Sigurdr: Difference between revisions

From Star Conflict Wiki
Jump to navigation Jump to search
(Blanked the page)
No edit summary
Line 1: Line 1:
{{Ship
<!-- Main block -->
|ShipName = Sigurdr
|ShipLOR = These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields.


Designed for police units. It has good performance characteristics, but it turned out to be expensive for civilian use. Attempts were made to change the configuration of the frigate, but without prejudice to the armor and the generators could not be done, therefore, the idea was abandoned. Out of production for police now, but mercenaries still can buy it.
|shipClass_text = Frigate
|shipClass_link = Frigate
|tier = 3
|rank = 9
|shipRole_text = Long Range
|shipRole_link = Long Range
|shipRole_image = role_sniper.png
|raceName = EMPIRE
|race_link = EMPIRE
|raceNameLink = EMPIRE
|raceImage = empire.png
|specialAbility_text = Disintegrator
|specialAbility_link = Disintegrator
|specialAbility_icon = Lrfe desintegrator.png
|price = 4070
|currency = GS
<!-- Image block -->
|shipImage_Animation = R1LT3P.gif
|shipImage_FrontView = R1LT3P_2.png
|shipImage_SideView = R1LT3P_3.png
|shipImage_UpView = R1LT3P_1.png
<!-- Module's slots -->
|module_active_count = 4
|module_engine_count = 1
|module_hull_count = 3
|module_shield_count = 0
|module_capacitor_count = 1
|module_cpu_count = 2
<!-- Stock fit -->
|stock_WEAPON_01 = [[File:Beam Cannon 12.jpg|link=Beam Cannon|Beam Cannon 12|70px]]
|stock_AMMO_01 = [[File:LaserUp1_Icon.png|50px|link=Xenon Lamp]]
|stock_MISSILE_01 = [[File:SpaceMissile_Cruise.png|link=Cruise missile|50px]]
|stock_ACTIVE_01 = [[File:InfraredContermeasure_Icon.png    |link=IR Flares|70px]]
|stock_ACTIVE_02 = [[File:Tachyon_Charge.png                |link=Tachyon Charge|70px]]
|stock_ACTIVE_03 = [[File:IR_Pulsar.png                      |link=IR Pulsar|70px]]
|stock_ACTIVE_04 = [[File:RepairDronesLarge_Icon.png        |link=Repair Kit L|70px]]
|stock_ENGINE_MOD_01 = [[File:Shared cooler icon.png            |link=Shared Cooler|60px]]
|stock_CAPACITOR_MOD_01 = [[File:ImplsDischarger Icon.png          |link=Pulse Discharger|60px]]
|stock_SHIELD_MOD_01 = [[File:ResistShieldEMP Icon.png          |link=EM-diffuser|60px]]
|stock_ARMOR_MOD_01 = [[File:HeavyArmor Icon.png                |link=Armor-Plated Hull|60px]]
|stock_ARMOR_MOD_02 = [[File:ResistHullKinetic Icon.png        |link=Reactive Armor|60px]]
|stock_ARMOR_MOD_03 = [[File:ArmorPlates Icon.png              |link=Reinforced Beams|60px]]
|stock_CPU_MOD_01 = [[File:ScoutScanner Icon.png              |link=Enhanced Scanner|60px]]
|stock_CPU_MOD_02 = [[File:WideScanner Icon.png              |link=Infrared Scanner|60px]]
|stock_CPU_MOD_03 = [[File:RangeMasterUnit Icon.png          |link='Horizon' Module|60px]]
<!-- Technical specifications block -->
|module_active_count = 4
|module_engine_count = 1
|module_hull_count = 3
|module_shield_count = 1
|module_capacitor_count = 1
|module_cpu_count = 3
<!-- Damage resist subblock -->
|hull_resist_thermal = 15
|hull_resist_kinetic = <nowiki>-</nowiki>15
|hull_resist_emp = 45
|shield_resist_thermal = 0
|shield_resist_kinetic = 30
|shield_resist_emp = <nowiki>-</nowiki>30
|hull_resist_thermal_calc = 15
|hull_resist_kinetic_calc = -15
|hull_resist_emp_calc = 45
|shield_resist_thermal_calc = 0
|shield_resist_kinetic_calc = 30
|shield_resist_emp_calc = -30
<!-- Synergy = 9 -->
|synLevel_syn9 = 9
|max_speed_syn9 = 210
|max_speed_boost_syn9 = 252
|acceleration_syn9 = 62
|acceleration_boost_syn9 = 125
|boost_energy_cost_syn9 = 207
|boost_energy_min_syn9 = 130
|strafe_speed_x_syn9 = 61
|strafe_speed_y_syn9 = 61
|rot_speed_x_syn9 = 30
|rot_speed_y_syn9 = 30
|rot_speed_z_syn9 = 36
|energy_max_syn9 = 904
|energy_regen_syn9 = 175
|hull_max_syn9 = 13444
|shield_max_syn9 = 6230
|shield_regen_syn9 = 103
|vision_radius_syn9 = 4800
|lock_time_syn9 = 2
<!-- Default bonus block -->
|damage_mul = '''7%'''
|damage_mul_synLvl = 0
<!-- Synergy unlocked bonus block -->
|crit_chance_add = '''5%'''
|crit_chance_add_synLvl = 2
|shield_max_mul = '''15%'''
|shield_max_mul_synLvl = 4
|hull_health_mul = '''15%'''
|hull_health_mul_synLvl = 4
|vision_radius_mul = '''100%'''
|vision_radius_mul_synLvl = 8
}}
[[Category:Ships]]
[[Category:Empire ships]]
[[Category:Frigate ships]]
[[Category:Long Range ships]]

Revision as of 06:50, 23 October 2019

Sigurdr
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 9

Survivability* 20976
Hull 13444
Shield 6230
Energy 904
Speed 210

Available from the beginning:
Main weapon damage increased by 7%.
Critical chance increased by 5%.
Maximum hull strength increased by 15%.
Maximum shield strength increased by 15%.
Sensor range increased by 100%.


Equipment upon purchase
Weapons
Beam Cannon 12
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price 4070



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: EMPIRE
Class: Frigate
Role: Long Range
Rank: 9

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields.

Designed for police units. It has good performance characteristics, but it turned out to be expensive for civilian use. Attempts were made to change the configuration of the frigate, but without prejudice to the armor and the generators could not be done, therefore, the idea was abandoned. Out of production for police now, but mercenaries still can buy it.

Available equipment

Weapons
Beam Cannon 12 Heavy Blaster 9 Heavy Blaster 13 Positron Cannon 11 Coil Mortar 12 Mass Driver 11 Vulcan 9 Vulcan 13

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
9 904 207 175 13444 6230 103 4800 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
9 210 252 62 61 30 36



Ships
Interceptors Fighters Frigates Destroyers