Reserve generator: Difference between revisions

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'''For ship:''' [[Dart]] {{Command}}
'''For ship:''' [[Dart]] {{Command}}


==Description==
==Description==
:When energy reserves fall below '''15'''%, regenerates additional energy in '''2''' s.
:When energy reserves fall below '''20'''%, regenerates additional energy in '''3''' s.
:Activates not more than once in '''45''' s.
:Activates not more than once in '''45''' s.
:You can place only one modifier.
:You can place only one modifier.


==Characteristics==
==Characteristics==
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|-align="center"
|-align="center"
|Energy regeneration
|Energy regeneration
| 220 en.
| 480 en.
| +66 en.
| +144 en.
| +66 en.
| +144 en.
| +77 en.
| +168 en.
|-align="center"
|-align="center"
|Cost
|Cost
|[[Workshop#Capacitor|Manufacturing]]
|Can be picked up from destroyed enemies in the zone [[Processing rig (Open Space)|Processing rig]]
|142500{{CR}}
|142500{{CR}}
|285000{{CR}}
|285000{{CR}}

Revision as of 12:34, 28 April 2020

Reserve generator
Reserve generator

Type: Ship modifier.

Group: Capacitor modifiers.

For ranks: 9-13.

For ship: Dart

Description

When energy reserves fall below 20%, regenerates additional energy in 3 s.
Activates not more than once in 45 s.
You can place only one modifier.

Characteristics

Parameters Reserve generator 13
Mk.1 Mk.2 Mk.3 Mk.4
Energy regeneration 480 en. +144 en. +144 en. +168 en.
Cost Can be picked up from destroyed enemies in the zone Processing rig 142500 285000 665000


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions