Raptor-M

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Revision as of 15:06, 27 May 2022 by U38594143 (talk | contribs) (Balance 1.10.6a)
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Raptor-M
Accumulates 5% free experience

The maximum level of experience — 6

Survivability* 19939
Hull 9564
Shield 9564
Energy 825
Speed 288

Available from the beginning:
Main weapon damage increased by 10%.
Available at experience level 2:
Maximum speed increased by 10%.
Available at experience level 4:
Energy consumption of "Engineering modules" reduced by 20%.


Equipment upon purchase
Weapons
Positron Cannon 7
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price 100000
Selling price 25000



* All specifications are shown for the ship with the maximum level of experience (6) without equipment

General information

Faction: FEDERATION
Class: Frigate
Role: Engineering
Rank: 3

Description

Engineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team.

Created seven years after Raptor’s introduction, Raptor-M immediately began replacing its ancestor in the main Armada divisions. Despite the similarity of the models, the DL-2 was easier to control, allowing even the most inexperienced pilot to unlock the ship’s full potential.

Despite it has appeared late, Raptor-M was able to take part in some of the Federation of Free Worlds’ most important battles, such as the Battle of Calidon-3, the capture of the Al-Tor system, and the attack on the imperial station “Marble-15”. The Armada command sent new frigates to the best squadrons, from where they got into the fiercest battles.

For a long time, after the end of open war with the Empire, the Dry Lab corporation continued to produce the Raptor-M ships. The Armada suffered heavy losses in ships, and now they needed to be replenished. Over time, these frigates were sent to secondary units and replaced by newer models. Currently, Raptor-M is used for pilot training, and many frigates with dismantled weapons are used for cargo transportation by small entrepreneurs.

Available equipment

Weapons
Beam Cannon 5 Positron Cannon 7

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 750 169 174 8105 8105 115 2000 2
2 750 169 174 8835 8835 115 2000 2
3 750 169 174 9159 9159 115 2200 2
4 773 169 180 9159 9159 115 2200 2
5 803 169 187 9402 9402 115 2400 2
6 825 169 192 9564 9564 115 2400 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 259 311 55 61 30 36
2 285 342 55 61 30 36
3 286 344 56 61 30 36
4 286 344 56 61 30 36
5 286 344 56 61 30 36
6 288 346 58 61 30 36

Ship model