Difference between revisions of "Razor"

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|rot_speed_mul_synLvl = 0
|rot_speed_mul_synLvl = 0
<!-- Synergy unlocked bonus block -->
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|boost_energy_cost_per_second_mul = 25%
|boost_energy_cost_per_second_mul = 20%
|boost_energy_cost_per_second_mul_synLvl = 2
|boost_energy_cost_per_second_mul_synLvl = 2
|spell_propulsion_jam_range_mul = 50%
|spell_propulsion_jam_range_mul = 50%
|spell_propulsion_jam_range_mul_synLvl = 4
|spell_propulsion_jam_range_mul_synLvl = 4

Revision as of 02:52, 25 September 2016

Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 8

Survivability* 13508
Hull 4009
Shield 8176
Energy 534
Speed 244

Available from the beginning:
Rotation speed increased by 15%.
Afterburner energy draw reduced by 20%.
Effective range of "Tackler modules" increased by 50%.

Equipment upon purchase
Railgun Basic Icon.png RailUp1 Icon.png SpaceMissile Standart.png
Active modules
TargetPainter Icon.png WebPropulsion Icon.png GuidedDron Icon.png
Ship modifiers
Engine CollisionComp Icon.png
Shield ResistShieldEMP Icon.png ResistShldThermal Icon.png
CPU ProtonWall Icon.png

Special module 50px

Buying price 2100 GS.png

* All specifications are shown for the ship with the maximum level of experience (8) without equipment

General information

Faction: JERICHO
Class: Fighter
Role: Tackler
Rank: 6


This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).


Available equipment

Singularity Cannon 7 Assault Railgun 8 Gauss Cannon 6 Flux Phaser 8 Thilith Beam gun.png Plasma minigun.jpg Railgun Heavy Icon.png Homing laser.jpg

SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png SpaceMissile PropulsionJammField.png

Active Role Modules
Target Painter.png Engine Suppressor.png Sentry Drone module.png Inhibitor drone.jpg Beam disintegrator.jpg Realignment.jpg Mine network.jpg

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg

Ship modifiers
CollisionComp Icon.png EngineGenerator Icon.png KatalizatorInjector Icon.png Adaptive maneuver booster.jpg

Ship has no capacitor slots

AddShldGen Icon.png Multipurpose shield.jpg ShieldExtender Icon.png ResistShldThermal Icon.png ResistShieldEMP Icon.png Maneuver blocker.jpg

Ship has no hull slots

TurboScanner Icon.png ScoutScanner Icon.png BattleScanner Icon.png ProtonWall Icon.png Procedure booster.jpg Spatial scanner icon.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
10 40 -20 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
8 534 106 108.6 4009 8176 107 3500 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
8 244 292 100 88 83 76

Ship model

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