Reserve generator: Difference between revisions

From Star Conflict Wiki
Jump to navigation Jump to search
(Created page with "__NOTOC__ Reserve generator|100px|left '''Type:''' Ship modifier. '''Group:''' Capacitor modifiers. '''For ranks:''' 9-13. '''...")
 
(Balance (1.6.3c))
Line 12: Line 12:


==Description==
==Description==
:When energy reserves fall below '''15'''%, regenerates additional energy in '''2''' s.
:When energy reserves fall below '''20'''%, regenerates additional energy in '''3''' s.
:Activates not more than once in '''45''' s.
:Activates not more than once in '''45''' s.
:You can place only one modifier.
:You can place only one modifier.
Line 28: Line 28:
|-align="center"
|-align="center"
|Energy regeneration
|Energy regeneration
| 220 en.
| 480 en.
| +66 en.
| +144 en.
| +66 en.
| +144 en.
| +77 en.
| +168 en.
|-align="center"
|-align="center"
|Cost
|Cost

Revision as of 14:04, 5 September 2019

Reserve generator
Reserve generator

Type: Ship modifier.

Group: Capacitor modifiers.

For ranks: 9-13.

For ship: Dart


Description

When energy reserves fall below 20%, regenerates additional energy in 3 s.
Activates not more than once in 45 s.
You can place only one modifier.


Characteristics

Parameters Reserve generator 13
Mk.1 Mk.2 Mk.3 Mk.4
Energy regeneration 480 en. +144 en. +144 en. +168 en.
Cost Manufacturing 142500 285000 665000


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions