Relic: Difference between revisions

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|raceNameLink = Jericho
|raceNameLink = Jericho
|raceImage = jericho.png
|raceImage = jericho.png
|specialAbility1_text = Activates a spherical shield around the ship, which can reflect enemy projectiles and lasers back at the attacker. While the shield is activated, the destroyer receives '''400''' pts. of resistance to all types of damage. The module spends one charge and energy for each second of being active. Pressing the button again disables the module.
|specialAbility1_text = Activates a spherical shield around the ship, which can reflect enemy projectiles and lasers back at the attacker. While the shield is activated, the destroyer receives '''400''' pts. of resistance to all types of damage. The module spends one charge, energy and restores '''500''' pts. of main shield for each second of being active. Pressing the button again disables the module.
|specialAbility2_text = Reroutes energy flow in ship systems. Allows to select between max speed and maneuverability by '''20%''', weapon damage by '''12%''' or restoring of '''400''' pts. shield volume per second.
|specialAbility2_text = Reroutes energy flow in ship systems. Allows to select between max speed and rotation speed by '''20%''', weapon damage and projectile speed by '''12%''' or restoring of '''400''' pts. shield volume per second and increase the shield resistance to all types of damage by '''30''' pts.
|specialAbility3_text =  
|specialAbility3_text =  
|specialAbility1_energycost = '''1000''' en.  
|specialAbility1_energycost = '''1000''' en.  
Line 71: Line 71:
|stock_WEAPON_01 = [[File:Halo launcher icon.png|link=Halo Launcher|Halo Launcher 17|70px]]
|stock_WEAPON_01 = [[File:Halo launcher icon.png|link=Halo Launcher|Halo Launcher 17|70px]]
|stock_AMMO_01 = [[File:PlasmaUp1 Icon.png|link=Double Deflector|50px]]
|stock_AMMO_01 = [[File:PlasmaUp1 Icon.png|link=Double Deflector|50px]]
|stock_MISSILE_01 =  
|stock_MISSILE_01 = [[File:Static shield icon.png|link=Static Shield|50px]]
|stock_ACTIVE_01 = ''not preinstalled''
|stock_ACTIVE_01 = [[File:Active-y.png|link=|50px]]
|stock_ACTIVE_02 =  
|stock_ACTIVE_02 = [[File:Active-y.png|link=|50px]]
|stock_ACTIVE_03 =  
|stock_ACTIVE_03 = [[File:Active-y.png|link=|50px]]
|stock_ACTIVE_04 =  
|stock_ACTIVE_04 = [[File:Active-y.png|link=|50px]]
|stock_ENGINE_MOD_01 = [[File:Enginemod-n.png|link=|50px]]
|stock_ENGINE_MOD_02 = [[File:Enginemod-n.png|link=|50px]]
|stock_ENGINE_MOD_03 = [[File:Enginemod-n.png|link=|50px]]
|stock_CAPACITOR_MOD_01 = [[File:Capacitormod-n.png|link=|50px]]
|stock_CAPACITOR_MOD_02 = [[File:Capacitormod-n.png|link=|50px]]
|stock_CAPACITOR_MOD_03 = [[File:Capacitormod-n.png|link=|50px]]
|stock_SHIELD_MOD_01 = [[File:Shieldmod-n.png|link=|50px]]
|stock_SHIELD_MOD_02 = [[File:Shieldmod-n.png|link=|50px]]
|stock_SHIELD_MOD_03 = [[File:Shieldmod-n.png|link=|50px]]
|stock_ARMOR_MOD_01 = [[File:Hullmod-n.png|link=|50px]]
|stock_ARMOR_MOD_02 = [[File:Hullmod-n.png|link=|50px]]
|stock_ARMOR_MOD_03 = [[File:Hullmod-n.png|link=|50px]]
|stock_CPU_MOD_01 = [[File:Compmod-n.png|link=|50px]]
|stock_CPU_MOD_02 = [[File:Compmod-n.png|link=|50px]]
|stock_CPU_MOD_03 = [[File:Compmod-n.png|link=|50px]]
<!-- Damage resist subblock -->
<!-- Damage resist subblock -->
|hull_resist_thermal = 15
|hull_resist_thermal = 15
|hull_resist_kinetic = <nowiki>-</nowiki>15
|hull_resist_kinetic = <nowiki>-</nowiki>15
|hull_resist_emp = 45
|hull_resist_emp = 45
|shield_resist_thermal = 15
|shield_resist_thermal = 30
|shield_resist_kinetic = 45
|shield_resist_kinetic = 60
|shield_resist_emp = <nowiki>-</nowiki>15
|shield_resist_emp = 0
|hull_resist_thermal_calc = 15
|hull_resist_thermal_calc = 15
|hull_resist_kinetic_calc = 12
|hull_resist_kinetic_calc = 12
|hull_resist_emp_calc = 45
|hull_resist_emp_calc = 45
|shield_resist_thermal_calc = 15
|shield_resist_thermal_calc = 30
|shield_resist_kinetic_calc = 45
|shield_resist_kinetic_calc = 60
|shield_resist_emp_calc = -15
|shield_resist_emp_calc = 0
<!-- Synergy = 1 -->
<!-- Synergy = 1 -->
|synLevel_syn1 = 1
|synLevel_syn1 = 1
Line 104: Line 119:
|energy_max_syn1 = 3800
|energy_max_syn1 = 3800
|energy_regen_syn1 = 224
|energy_regen_syn1 = 224
|hull_max_syn1 = 95200
|hull_max_syn1 = 90440
|shield_max_syn1 = 66660
|shield_max_syn1 = 63327
|shield_regen_syn1 = 374
|shield_regen_syn1 = 374
|vision_radius_syn1 = 3000
|vision_radius_syn1 = 3000
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|energy_max_syn2 = 3800
|energy_max_syn2 = 3800
|energy_regen_syn2 = 224
|energy_regen_syn2 = 224
|hull_max_syn2 = 103768
|hull_max_syn2 = 98580
|shield_max_syn2 = 72659
|shield_max_syn2 = 69026
|shield_regen_syn2 = 374
|shield_regen_syn2 = 374
|vision_radius_syn2 = 3000
|vision_radius_syn2 = 3000
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|energy_max_syn3 = 3800
|energy_max_syn3 = 3800
|energy_regen_syn3 = 224
|energy_regen_syn3 = 224
|hull_max_syn3 = 107576
|hull_max_syn3 = 102197
|shield_max_syn3 = 75326
|shield_max_syn3 = 71560
|shield_regen_syn3 = 374
|shield_regen_syn3 = 374
|vision_radius_syn3 = 3300
|vision_radius_syn3 = 3300
Line 164: Line 179:
|energy_max_syn4 = 3914
|energy_max_syn4 = 3914
|energy_regen_syn4 = 231
|energy_regen_syn4 = 231
|hull_max_syn4 = 107576
|hull_max_syn4 = 102197
|shield_max_syn4 = 75326
|shield_max_syn4 = 71560
|shield_regen_syn4 = 374
|shield_regen_syn4 = 374
|vision_radius_syn4 = 3300
|vision_radius_syn4 = 3300
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|energy_max_syn5 = 4066
|energy_max_syn5 = 4066
|energy_regen_syn5 = 240
|energy_regen_syn5 = 240
|hull_max_syn5 = 110432
|hull_max_syn5 = 104910
|shield_max_syn5 = 77326
|shield_max_syn5 = 73459
|shield_regen_syn5 = 374
|shield_regen_syn5 = 374
|vision_radius_syn5 = 3600
|vision_radius_syn5 = 3600
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|energy_max_syn6 = 4180
|energy_max_syn6 = 4180
|energy_regen_syn6 = 247
|energy_regen_syn6 = 247
|hull_max_syn6 = 112336
|hull_max_syn6 = 106719
|shield_max_syn6 = 78659
|shield_max_syn6 = 74726
|shield_regen_syn6 = 374
|shield_regen_syn6 = 374
|vision_radius_syn6 = 3600
|vision_radius_syn6 = 3600
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|energy_max_syn7 = 4180
|energy_max_syn7 = 4180
|energy_regen_syn7 = 247
|energy_regen_syn7 = 247
|hull_max_syn7 = 114240
|hull_max_syn7 = 108528
|shield_max_syn7 = 79325
|shield_max_syn7 = 75359
|shield_regen_syn7 = 374
|shield_regen_syn7 = 374
|vision_radius_syn7 = 3900
|vision_radius_syn7 = 3900
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|energy_max_syn8 = 4180
|energy_max_syn8 = 4180
|energy_regen_syn8 = 247
|energy_regen_syn8 = 247
|hull_max_syn8 = 114240
|hull_max_syn8 = 108528
|shield_max_syn8 = 79325
|shield_max_syn8 = 75359
|shield_regen_syn8 = 374
|shield_regen_syn8 = 374
|vision_radius_syn8 = 4200
|vision_radius_syn8 = 4200
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|energy_max_syn9 = 4294
|energy_max_syn9 = 4294
|energy_regen_syn9 = 254
|energy_regen_syn9 = 254
|hull_max_syn9 = 115192
|hull_max_syn9 = 109432
|shield_max_syn9 = 79992
|shield_max_syn9 = 75992
|shield_regen_syn9 = 374
|shield_regen_syn9 = 374
|vision_radius_syn9 = 4200
|vision_radius_syn9 = 4200
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|energy_max_syn10 = 4446
|energy_max_syn10 = 4446
|energy_regen_syn10 = 262
|energy_regen_syn10 = 262
|hull_max_syn10 = 115192
|hull_max_syn10 = 109432
|shield_max_syn10 = 80659
|shield_max_syn10 = 76626
|shield_regen_syn10 = 374
|shield_regen_syn10 = 374
|vision_radius_syn10 = 4500
|vision_radius_syn10 = 4500
|lock_time_syn10 = 3
|lock_time_syn10 = 3
<!-- Default bonus block -->
<!-- Default bonus block -->
|destr_closedmg = '''2,5'''
|destr_closedmg = '''2.5'''
|destr_closedmg_synLvl = 0
|destr_closedmg_synLvl = 0
<!-- Synergy unlocked bonus block -->
<!-- Synergy unlocked bonus block -->
Line 310: Line 325:
|ShipSET = [[File:Relic RE1VAX.png|1080px]]
|ShipSET = [[File:Relic RE1VAX.png|1080px]]
}}
}}
{| border="0" align="center" width="100%"
|height="5"|
|}


[[Category:Jericho ships]]
[[Category:Jericho ships]]
[[Category:Suppressor ships]]
[[Category:Suppressor ships]]

Revision as of 10:34, 27 January 2023

Relic
Accumulates 5% free experience

The maximum experience level — 10

Survivability* 229898
Hull 109432
Shield 76626
Energy 4446
Speed 102

Available from the beginning:
Incoming melee damage is multiplied by 2.5.
Available at experience level 2:
Hull resistance to kinetic damage increased by 27 pts.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen


Equipment upon purchase
Weapons
Halo Launcher 17
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module Should be chosen

Cost of manufacturing 12000000
Cost of refitting 1400000


* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Jericho
Class: Destroyer
Role: Suppressor
Rank: 17

Description

This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.

Destroyer is a huge and powerful ship, that deals a lot of damage. Terrible enemies of other classes of ships at long range, capable of supporting their team with dense fire and special abilities. For their power and range destroyers pay high vulnerability in melee and additional damage from the loss of modules.

The first Relic-class destroyers were created by the Mendes family back in 4619. All this time, the ships were tested in remote sectors of Jericho and were significantly modernized. Many Relic systems are manufactured using Alien technology. During development, the destroyer’s initial weapon was replaced with the G2 heavy gauss cannon.

According to comments from the Mendes Family, the Relic-class destroyers participated in the attack on several cyber bases and inflicted significant damage to the enemy. More recently, the Rangers were licensed to manufacture a batch of ships specifically to be controlled by the AI. The Liu Family will also receive one destroyer as part of the "on the remaining forces of Jericho" agreement.

Representatives of the UMC managed to secure the right to purchase destroyers, so any mercenary will be able to order a weakened version of Relic soon.

Unique ship equipment

Weapon

Heavy Gauss-cannon G2

Holding the button charges the weapon and increases its range. The greater the distance the projectile flies before hitting the target, the more damage it does.

Active module

Cluster torpedo

Unguided torpedo. When it explodes, it scatters mines, which, with a certain timer, detonate near enemy ships. Ships caught in the blast radius of the warheads become invisible to hostile radars for 3 seconds and cannot capture targets themselves.

Manufacturing

Special module

You must select one of the following special modules. If there is one special module, you won't have to choose.

Description Energy consumption  Recharge
Activates a spherical shield around the ship, which can reflect enemy projectiles and lasers back at the attacker. While the shield is activated, the destroyer receives 400 pts. of resistance to all types of damage. The module spends one charge, energy and restores 500 pts. of main shield for each second of being active. Pressing the button again disables the module. 1000 en. -
Jericho Energy router Reroutes energy flow in ship systems. Allows to select between max speed and rotation speed by 20%, weapon damage and projectile speed by 12% or restoring of 400 pts. shield volume per second and increase the shield resistance to all types of damage by 30 pts. 120 en. 0.3 s.

Bonuses

You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.

Energy regeneration speed increased by 20%.
Sensor range increased by 100%.
Rotation speed increased by 25%.
Power of Suppressor Class modules increased by 10%.
Cooldown time of Suppressor Class modules decreased by 15%.
Energy drain of of Suppressor Class modules decreased by 25%.

Available equipment

Weapons
Meson Cannon 17 / Pirate Meson cannon 17 'Halo' Launcher 17 / Pirate 'Halo' launcher 17 Coilgun 17 / Pirate Coilgun 17

Missile slot

Active Role Modules


Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
30 60 0 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 3800 295 224 90440 63327 374 3000 3
2 3800 295 224 98580 69026 374 3000 3
3 3800 295 224 102197 71560 374 3300 3
4 3914 295 231 102197 71560 374 3300 3
5 4066 295 240 104910 73459 374 3600 3
6 4180 295 247 106719 74726 374 3600 3
7 4180 295 247 108528 75359 374 3900 3
8 4180 295 247 108528 75359 374 4200 3
9 4294 295 254 109432 75992 374 4200 3
10 4446 295 262 109432 76626 374 4500 3

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 99 119 10 10 11 18
2 99 119 10 10 11 18
3 100 120 10,3 10 11 18
4 100 120 10,3 10 11 18
5 100 120 10,3 10 11 18
6 100 120 10,5 10 11 18
7 101 121 10,8 10 11 18
8 102 122 11,1 10 11 18
9 102 123 11,3 10 11 18
10 102 123 11,3 10 11 18

Player Builds


Ships
Interceptors Fighters Frigates Destroyers