg./s.
 +
| +30,5 dmg./s.
 +
| +24 dmg./s.
 +
| +22,5 dmg./s.
 +
| 830 dmg./s.
 +
| +30,5 dmg./s.
 +
| +30 dmg./s.
 +
| +24,5 dmg./s.
 +
| +21 dmg./s.
 +
|-align="center"
 +
|Damage (EM)
 +
| 181 dmg.
 +
| +7,5 dmg.
 +
| +7 dmg.
 +
| +6 dmg.
 +
| +5 dmg.
 +
| 192 dmg.
 +
| +7,5 dmg.
 +
| +7 dmg.
 +
| +6 dmg.
 +
| +5 dmg.
 +
| 199 dmg.
 +
| +7 dmg.
 +
| +7,5 dmg.
 +
| +5,5 dmg.
 +
| +5,5 dmg.
 +
|-align="center"
 +
|Rate of fire
 +
|colspan="5"| 250 rounds/min
 +
|colspan="5"| 250 rounds/min
 +
|colspan="5"| 250 rounds/min
 +
|-align="center"
 +
|Critical chance
 +
|colspan="5"| 5%
 +
|colspan="5"| 5%
 +
|colspan="5"| 5%
 +
|-align="center"
 +
|Critical damage bonus
 +
|colspan="5"| 75%
 +
|colspan="5"| 75%
 +
|colspan="5"| 75%
 +
|-align="center"
 +
|Projectile speed
 +
|colspan="5"| 2835 m./s.
 +
|colspan="5"| 2915 m./s.
 +
|colspan="5"| 3048 m./s.
 +
|-align="center"
 +
|Firing range (max.)
 +
|colspan="5"| 1650 m.
 +
|colspan="5"| 1650 m.
 +
|colspan="5"| 1650 m.
 +
|-align="center"
 +
|Spread (from-to)
 +
|colspan="5"| 1,3-3,9 deg.
 +
|colspan="5"| 1,3-3,9 deg.
 +
|colspan="5"| 1,3-3,9 deg.
 +
|-align="center"
 +
|Overheating/cooling
 +
|colspan="5"| 30/2 s.
 +
|colspan="5"| 30/2 s.
 +
|colspan="5"| 30/2 s.
 +
|-align="center"
 +
|Cost
 +
| 82500{{CR}}
 +
| 123800{{CR}}
 +
| 247500{{CR}}
 +
| 577500{{CR}}
 +
| [[Workshop#EM|Manufacturing]]
 +
 
 +
| Can be picked up from destroyed enemies in the zone [[Ice Pits]]
 +
| 270000{{CR}}
 +
| 540000{{CR}}
 +
| 1260000{{CR}}
 +
| [[Workshop#EM|Manufacturing]]
 +
 
 +
| Can be picked up from destroyed enemies in the zone [[Iridium Strand]]
 +
| 900000{{CR}}
 +
| 1800000{{CR}}
 +
| 4200000{{CR}}
 +
| [[Workshop#EM|Manufacturing]]
 +
|-
 +
|}
 +
 
 +
{| border="0" align="center" width="100%"
 +
|height="5"|
 +
|}
 +
 
 +
==Gallery==
 +
[[File:RF Blaster (art).jpg|800px]]
 +
 
 +
{{Eqbar}}
  
 
[[Category:Weapons]]
 
[[Category:Weapons]]

Revision as of 12:13, 13 June 2019

RF Blaster 9 RF Blaster 13 RF Blaster 17

Type: Close range EM weapon.

For ship type: Interceptor Role scout.png Role recon.png ECM.png

For ranks: 6-9, 9-13, 12-17.

Munitions:

RailCumulative Icon.png RailUp1 Icon.png RailUranium Icon.png RailUranium Icon.png Iridium Slugs.png Explosive Shells Mk.4.png Explosive Shells (premium).png Resonating slugs.png

Description

Rapid-fire EM weapon for close ranges.
Accuracy decreases with prolonged firing.

Weapon history

RF Blaster is the most lightweight small-caliber plasma cannon, shooting in bursts. Single-projectile blaster damage may be lower, but it's compensated with density of fire.
RF Blaster is perfect for those pilots who prefer to rain a hail of shells on their enemies.
The gun was developed a few centuries ago, commissioned by Vanguard as a tool for massive interceptor attacks. Having taken an infantry weapon as a basis, ‘Typhoon Electronics Weapons’ produced a prototype that showed the best results and the company managed to sign a long-term contract. The weapon later spawned a variety of modifications, including infantry and armoured vehicle variants, based on next-gen technology developed by ‘Typhoon Electronics Weapons’. Now they're produced by dozens of companies across the galaxy. Although the largest and the only supplier of ship cannons for the Federation and the Mercenary Centre, is still ‘Typhoon Electronics Weapons’.

Characteristics

Parameters are shown without ship bonuses and modifiers for the 1 weapon.
Damage per second and per shot increase depending on the number of weapons mounted on the ship.
Some damage parameters are rounded to integer values.
Parameters RF Blaster 9 RF Blaster 13 RF Blaster 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.5 Mk.1 Mk.2 Mk.3 Mk.4 Mk.5 Mk.1 Mk.2 Mk.3 Mk.4 Mk.5
DPS (EM) 755 dmg./s. +30,5 dmg./s. +30,5 dmg./s. +24 dmg./s. +22,5 dmg./s. 800 dmg./s. +30,5 dmg./s. +30,5 dmg./s. +24 dmg./s. +22,5 dmg./s. 830 dmg./s. +30,5 dmg./s. +30 dmg./s. +24,5 dmg./s. +21 dmg./s.
Damage (EM) 181 dmg. +7,5 dmg. +7 dmg. +6 dmg. +5 dmg. 192 dmg. +7,5 dmg. +7 dmg. +6 dmg. +5 dmg. 199 dmg. +7 dmg. +7,5 dmg. +5,5 dmg. +5,5 dmg.
Rate of fire 250 rounds/min 250 rounds/min 250 rounds/min
Critical chance 5% 5% 5%
Critical damage bonus 75% 75% 75%
Projectile speed 2835 m./s. 2915 m./s. 3048 m./s.
Firing range (max.) 1650 m. 1650 m. 1650 m.
Spread (from-to) 1,3-3,9 deg. 1,3-3,9 deg. 1,3-3,9 deg.
Overheating/cooling 30/2 s. 30/2 s. 30/2 s.
Cost 82500Currency credits.png 123800Currency credits.png 247500Currency credits.png 577500Currency credits.png Manufacturing Can be picked up from destroyed enemies in the zone Ice Pits 270000Currency credits.png 540000Currency credits.png 1260000Currency credits.png Manufacturing Can be picked up from destroyed enemies in the zone Iridium Strand 900000Currency credits.png 1800000Currency credits.png 4200000Currency credits.png Manufacturing

Gallery

RF Blaster (art).jpg


Weapons.png Rockets.png Spec ammo.png Active modules.png Ship mod.png Weapon mod.png
Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions

Navigation menu