Razor: Difference between revisions

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Line 7: Line 7:
|shipClass_text = Fighter
|shipClass_text = Fighter
|shipClass_link = Fighter
|shipClass_link = Fighter
|tier = 2
|tier = 5
|rank = 6
|rank = 15
|shipRole_text = Tackler
|shipRole_text = Tackler
|shipRole_link = Tackler
|shipRole_link = Tackler
Line 34: Line 34:
|module_cpu_count = 1
|module_cpu_count = 1
<!-- Stock fit -->
<!-- Stock fit -->
|stock_WEAPON_01 = [[File:Assault Railgun 8.jpg|link=Assault Railgun|Assault Railgun 8|70px]]
|stock_WEAPON_01 = [[File:Railgun_Basic_Icon.png  |link=Assault Railgun|Assault Railgun 17|70px]]
|stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]]
|stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]]
|stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standard missiles|50px]]
|stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standard missiles|50px]]
Line 41: Line 41:
|stock_ACTIVE_03 = [[File:Sentry_Drone_module.png            |link=Sentry Drone|70px]]
|stock_ACTIVE_03 = [[File:Sentry_Drone_module.png            |link=Sentry Drone|70px]]
|stock_ACTIVE_04 = [[File:Target_Painter.png                |link=Target Painter|70px]]
|stock_ACTIVE_04 = [[File:Target_Painter.png                |link=Target Painter|70px]]
|stock_ENGINE_MOD_01 = [[File:CollisionComp Icon.png             |link=Collision Compensator|60px]]
|stock_ENGINE_MOD_01 = [[File:BoostersOverLoader_Icon.png        |link=Tetroxide Injector|60px]]
|stock_ENGINE_MOD_02 = [[File:KatalizatorInjector Icon.png       |link=Catalyst Injector|60px]]
|stock_ENGINE_MOD_02 = [[File:InertialStabilizer Icon.png       |link=Inertial Stabilizer|60px]]
|stock_CAPACITOR_MOD_01 = [[File:EmergencyBarrier Icon.png         |link=Emergency Barrier|60px]]
|stock_SHIELD_MOD_01 = [[File:ResistShieldEMP Icon.png          |link=EM-diffuser|60px]]
|stock_SHIELD_MOD_01 = [[File:ResistShieldEMP Icon.png          |link=EM-diffuser|60px]]
|stock_SHIELD_MOD_02 = [[File:ResistShldThermal Icon.png         |link=Thermal Modulator|60px]]
|stock_SHIELD_MOD_02 = [[File:ResistShieldKin Icon.png           |link=Variative Shield Projector|60px]]
|stock_SHIELD_MOD_03 = [[File:ShieldExtender Icon.png           |link=Auxiliary Shield Projector|60px]]
|stock_SHIELD_MOD_03 = [[File:AddShldGen Icon.png               |link=Asynchronous Shield Projector|60px]]
|stock_ARMOR_MOD_01 = [[File:ArmorPlates Icon.png               |link=Reinforced Beams|60px]]
|stock_ARMOR_MOD_01 = [[File:Em-insulation icon.png             |link=EM-insulation|60px]]
|stock_CPU_MOD_01 = [[File:ProtonWall Icon.png                |link='Proton Wall' System|60px]]
|stock_CPU_MOD_01 = [[File:ProtonWall Icon.png                |link='Proton Wall' System|60px]]
|stock_CPU_MOD_02 = [[File:TurboScanner Icon.png              |link=Overclocked CPU|60px]]
|stock_CPU_MOD_02 = [[File:ScoutScanner Icon.png              |link=Enhanced Scanner|60px]]
<!-- Technical specifications block -->
<!-- Technical specifications block -->
|module_active_count = 4
|module_active_count = 4
Line 69: Line 70:
|shield_resist_kinetic_calc = 65
|shield_resist_kinetic_calc = 65
|shield_resist_emp_calc = 5
|shield_resist_emp_calc = 5
<!-- Synergy = 8 -->
<!-- Synergy = 10 -->
|synLevel_syn8 = 8
|synLevel_syn10 = 10
|max_speed_syn8 = 292
|max_speed_syn10 = 293
|max_speed_boost_syn8 = 350
|max_speed_boost_syn10 = 352
|acceleration_syn8 = 100
|acceleration_syn10 = 102
|acceleration_boost_syn8 = 200
|acceleration_boost_syn10 = 200
|boost_energy_cost_syn8 = 106
|boost_energy_cost_syn10 = 140
|boost_energy_min_syn8 = 110
|boost_energy_min_syn10 = 110
|strafe_speed_x_syn8 = 88
|strafe_speed_x_syn10 = 114
|strafe_speed_y_syn8 = 88
|strafe_speed_y_syn10 = 114
|rot_speed_x_syn8 = 97
|rot_speed_x_syn10 = 72
|rot_speed_y_syn8 = 97
|rot_speed_y_syn10 = 72
|rot_speed_z_syn8 = 89
|rot_speed_z_syn10 = 66
|energy_max_syn8 = 534
|energy_max_syn10 = 743
|energy_regen_syn8 = 138
|energy_regen_syn10 = 181
|hull_max_syn8 = 4008
|hull_max_syn10 = 4816
|shield_max_syn8 = 8175
|shield_max_syn10 = 9910
|shield_regen_syn8 = 118
|shield_regen_syn10 = 140
|vision_radius_syn8 = 3500
|vision_radius_syn10 = 3750
|lock_time_syn8 = 1
|lock_time_syn10 = 1
<!-- Default bonus block -->
<!-- Default bonus block -->
|damage_mul = '''7%'''
|damage_mul = '''7%'''
Line 94: Line 95:
|energy_regen_mul = '''30%'''
|energy_regen_mul = '''30%'''
|energy_regen_mul_synLvl = 0
|energy_regen_mul_synLvl = 0
|rot_speed_mul = '''35%'''
|rot_speed_mul_synLvl = 0
<!-- Synergy unlocked bonus block -->
<!-- Synergy unlocked bonus block -->
|boost_energy_cost_per_second_mul = '''20%'''
|boost_energy_cost_per_second_mul = '''20%'''
|boost_energy_cost_per_second_mul_synLvl = 2
|boost_energy_cost_per_second_mul_synLvl = 2
|spell_propulsion_jam_range_mul = '''50%'''
|spell_propulsion_jam_range_mul = '''35%'''
|spell_propulsion_jam_range_mul_synLvl = 4
|spell_propulsion_jam_range_mul_synLvl = 4
|strafe_speed_mul = '''30%'''
|strafe_speed_mul_synLvl = 8
}}
}}



Revision as of 11:11, 28 January 2022

Razor
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Allows you to receive in the victorious battle details of the 15 rank ships.

The maximum level of experience — 10

Survivability* 19215
Hull 4816
Shield 9910
Energy 743
Speed 293

Available from the beginning:
Main weapon damage increased by 7%.
Energy regeneration speed increased by 30%.
Afterburner energy draw reduced by 20%.
Effective range of "Tackler modules" increased by 35%.
Strafe speed increased by 30%.


Equipment upon purchase
Weapons
Assault Railgun 17
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price Can not be purchased



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: JERICHO
Class: Fighter
Role: Tackler
Rank: 15

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour.

The unique project of a fighter combining an unconventional propulsion system and a neural matrix on synapse conductors. Increased range of tackler modules allows you to engage in an effective fight at a distance not available to other tacklers of similar rank. Additional reserve of durability and agility also makes the ship a serious threat to enemy interceptors.

Available equipment

Weapons
Ion Emitter 17 Pirate Ion Emitter 17 Singularity Cannon 17 / Pirate Singularity Cannon 17 Assault Railgun 17 Gauss Cannon 17 Pirate Gauss Cannon 17 Flux Phaser 17 Gravi-Beamer 17

Missile slot

Active Role Modules


Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
35 65 5 35 5 65

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
10 743 140 181 4816 9910 140 3750 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
10 293 352 102 114 72 66

Ship model