Raptor Mk II

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Raptor Mk II
Accumulates 5% free experience

The maximum level of experience — 7

Survivability* 20882
Hull 10056
Shield 9972
Energy 853
Speed 290

Available from the beginning:
Available at experience level 2:
Maximum speed increased by 10%.
Available at experience level 4:
Time to weapon heating increased by 20%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull

Special module


Buying price 250000
Selling price 62500



* All specifications are shown for the ship with the maximum level of experience (7) without equipment

General information

Faction: FEDERATION
Class: Frigate
Role: Engineering
Rank: 4

Description

Engineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team.

The first ships of the Raptor Mk II type appeared in 4489. The ship was destined to become a training vessel for Vanguard pilots. By special order, the Dry Lab corporation modified Raptor frigates that were in preservation. The production of the DL-112 Raptor Mk II continued until the entire Vanguard was frozen in battle with the Planet Eater.

Recently, decommissioned frigates of this modification are being purchased by the UMC. Mercenaries were the first to use Raptor Mk II in combat. Improved onboard electronic equipment is superior to all its analogues installed on other Raptor ships, which has an undeniable impact on combat performance. A small amount of Raptor Mk II is also used by Helion for weapons testing.

Rumour has it that even pirates can purchase Raptor Mk II in the markets of Hermes Block. However, there is no confirmation of this, nor is there any evidence that pirates are using this equipment. The Armada representatives stated that they wouldn’t allow the Vanguard equipment to fall into the hands of looters and bandits. But it’s also worth noting that the regular army has its eye on this small training ship, too.

Available equipment

Weapons
Beam Cannon 5 Positron Cannon 7 Vulcan 6

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU
Ship has no CPU slots

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 775 175 173 8380 8380 88 2000 2
2 775 175 173 9135 9135 88 2000 2
3 775 175 173 9470 9470 88 2200 2
4 798 175 178 9470 9470 88 2200 2
5 829 175 185 9721 9721 88 2400 2
6 853 175 190 9889 9889 88 2400 2
7 853 175 190 10056 9972 88 2600 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 259 311 55 61 30 36
2 285 342 55 61 30 36
3 286 344 56 61 30 36
4 286 344 56 61 30 36
5 286 344 56 61 30 36
6 288 346 58 61 30 36
7 290 348 59 61 30 36



Ships
Interceptors Fighters Frigates Destroyers