This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.
This ship has pre-installed modifier slots: 1 engine, 2 capacitors, 1 shield, 3 hulls and 2 cpu.
Engineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team.
During the survey of one of the abandoned Legion bases after the invasion, the New Empire discovered several prototypes of the newest engineering frigate, which never came into operation. After a year of work, Scylla was ready. The first tests showed complete superiority over the other engineering frigates of the Empire, and the ship joined elite units of the fleet. Now, however, the New Empire is ready to hand over the blueprints to UMC so that all mercenaries can experience the power of imperial technology.
Unique ship equipment
- Shoots short bursts of special plasma charges, restoring shields and energy of allied ships.
- Launches a combined warhead missile. After detonation, a station is activated, restoring shields and hulls of ships.
- Enhances hull and shield regeneration of allied ships in a small radius.
You must select one of the following special modules. If there is one special module, you won't have to choose.
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.
|Main weapon damage increased by 10%.|
|Effects of "Engineering modules" increased by 20%.|
Tables of ship's technical characteristics
Ship's resistance to incoming damage
|Shield resistance||Hull resistance|
|to thermal weapon, (pts.)||to kinetic weapon, (pts.)||to EM weapon, (pts.)||to thermal weapon, (pts.)||to kinetic weapon, (pts.)||to EM weapon, (pts.)|
Ship's characteristics on different experience levels
|capacity, (pts.)||for afterburner, (pts./s)||regeneration, (pts./s)||capacity, (pts.)||regeneration, (pts./s)||range, (m)||target lock time, (s)|
Ship's speed on different experience levels
|Level||Speed||Acceleration, (m/s2)||Strafe, (m/s)||Pitch, (deg./s)||Roll, (deg./s)|
|march, (m/s)||afterburner, (m/s)|