Razor

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Revision as of 19:59, 10 April 2020 by U38594143 (talk | contribs) (Balance (1.6.10))
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Razor
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 8

Survivability* 15897
Hull 4008
Shield 8175
Energy 534
Speed 292

Available from the beginning:
Main weapon damage increased by 7%.
Energy regeneration speed increased by 30%.
Rotation speed increased by 35%.
Afterburner energy draw reduced by 20%.
Effective range of "Tackler modules" increased by 50%.


Equipment upon purchase
Weapons
Assault Railgun 8
Active modules
Ship modifiers
Engine
Shield
Hull
CPU

Special module


Buying price DLC



* All specifications are shown for the ship with the maximum level of experience (8) without equipment

General information

Faction: JERICHO
Class: Fighter
Role: Tackler
Rank: 6

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour.

The unique project of a fighter combining an unconventional propulsion system and a neural matrix on synapse conductors. Increased range of tackler modules allows you to engage in an effective fight at a distance not available to other tacklers of similar rank. Additional reserve of durability and agility also makes the ship a serious threat to enemy interceptors.

Available equipment

Weapons
Singularity Cannon 7 Assault Railgun 8 Gauss Cannon 6 Flux Phaser 8

Missile slot

Active Role Modules


Active Multipurpose Modules

Ship modifiers
Engine

Capacitor
Ship has no capacitor slots

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
35 65 5 35 5 65

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
8 534 106 138 4008 8175 107 3500 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
8 292 350 100 88 97 89

Ship model