Ronin: Difference between revisions
(Balance (1.7.3a)) |
(Balance 1.10.6a) |
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|specialAbility1_text = Increases shield resistance to selected damage by '''120''' pts. When a shield absorbs damage of the corresponding type, it increases the damage of the guns by '''15%''' for '''5''' seconds. When activated, it gives a '''35'''% speed bonus for '''10''' s. The acceleration bonus is reset if the frigate opens fire or activates modules. | |specialAbility1_text = Increases shield resistance to selected damage by '''120''' pts. When a shield absorbs damage of the corresponding type, it increases the damage of the guns by '''15%''' for '''5''' seconds. When activated, it gives a '''35'''% speed bonus for '''10''' s. The acceleration bonus is reset if the frigate opens fire or activates modules. | ||
|specialAbility2_text = Increases shield resistance to selected damage by '''150''' pts. When activated, it gives a '''35'''% speed bonus for '''10''' s. The acceleration bonus is reset if the frigate opens fire or activates modules. | |specialAbility2_text = Increases shield resistance to selected damage by '''150''' pts. When activated, it gives a '''35'''% speed bonus for '''10''' s. The acceleration bonus is reset if the frigate opens fire or activates modules. | ||
|specialAbility3_text = Increases shield resistance to selected damage by '''120''' pts. When a shield absorbs damage of the corresponding type, restores ''' | |specialAbility3_text = Increases shield resistance to selected damage by '''120''' pts. When a shield absorbs damage of the corresponding type, restores '''35''' energy pts. When activated, it gives a '''35'''% speed bonus for '''10''' s. The acceleration bonus is reset if the frigate opens fire or activates modules. | ||
|specialAbility1_energycost = '''300''' en. | |specialAbility1_energycost = '''300''' en. | ||
|specialAbility2_energycost = '''360''' en. | |specialAbility2_energycost = '''360''' en. | ||
Line 58: | Line 58: | ||
|stock_AMMO_01 = [[File:LaserUp1_Icon.png|50px|link=Xenon lamp]] | |stock_AMMO_01 = [[File:LaserUp1_Icon.png|50px|link=Xenon lamp]] | ||
|stock_MISSILE_01 = [[File:SpaceMissile_Cruise_Icon.png|link=Cruise missile|50px]] | |stock_MISSILE_01 = [[File:SpaceMissile_Cruise_Icon.png|link=Cruise missile|50px]] | ||
|stock_ACTIVE_01 = | |stock_ACTIVE_01 = [[File:Active-y.png|link=|50px]] | ||
|stock_ACTIVE_02 = [[File:Active-y.png|link=|50px]] | |||
|stock_ACTIVE_03 = [[File:Active-y.png|link=|50px]] | |||
|stock_ACTIVE_04 = [[File:Active-y.png|link=|50px]] | |||
|stock_ENGINE_MOD_01 = [[File:Enginemod-n.png|link=|50px]] | |||
|stock_ENGINE_MOD_02 = [[File:Enginemod-n.png|link=|50px]] | |||
|stock_ENGINE_MOD_03 = [[File:Enginemod-n.png|link=|50px]] | |||
|stock_CAPACITOR_MOD_01 = [[File:Capacitormod-n.png|link=|50px]] | |||
|stock_CAPACITOR_MOD_02 = [[File:Capacitormod-n.png|link=|50px]] | |||
|stock_CAPACITOR_MOD_03 = [[File:Capacitormod-n.png|link=|50px]] | |||
|stock_SHIELD_MOD_01 = [[File:Shieldmod-n.png|link=|50px]] | |||
|stock_SHIELD_MOD_02 = [[File:Shieldmod-n.png|link=|50px]] | |||
|stock_SHIELD_MOD_03 = [[File:Shieldmod-n.png|link=|50px]] | |||
|stock_ARMOR_MOD_01 = [[File:Hullmod-n.png|link=|50px]] | |||
|stock_ARMOR_MOD_02 = [[File:Hullmod-n.png|link=|50px]] | |||
|stock_ARMOR_MOD_03 = [[File:Hullmod-n.png|link=|50px]] | |||
|stock_CPU_MOD_01 = [[File:Compmod-n.png|link=|50px]] | |||
|stock_CPU_MOD_02 = [[File:Compmod-n.png|link=|50px]] | |||
|stock_CPU_MOD_03 = [[File:Compmod-n.png|link=|50px]] | |||
<!-- Damage resist subblock --> | <!-- Damage resist subblock --> | ||
|hull_resist_thermal = 15 | |hull_resist_thermal = 15 | ||
Line 89: | Line 107: | ||
|hull_max_syn1 = 14771 | |hull_max_syn1 = 14771 | ||
|shield_max_syn1 = 23650 | |shield_max_syn1 = 23650 | ||
|shield_regen_syn1 = | |shield_regen_syn1 = 178 | ||
|vision_radius_syn1 = 2000 | |vision_radius_syn1 = 2000 | ||
|lock_time_syn1 = 2 | |lock_time_syn1 = 2 | ||
Line 109: | Line 127: | ||
|hull_max_syn2 = 17244 | |hull_max_syn2 = 17244 | ||
|shield_max_syn2 = 23650 | |shield_max_syn2 = 23650 | ||
|shield_regen_syn2 = | |shield_regen_syn2 = 178 | ||
|vision_radius_syn2 = 2000 | |vision_radius_syn2 = 2000 | ||
|lock_time_syn2 = 2 | |lock_time_syn2 = 2 | ||
Line 129: | Line 147: | ||
|hull_max_syn3 = 18343 | |hull_max_syn3 = 18343 | ||
|shield_max_syn3 = 23650 | |shield_max_syn3 = 23650 | ||
|shield_regen_syn3 = | |shield_regen_syn3 = 178 | ||
|vision_radius_syn3 = 2200 | |vision_radius_syn3 = 2200 | ||
|lock_time_syn3 = 2 | |lock_time_syn3 = 2 | ||
Line 149: | Line 167: | ||
|hull_max_syn4 = 18343 | |hull_max_syn4 = 18343 | ||
|shield_max_syn4 = 23650 | |shield_max_syn4 = 23650 | ||
|shield_regen_syn4 = | |shield_regen_syn4 = 178 | ||
|vision_radius_syn4 = 2200 | |vision_radius_syn4 = 2200 | ||
|lock_time_syn4 = 2 | |lock_time_syn4 = 2 | ||
Line 169: | Line 187: | ||
|hull_max_syn5 = 19176 | |hull_max_syn5 = 19176 | ||
|shield_max_syn5 = 23650 | |shield_max_syn5 = 23650 | ||
|shield_regen_syn5 = | |shield_regen_syn5 = 178 | ||
|vision_radius_syn5 = 2400 | |vision_radius_syn5 = 2400 | ||
|lock_time_syn5 = 2 | |lock_time_syn5 = 2 | ||
Line 189: | Line 207: | ||
|hull_max_syn6 = 19717 | |hull_max_syn6 = 19717 | ||
|shield_max_syn6 = 23650 | |shield_max_syn6 = 23650 | ||
|shield_regen_syn6 = | |shield_regen_syn6 = 178 | ||
|vision_radius_syn6 = 2400 | |vision_radius_syn6 = 2400 | ||
|lock_time_syn6 = 2 | |lock_time_syn6 = 2 | ||
Line 209: | Line 227: | ||
|hull_max_syn7 = 20129 | |hull_max_syn7 = 20129 | ||
|shield_max_syn7 = 23650 | |shield_max_syn7 = 23650 | ||
|shield_regen_syn7 = | |shield_regen_syn7 = 178 | ||
|vision_radius_syn7 = 2600 | |vision_radius_syn7 = 2600 | ||
|lock_time_syn7 = 2 | |lock_time_syn7 = 2 | ||
Line 229: | Line 247: | ||
|hull_max_syn8 = 20129 | |hull_max_syn8 = 20129 | ||
|shield_max_syn8 = 23650 | |shield_max_syn8 = 23650 | ||
|shield_regen_syn8 = | |shield_regen_syn8 = 178 | ||
|vision_radius_syn8 = 2800 | |vision_radius_syn8 = 2800 | ||
|lock_time_syn8 = 2 | |lock_time_syn8 = 2 | ||
Line 249: | Line 267: | ||
|hull_max_syn9 = 20403 | |hull_max_syn9 = 20403 | ||
|shield_max_syn9 = 23650 | |shield_max_syn9 = 23650 | ||
|shield_regen_syn9 = | |shield_regen_syn9 = 178 | ||
|vision_radius_syn9 = 2800 | |vision_radius_syn9 = 2800 | ||
|lock_time_syn9 = 2 | |lock_time_syn9 = 2 | ||
Line 269: | Line 287: | ||
|hull_max_syn10 = 20541 | |hull_max_syn10 = 20541 | ||
|shield_max_syn10 = 23650 | |shield_max_syn10 = 23650 | ||
|shield_regen_syn10 = | |shield_regen_syn10 = 178 | ||
|vision_radius_syn10 = 3000 | |vision_radius_syn10 = 3000 | ||
|lock_time_syn10 = 2 | |lock_time_syn10 = 2 | ||
<!-- Default bonus block --> | <!-- Default bonus block --> | ||
| | |shield_resist_all_add_1 = '''10''' | ||
| | |shield_resist_all_add_1_synLvl = 0 | ||
|hull_health_mul = '''7 | |hull_health_mul = '''7.5%''' | ||
|hull_health_mul_synLvl = 0 | |hull_health_mul_synLvl = 0 | ||
|shield_max_mul = '''7 | |shield_max_mul = '''7.5%''' | ||
|shield_max_mul_synLvl = 0 | |shield_max_mul_synLvl = 0 | ||
<!-- Synergy unlocked bonus block --> | <!-- Synergy unlocked bonus block --> | ||
Line 284: | Line 302: | ||
|damage_mul = '''10%''' | |damage_mul = '''10%''' | ||
|damage_mul_synLvl = 4_1 | |damage_mul_synLvl = 4_1 | ||
|railgun_dispersion_mul = '''33 | |railgun_dispersion_mul = '''33.3%''' | ||
|railgun_dispersion_mul_synLvl = 4_2 | |railgun_dispersion_mul_synLvl = 4_2 | ||
|railgun_projectile_speed_mul = '''35%''' | |railgun_projectile_speed_mul = '''35%''' | ||
|railgun_projectile_speed_mul_synLvl = 4_2 | |railgun_projectile_speed_mul_synLvl = 4_2 | ||
|plasma_dispersion_mul = '''33 | |plasma_dispersion_mul = '''33.3%''' | ||
|plasma_dispersion_mul_synLvl = 4_3 | |plasma_dispersion_mul_synLvl = 4_3 | ||
|plasma_projectile_speed_mul = '''35%''' | |plasma_projectile_speed_mul = '''35%''' | ||
Line 296: | Line 314: | ||
|hull_resist_all_add = '''10''' | |hull_resist_all_add = '''10''' | ||
|hull_resist_all_add_synLvl = 8_2 | |hull_resist_all_add_synLvl = 8_2 | ||
|hull_health_mul_r = '''7 | |hull_health_mul_r = '''7.5%''' | ||
|hull_health_mul_synLvl_r = 8_3 | |hull_health_mul_synLvl_r = 8_3 | ||
|shield_max_mul_r = '''7 | |shield_max_mul_r = '''7.5%''' | ||
|shield_max_mul_synLvl_r = 8_3 | |shield_max_mul_synLvl_r = 8_3 | ||
}} | }} | ||
[[Category:Jericho ships]] | [[Category:Jericho ships]] | ||
[[Category:Guard ships]] | [[Category:Guard ships]] |
Revision as of 15:54, 27 May 2022
Survivability* | 44918 |
Hull | 20541 |
Shield | 23650 |
Energy | 1302 |
Speed | 201 |
Available from the beginning:
Shield resistance to all damage increased by 10 pts.
Maximum hull strength increased by 7.5%.
Maximum shield strength increased by 7.5%.
Available at experience level 2:
Maximum capacitor volume increased by 20%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Shield | |
Hull | |
CPU |
Special module |
Cost of manufacturing | 6000000 |
Cost of refitting | 1000000 |
* All specifications are shown for the ship with the maximum level of experience (10) without equipment
General information
Faction: Jericho
Class: Frigate
Role: Guard
Rank: 15
Description
This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.
Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.
Guard Frigate ‘Ronin’ became the final design of Jericho's Liu Family before it was eradicated. Together with the death of Monolith, the laboratories in which this powerful machine was developed disappeared. The ship’s drawings, fortunately, were preserved, and the Ronin was able to be recreated from them. However, scientists from other families could not understand exactly how this machine works. It is unlikely that in the near future they will be able to create something like that. The first ships of this series went to the few surviving soldiers of Liu, who, having lost their master and house, went on a journey through the galaxy. One of these warriors joined the mercenaries and handed over the blueprints of his ship to the UMC for his new brothers.
Manufacturing
Special module
You must select one of the following special modules. If there is one special module, you won't have to choose.
Bonuses
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.
Main weapon damage increased by 10%. | |
Kinetic weapon spread reduced by 33.3%. Kinetic weapon projectile speed increased by 35%. | |
EM spread reduced by 33.3%. EM projectile speed increased by 35%. | |
Shield resistance to all damage increased by 10 pts. | |
Hull resistance to all damage increased by 10 pts. | |
Maximum hull strength increased by 7.5%. Maximum shield strength increased by 7.5%. |
Available equipment
Active Multipurpose Modules
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
-5 | 25 | -35 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|