Siegfried

From Star Conflict Wiki
Revision as of 03:58, 22 April 2018 by Rolandius (talk | contribs) (Added Categories)
Jump to navigation Jump to search
Siegfried
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 6

Survivability* 16315
Hull 10554
Shield 4735
Energy 715
Speed 172

Available from the beginning:
Main weapon damage increased by 7%.
Critical chance increased by 5%.
Maximum hull strength increased by 15%.
Maximum shield strength increased by 15%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Hull

Special module


Buying price 850



* All specifications are shown for the ship with the maximum level of experience (6) without equipment

General information

Faction: EMPIRE
Class: Frigate
Role: Long Range
Rank: 3

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields.

Available equipment

Weapons
Beam Cannon 5 Positron Cannon 7

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine
Ship has no engine slots

Capacitor
Ship has no capacitor slots

Shield
Ship has no shield slots

Hull

CPU
Ship has no CPU slots

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
6 715 169 166.3 10554 4735 86 2401 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
6 172 207 58 62 30 36



Ships
Interceptors Fighters Frigates Destroyers