Special module: Difference between revisions

From Star Conflict Wiki
Jump to navigation Jump to search
mNo edit summary
(Updated information)
Line 1: Line 1:
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;" >
__NOTOC__
:Each role has a different special module built into the ship. By default they are activated with '''F'''.


Each role has a different special module built in to the ship. By default they are activated with '''F'''.
<div style="border-radius: 4px; border: 1px solid #8E8E8E; background-color: #BFBFBF; margin: 0 0 10px; align=center; padding: 8px;">
==Основные==
{| border="0" cellpadding="5" width="100%"
|rowspan="2" valign="top" width="5%"|[[File:Recon micro warp.png|link=Microwarp engine|60px]]
|'''[[Microwarp engine]]'''
|-
|Accelerates the ship to a very high speed, by '''2''' seconds. Preparation the microwarp takes '''1''' sec. A ship with this ability can move almost instantly across the battlefield up to '''12000''' meters away. For [[Interceptors]]: [[Recon]].
<hr>
|-
|rowspan="2" valign="top" width="5%"|[[File:Covert ops plasma web.png|link=Plasma web|60px]]
|'''[[Plasma web]]'''
|-
|Launches a plasma web dealing thermal dmg. over a period of '''12''' seconds. The range of action is '''2000''' m. If the target’s speed is higher than '''80'''%, the target receives additional thermal dmg. The amount of damage depends on the level of the main weapon installed on the ship. For [[Interceptors]]: [[Covert Ops]].
<hr>
|-
|rowspan="2" valign="top" width="5%"|[[File:Ecm mefg.png|link=Metastable Energy Field Generator|60px]]
|'''[[Metastable Energy Field Generator]]'''
|-
|Makes the ship invincible for '''6''' s. The ship can't move, use active modules, fire weapons or launch missiles. When the effect stops, paralyzes enemy ships in range of '''1500''' m. for '''2''' s. For [[Interceptor]]: '''ECM'''.
<hr>
|-
|rowspan="2" valign="top" width="5%"|[[File:Gunship overdrive.png|link=Overdrive|60px]]
|'''[[Overdrive]]'''
|-
|Increases the rate of fire, energy regeneration, maximum speed, speed of strafe and rotation by '''50%''' for '''8''' sec. For [[Fighter]]: [[Gunship]].
<hr>
|-
|rowspan="2" valign="top" width="5%"|[[File:Tackler chamelion.png|link=ODG 'Chameleon'|60px]]
|'''[[ODG 'Chameleon']]'''
|-
|Makes a player's ship invisible for '''18''' s. Any damage and opening fire bring him out of this state. When invisibility ends, provides a '''20%''' damage boost for '''5''' s. For [[Fighter]]: [[Tackler]].
<hr>
|-
|rowspan="2" valign="top" width="5%"|[[File:Command diffusion shield.png|link=Diffusion Shield|60px]]
|'''[[Diffusion Shield]]'''
|-
|Surrounds the ship with a shield for '''15''' seconds. The shield absorbs all damage, but spends energy: '''1''' point for every '''13''' pts. damage. If energy is depleted, the shield disappears. For [[Fighter]]: [[Command]].
<hr>
|-
|rowspan="2" valign="top" width="5%"|[[File:Lrfe desintegrator.png|link=Disintegrator|60px]]
|'''[[Disintegrator]]'''
|-
|Sniper gun, which additionally deals thermal damage to frigates and to destroyers. Damage depends on the level of the main weapon installed on the ship. For [[Empire]] [[Frigate]]: [[Long Range]].
<hr>
|-
|rowspan="2" valign="top" width="5%"|[[File:Engineering combat drones.png|link=Combat Drones|60px]]
|'''[[Combat Drones]]'''
|-
|Every '''35''' s. produces drones, no more than '''2''' at a time. The drone attacks the enemy at a distance of up to '''1950''' m. Spends energy on one activation (repairing or self-destructing a drone). If the player’s shield supply is less than '''50%''', then the drone, instead of firing, will restore the shield to it. When the module is activated, one of the drones restores the shield to the allied ships within a radius of '''500''' meters and turns off. For [[Frigates]]: [[Engineering]].
<hr>
|-
|rowspan="2" valign="top" width="5%"|[[File:Guard phase shield thermall.png|link=Phase shield|60px]]
|'''[[Phase shield]]'''
|-
|Increases shield resistance to selected damage by '''120''' pts. When a shield absorbs damage of the corresponding type, it increases the damage of the guns by '''15%''' for '''5''' seconds. When activated, it gives a '''70'''% speed bonus for '''12''' s. For [[Frigate]]: [[Guard]].
<hr>
|-
|rowspan="2" valign="top" width="5%"|[[File:Lrfj guided torpedo.png|link=Guided torpedo|60px]]
|'''[[Guided torpedo]]'''
|-
|Launches a guided missile, causing thermal damage during an explosion. The explosion leaves a radioactive cloud dealing damage to all targets in a radius of '''270''' m. for a period of '''10''' s. For [[Jericho]] [[Frigates]]: [[Long Range]].
<hr>
|-
|}
</div>


{|
|height=5|
|}
<div style="border-radius: 4px; border: 1px solid #8E8E8E; background-color: #BFBFBF; margin: 0 0 10px; align=center; padding: 8px;">
==Special modules for destroyers==
The main options for special modules for manufactured destroyers.
{| border="0" cellpadding="5" width="100%"
|rowspan="2" valign="top" width="5%"|[[File:Empire energy router icon.png|link=Energy router|Empire Energy router|50px]]
|'''Empire [[Energy router]]'''
|-
|Reroutes energy flow in ship systems. Allows to select between max speed by '''20%''', weapon damage by '''20%''' or restoring of '''250''' pts. shield volume per second.
<hr>
|-
|rowspan="2" valign="top" width="5%"|[[File:Federation energy router icon.png|link=Energy router|Federation Energy router|50px]]
|'''Federation [[Energy router]]'''
|-
|Reroutes energy flow in ship systems. Allows to select between max speed by '''30%''', weapon damage by '''12%''' or restoring of '''250''' pts. shield volume per second.
<hr>
|-
|rowspan="2" valign="top" width="5%"|[[File:Jericho energy router icon.png|link=Energy router|Jericho Energy router|50px]]
|'''Jericho [[Energy router]]'''
|-
|Reroutes energy flow in ship systems. Allows to select between max speed by '''20%''', weapon damage by '''12%''' or restoring of '''400''' pts. shield volume per second.
<hr>
|-
|rowspan="2" valign="top" width="5%"|[[File:Spatial stabilizer.png|link=Spatial stabilizer|50px]]
|'''[[Spatial stabilizer]]'''
|-
|Upon activation ship is fixing its position for '''2''' s. Weapon damage is increased by '''45%''' and range is increased by '''5%'''. For 14 rank [[Destroyers]].
<hr>
|}
</div>
</div>


{| border="0" align="center" width="100%"
{|
|height=5|
|}
 
<div style="border-radius: 4px; border: 1px solid #8E8E8E; background-color: #BFBFBF; margin: 0 0 10px; align=center; padding: 8px;">
==Ellydium ships special modules==
Special modules for ships based on alien technologies.
{| border="0" cellpadding="5" width="100%"
[[Thar'Ga|<span style="color: #228B22;">Thar'Ga</span>]]:
|rowspan="2" valign="top" width="5%"|[[File:Crystal hunger.png|link=Crystal hunger|50px]]
|'''[[Crystal hunger]]'''
|-
|Temporarily increases rate of fire, energy regeneration, and maximum energy recovery speed by 50%. If a ship is destroyed in a certain radius, the host's hull is repaired.
<hr>
|-
|rowspan="2" valign="top" width="5%"|[[File:Hive.png|link=Hive|50px]]
|'''[[Hive]]'''
|-
|A unique feature of this evolution form are 3 combat drones, produced from the crystalline part of the hull when activated. On manual deactivation of the module, drones return and repair the ship's hull.
<hr>
|-
|rowspan="2" valign="top" width="5%"|[[File:Combat reconstructor.png|link=Combat reconstructor|50px]]
|'''[[Combat reconstructor]]'''
|-
|Upon module activation all enemies in a certain radius receive damage. 50% of the damage inflicted during the module's operation are used for hull recovery.
<hr>
|-
|rowspan="2" valign="top" width="5%"|[[File:Condensing crystals.png|link=Condensing crystals|50px]]
|'''[[Condensing crystals]]'''
|-
|A distinctive feature of this form is a crystal charge, dealing damage to enemies. At the end of their path crystals assemble into a capsule that restores hull if it is picked up. In addition, activation of the module increases the ship's speed.
<hr>
|-
|rowspan="2" valign="top" width="5%"|[[File:Crystal predator.png|link=Crystal predator|50px]]
|'''[[Crystal predator]]'''
|-
|Launches a missile with crystal bots, capable of dealing damage to the target. If the target dies before the end of the effect, the bots return to the ship and restore hull.
<hr>
|}


|height="5"|
{| border="0" cellpadding="5" width="100%"
[[Tai'Kin|<span style="color: #228B22;">Tai'Kin</span>]]:
|rowspan="2" valign="top" width="5%"|[[File:Warp-vortex.jpg|link=Warp-vortex|50px]]
|'''[[Warp-vortex]]'''
|-
|When using the special module, the ship teleports a certain distanceforward in a fraction of a second, which allows the pilot to quickly move around the battlefield and suddenly find himself behind the enemy's back. All nearby allied ships along the jump's course get a speed bonus.
<hr>
|-
|rowspan="2" valign="top" width="5%"|[[File:Return crystal.jpg|link=Return crystal|50px]]
|'''[[Return crystal]]'''
|-
|A unique special module that allows the pilot to use unusual tactics in combat. A crystal acting as a warp-beacon is separated from the ship. When reactivated, the ship with the surrounding area of space and even with enemy ships that fall into this area, moves to the beacon. The beacon is vulnerable to ramming. Damage to the ship from the activation is restored.
<hr>
|-
|rowspan="2" valign="top" width="5%"|[[File:Jump crystals.jpg|link=Jump crystals|50px]]
|'''[[Jump crystals]]'''
|-
|Uses energy of special crystals' collapse for teleportation. The pilot can make up to four quick jumps in a row. A cloud is left in the start zone every time, dealing damage. Such unexpected maneuvers allow you to quickly lose a stronger opponent in battle. Jumping crystals are restored after a short time.
<hr>
|-
|rowspan="2" valign="top" width="5%"|[[File:Quantum leap.jpg|link=Quantum leap|50px]]
|'''[[Quantum leap]]'''
|-
|The special module changes the space-time continuum. When the module is activated, the ship returns to that position in the space where it was some time ago. At the same time the state of the ship is brought to the point of time, in which it returned. Effects applied after the return point are cancelled. If the return spot is occupied, the ship only has a couple of seconds to retreat or it's destroyed.
<hr>
|-
|rowspan="2" valign="top" width="5%"|[[File:Jump drive.jpg|link=Jump drive|50px]]
|'''[[Jump drive]]'''
|-
|The module is the quintessence of all the unique developments of ‘Ellydium’. When the module is activated, the ship jumps five kilometers forward. An active zone is left the ship's wake, dealing damage to enemies. The jump point produces a growing cloud, dealing damage to enemy ships.
<hr>
|}


{| border="0" cellpadding="5" width="100%"
[[Waz'Got|<span style="color: #228B22;">Waz'Got</span>]]:
|rowspan="2" valign="top" width="5%"|[[File:Scavenger drones.jpg|link=Scavenger drones|50px]]
|'''[[Scavenger drones]]'''
|-
|Picking up wreckages of destroyed ships, the engineer produces drones, attacking the enemy and repairing the ship. When activated, one of the drones rushes to its target. With the blast, the missile damages the enemies and restores hulls of nearby allies.
<hr>
|-
|rowspan="2" valign="top" width="5%"|[[File:Alien satellites.jpg|link=Alien satellites|50px]]
|'''[[Alien satellites]]'''
|-
|Picking up wreckages of destroyed ships, the engineer produces drones, attacking the enemy and repairing the ship. When activated, sends one of its drones to the selected ally.
<hr>
|-
|rowspan="2" valign="top" width="5%"|[[File:Green mist.jpg|link=Green mist|50px]]
|'''[[Green mist]]'''
|-
|When the catalyst is used, all allies within active range become transparent for projectiles, missiles, laser beams, and explosions for '''2,5''' seconds.
<hr>
|-
|rowspan="2" valign="top" width="5%"|[[File:Autonomous drones.jpg|link=Autonomous drones|50px]]
|'''[[Autonomous drones]]'''
|-
|Launches a capsule with an autonomous drone, capable of working both in space and on ship surfaces.
<hr>
|-
|rowspan="2" valign="top" width="5%"|[[File:Repair drone operator.jpg|link=Repair drone operator|50px]]
|'''[[Repair drone operator]]'''
|-
|Launches drones accompanying the ship. When activated, the drone is sent to the selected point and transformed into a repair kit. Allies can pick it up to restore their own hull and hulls of nearby allies and get a bonus to damage resistance.
|-
|}
|}


__TOC__
{| border="0" cellpadding="5" width="100%"
[[Ze'Ta|<span style="color: #228B22;">Ze'Ta</span>]]:
|rowspan="2" valign="top" width="5%"|[[File:Crystalline swarm.jpg|link=Crystalline swarm|50px]]
|'''[[Crystalline swarm]]'''
|-
|Launches a crystalline swarm, which operates in several modes:
*Defence mode (Hull resistance increases. The swarm attacks nearby enemies)
*Protection mode (A swarm forms a shield and guards the ship against damage)
*Turret mode (The swarm forms a turret that attacks the target you lock, additionally increases the speed of the ship)
When an enemy swarm is destroyed, the ship’s resistance to damage is increased.
<hr>
|}
</div>


{| border="0" align="center" width="100%"
{|
|height=5|
|}


|height="5"|
<div style="border-radius: 4px; border: 1px solid #8E8E8E; background-color: #BFBFBF; margin: 0 0 10px; align=center; padding: 8px;">


|}
==Special modules of craft ships==
Alternative variants for special modules for manufactured ships.


<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;" >
{| border="0" cellpadding="5" width="100%"
==Interceptor Modules==
|rowspan="2" valign="top" width="5%"|[[File:Recon micro warp.png|link=Legion microwarp engine|60px]]
{| width="900px" style="text-align: left" border="1" cellspacing="0" bgcolor="#FFFFFF"
|'''[[Legion microwarp engine]]'''
|-
|Can be selected for [[Cyning]].
<hr>
|-
|rowspan="2" valign="top" width="5%"|[[File:Recon micro warp.png|link=Wardens microwarp engine|60px]]
|'''[[Wardens microwarp engine]]'''
|-
|Can be selected for [[Cyning]].
<hr>
|-
|rowspan="2" valign="top" width="5%"|[[File:Gunship overdrive.png|link=Legion Ship Overdrive|60px]]
|'''[[Legion Ship Overdrive]]'''
|-
|Can be selected for [[Mjolnir]].
<hr>
|-
|rowspan="2" valign="top" width="5%"|[[File:Gunship overdrive.png|link=Wardens' Ship Overdrive|60px]]
|'''[[Wardens' Ship Overdrive]]'''
|-
|Can be selected for [[Mjolnir]].
<hr>
|-
|-
| width="20%" | [[File:Recon.png|50px]] '''[[Recon]]'''
|rowspan="2" valign="top" width="5%"|[[File:Lrfe desintegrator.png|link= Legion's disintegrator|60px]]
| width="80%" | <table border="0" cellpadding="1" cellspacing="0"><tr><td>[[File:Recon micro warp.png]]</td><td>'''Microwarp engine'''<br />Charges up, then makes a long-range jump.<br><font size=1>Jump distance is based on ship velocity * 28 for 2 seconds, e.g. (ship speed 200m/sec * 28)*2 = 11,200m jump distance.</font></td></tr></table>
|'''[[Legion's disintegrator]]'''
|-
|-
| [[File:Covert Ops.png|50px]] '''[[Covert Ops]]'''
|Can be selected for [[Kraken]].
| <table border="0" cellpadding="1" cellspacing="0"><tr><td>[[File:Covert ops plasma web.png]]</td><td>'''Plasma web'''<br />Deals thermal damage over time</td></tr></table>
<hr>
|-
|-
| [[File:ECM.png|50px]] '''[[ECM]]'''
|rowspan="2" valign="top" width="5%"|[[File:Lrfe desintegrator.png|link=Wardens' disintegrator|60px]]
| <table border="0" cellpadding="1" cellspacing="0"><tr><td>[[File:Ecm mefg.png]]</td><td>'''Metastable Energy Field Generator'''<br />Makes your ship invulnerable, then releases a pulse that disables nearby enemies</td></tr></table>
|'''[[Wardens' disintegrator]]'''
|-
|Can be selected for [[Kraken]].
<hr>
|-
|rowspan="2" valign="top" width="5%"|[[File:Covert ops plasma web.png|link=Armada Plasma Web|60px]]
|'''[[Armada Plasma Web]]'''
|-
|Can be selected for [[Peregrine]].
<hr>
|-
|rowspan="2" valign="top" width="5%"|[[File:Covert ops plasma web.png|link=Vanguard Plasma Web|60px]]
|'''[[Vanguard Plasma Web]]'''
|-
|Can be selected for [[Peregrine]].
<hr>
|-
|rowspan="2" valign="top" width="5%"|[[File:Tackler chamelion.png|link=Armada's ODG 'Chameleon'|60px]]
|'''[[Armada's ODG 'Chameleon']]'''
|-
|Can be selected for [[Jaguar]].
<hr>
|-
|rowspan="2" valign="top" width="5%"|[[File:Tackler chamelion.png|link=Vanguard's ODG 'Chameleon'|60px]]
|'''[[Vanguard's ODG 'Chameleon']]'''
|-
|Can be selected for [[Jaguar]].
<hr>
|-
|rowspan="2" valign="top" width="5%"|[[File:Engineering combat drones.png|link=Armada combat drones|60px]]
|'''[[Armada combat drones]]'''
|-
|Can be selected for [[Octopus]].
<hr>
|-
|rowspan="2" valign="top" width="5%"|[[File:Engineering combat drones.png|link=Vanguard combat drones|60px]]
|'''[[Vanguard combat drones]]'''
|-
|Can be selected for [[Octopus]].
<hr>
|-
|rowspan="2" valign="top" width="5%"|[[File:Ecm mefg.png|link=Raid Metastable Energy Field Generator|60px]]
|'''[[Raid Metastable Energy Field Generator]]'''
|-
|Can be selected for [[Caltrop]].
<hr>
|-
|rowspan="2" valign="top" width="5%"|[[File:Ecm mefg.png|link=Techs Metastable Energy Field Generator|60px]]
|'''[[Techs Metastable Energy Field Generator]]'''
|-
|Can be selected for [[Caltrop]].
<hr>
|-
|rowspan="2" valign="top" width="5%"|[[File:Command diffusion shield.png|link=Raid Diffusion Shield|60px]]
|'''[[Raid Diffusion Shield]]'''
|-
|Can be selected for [[Saw One]].
<hr>
|-
|rowspan="2" valign="top" width="5%"|[[File:Command diffusion shield.png|link=Tech Diffusion Shield|60px]]
|'''[[Tech Diffusion Shield]]'''
|-
|Can be selected for [[Saw One]].
<hr>
|-
|rowspan="2" valign="top" width="5%"|[[File:Guard phase shield thermall.png|link=Raid phase shield|60px]]
|'''[[Raid phase shield]]'''
|-
|Can be selected for [[Ronin]].
<hr>
|-
|rowspan="2" valign="top" width="5%"|[[File:Guard phase shield thermall.png|link=Techs phase shield|60px]]
|'''[[Techs phase shield]]'''
|-
|Can be selected for [[Ronin]].
<hr>
|-
|rowspan="2" valign="top" width="5%"|[[File:'Attila' Targeting Complex.png|link='Attila' Targeting Complex|50px]]
|'''[['Attila' Targeting Complex]]'''
|-
|Can be selected for [[Sirius]].
<hr>
|-
|rowspan="2" valign="top" width="5%"|[[File:Warp-reflector.png|link=Warp-reflector|50px]]
|'''[[Warp-reflector]]'''
|-
|Can be selected for [[Tyrant]].
<hr>
|-
|rowspan="2" valign="top" width="5%"|[[File:Beam destructor.png|link=Beam destructor|50px]]
|'''[[Beam destructor]]'''
|-
|Can be selected for [[Vigilant]].
<hr>
|-
|rowspan="2" valign="top" width="5%"|[[File:Frontal shield.png|link=Frontal shield|50px]]
|'''[[Frontal shield]]'''
|-
|Can be selected for [[Dart]].
<hr>
|-
|rowspan="2" valign="top" width="5%"|[[File:Synergetic disintegrator.png|link=Synergetic disintegrator|50px]]
|'''[[Synergetic disintegrator]]'''
|-
|Can be selected for [[Gargoyle]].
<hr>
|-
|rowspan="2" valign="top" width="5%"|[[File:Adaptive resonator.jpg|link=Adaptive resonator|50px]]
|'''[[Adaptive resonator]]'''
|-
|Can be selected for [[Granite]].
<hr>
|-
|rowspan="2" valign="top" width="5%"|[[File:Archangel.jpg|link=Archangel|50px]]
|'''[[Archangel]]'''
|-
|Can be selected for [[Wolfhound]].
<hr>
|-
|rowspan="2" valign="top" width="5%"|[[File:Long Dive.jpg|link=Long descent|50px]]
|'''[[Long descent]]'''
|-
|Can be selected for [[Singularity]].
<hr>
|-
|rowspan="2" valign="top" width="5%"|[[File:Guided hologram.jpg|link=Guided hologram|50px]]
|'''[[Guided hologram]]'''
|-
|Can be selected for [[Dyrnwyn]].
<hr>
|-
|rowspan="2" valign="top" width="5%"|[[File:Remote disintegrator.jpg|link=Remote disintegrator|50px]]
|'''[[Remote disintegrator]]'''
|-
|Can be selected for [[Project 1011]].
<hr>
|-
|rowspan="2" valign="top" width="5%"|[[File:Plasma shackles.jpg|link=Plasma shackles|50px]]
|'''[[Plasma shackles]]'''
|-
|Can be selected for [[Spike]].
<hr>
|-
|rowspan="2" valign="top" width="5%"|[[File:Virus attack.jpg|link=Virus attack|50px]]
|'''[[Virus attack]]'''
|-
|Can be selected for [[Zhen]].
<hr>
|-
|rowspan="2" valign="top" width="5%"|[[File:Emergency landing.jpg|link=Emergency landing|50px]]
|'''[[Emergency landing]]'''
|-
|Can be selected for [[Pilgrim]].
<hr>
|-
|}
</div>
 
{|
|height=5|
|}
|}


==Fighter Modules==
<div style="border-radius: 4px; border: 1px solid #8E8E8E; background-color: #BFBFBF; margin: 0 0 10px; align=center; padding: 8px;">
{| width="900px" style="text-align: left"  border="1" cellspacing="0" bgcolor="#FFFFFF"
 
==Unique special modules==
These special modules are unique for some ships.
 
{| border="0" cellpadding="5" width="100%"
|rowspan="2" valign="top" width="5%"|[[File:Gunship overdrive stingray.png|link=Overdrive type 'Sting'|60px]]
|'''[[Overdrive type 'Sting']]'''
|-
|Unique for [[Stingray]].
<hr>
|-
|rowspan="2" valign="top" width="5%"|[[File:Engineering combat drones phoenix.png|link='Phoenix' Drones|60px]]
|'''[['Phoenix' Drones]]'''
|-
|Unique for [[Phoenix]].
<hr>
|-
|-
| width="20%" | [[File:Gunship.png|50px]] '''[[Gunship]]'''
|rowspan="2" valign="top" width="5%"|[[File:'Gremlin' Drones.png|link='Gremlin' Drones|50px]]
| width="80%" | <table border="0" cellpadding="1" cellspacing="0"><tr><td>[[File:Gunship overdrive.png]]</td><td>'''Overdrive'''<br />Increases speed, firing rate and energy regeneration speed for a short time</td></tr></table>
|'''[['Gremlin' Drones]]'''
|-
|-
| [[File:Tackler.png|50px]] '''[[Tackler]]'''
|Unique for [[Brokk]].
| <table border="0" cellpadding="1" cellspacing="0"><tr><td>[[File:Tackler chamelion.png]] </td><td>''' ODG 'Chameleon''''<br />Optical distortion generator. Renders ship invisible to sight and sensors for a short period</td></tr></table>
<hr>
|-
|-
| [[File:Command.png|50px]] '''[[Command]]'''
|rowspan="2" valign="top" width="5%"|[[File:Guard provocateur archelon.png|link='Provocateur' System|60px]]
| <table border="0" cellpadding="1" cellspacing="0"><tr><td>[[File:Command diffusion shield.png]] </td><td>'''Diffusion Shield'''<br />Absorbs damage at the expense of energy for a short time.</td></tr></table>
|'''[['Provocateur' System]]'''
|}
|-
 
|Unique for [[Archelon]].
==Frigate Modules==
<hr>
{| width="900px" style="text-align: left"  border="1" cellspacing="0" bgcolor="#FFFFFF"
|-
|rowspan="2" valign="top" width="5%"|[[File:Guard bastion reaper.png|link='Bastion' Shield|60px]]
|'''[['Bastion' Shield]]'''
|-
|Unique for [[Reaper]].
<hr>
|-
|rowspan="2" valign="top" width="5%"|[[File:Tackler mantis hyena.png|link=ODG 'Mantis'|60px]]
|'''[[ODG 'Mantis']]'''
|-
|Unique for [[Hyena]].
<hr>
|-
|rowspan="2" valign="top" width="5%"|[[File:Engineering combat drones styx.png|link='Styx' Combat drones|60px]]
|'''[['Styx' Combat drones]]'''
|-
|Unique for [[Styx]].
<hr>
|-
|rowspan="2" valign="top" width="5%"|[[File:Command diffusion shield swords.png|link='Sword'S' Diffusion shield|60px]]
|'''[['Sword'S' Diffusion shield]]'''
|-
|Unique for [[Sword S]].
<hr>
|-
|rowspan="2" valign="top" width="5%"|[[File:Phase Jump.png|link=Phase Jump|50px]]
|'''[[Phase Jump]]'''
|-
|Unique for [[Nightingale]].
<hr>
|-
|rowspan="2" valign="top" width="5%"|[[File:Ecm weapon systems sabotage karud.png|link=Weapon systems sabotage|60px]]
|'''[[Weapon systems sabotage]]'''
|-
|Unique for [[Karud]].
<hr>
|-
|rowspan="2" valign="top" width="5%"|[[File:MiG-105.jpg|link=MiG-105|50px]]
|'''[[MiG-105]]'''
|-
|Unique for [[Spiral]].
<hr>
|-
|rowspan="2" valign="top" width="5%"|[[File:Accelerating shield.jpg|link=Accelerating shield|50px]]
|'''[[Accelerating shield]]'''
|-
|Unique for [[Endeavour]].
<hr>
|-
|rowspan="2" valign="top" width="5%"|[[File:Tactical shielding.jpg|link=Tactical shielding|50px]]
|'''[[Tactical shielding]]'''
|-
|Unique for [[Object NY18]].
<hr>
|-
|rowspan="2" valign="top" width="5%"|[[File:Cluster missile.jpg|link=Cluster missile|50px]]
|'''[[Cluster missile]]'''
|-
|-
| width="20%" | [[File:Long Range.png|50px]] '''[[Long Range|Empire LRF]]'''
|Unique for [[Executor]].
| width="80%" | <table border="0" cellpadding="1" cellspacing="0"><tr><td>[[File:Lrfe desintegrator.png]]</td><td>  '''Disintegrator'''<br />Sniping long range thermal weapon</td></tr></table>
<hr>
|-
|-
| [[File: Long Range.png|50px]] '''[[Long Range|Jericho LRF]]'''
|rowspan="2" valign="top" width="5%"|[[File:Defence program 'Wave'.jpg|link=Defence program 'Wave'|50px]]
| <table border="0" cellpadding="1" cellspacing="0"><tr><td>[[File:Lrfj guided torpedo.png]]</td><td> '''Guided torpedo'''<br />Guided long range thermal missile</td></tr></table>
|'''[[Defence program 'Wave']]'''
|-
|-
| [[File: Engineering.png|50px]] '''[[Engineering]]'''
|Unique for [[Boremys]].
| <table border="0" cellpadding="1" cellspacing="0"><tr><td>[[File:Engineering combat drones.png]]</td><td>'''Combat Drones'''<br />Passively constructs drones that deal thermal damage at short range. Use to overload a drone, repairing nearby ships</td></tr></table>
<hr>
|-
|-
| [[File:Guard.png|50px]] '''[[Guard]]'''
| <table border="0" cellpadding="1" cellspacing="0"><tr><td>[[File:Guard phase shield thermall.png]] </td><td>'''Phase shield'''<br />Increase shield's resistance to the chosen damage type.<br><font size=1>Increased resistance is always on, 'using' the modules switches the damage type : Thermal > EM > Kinetic > Thermal ...</font></td></tr></table>
|}
|}
</div>


[[Category:Modules]]
[[Category:Special modules]]

Revision as of 19:42, 27 March 2019

Each role has a different special module built into the ship. By default they are activated with F.

Основные

Microwarp engine
Accelerates the ship to a very high speed, by 2 seconds. Preparation the microwarp takes 1 sec. A ship with this ability can move almost instantly across the battlefield up to 12000 meters away. For Interceptors: Recon.
Plasma web
Launches a plasma web dealing thermal dmg. over a period of 12 seconds. The range of action is 2000 m. If the target’s speed is higher than 80%, the target receives additional thermal dmg. The amount of damage depends on the level of the main weapon installed on the ship. For Interceptors: Covert Ops.
Metastable Energy Field Generator
Makes the ship invincible for 6 s. The ship can't move, use active modules, fire weapons or launch missiles. When the effect stops, paralyzes enemy ships in range of 1500 m. for 2 s. For Interceptor: ECM.
Overdrive
Increases the rate of fire, energy regeneration, maximum speed, speed of strafe and rotation by 50% for 8 sec. For Fighter: Gunship.
ODG 'Chameleon'
Makes a player's ship invisible for 18 s. Any damage and opening fire bring him out of this state. When invisibility ends, provides a 20% damage boost for 5 s. For Fighter: Tackler.
Diffusion Shield
Surrounds the ship with a shield for 15 seconds. The shield absorbs all damage, but spends energy: 1 point for every 13 pts. damage. If energy is depleted, the shield disappears. For Fighter: Command.
Disintegrator
Sniper gun, which additionally deals thermal damage to frigates and to destroyers. Damage depends on the level of the main weapon installed on the ship. For Empire Frigate: Long Range.
Combat Drones
Every 35 s. produces drones, no more than 2 at a time. The drone attacks the enemy at a distance of up to 1950 m. Spends energy on one activation (repairing or self-destructing a drone). If the player’s shield supply is less than 50%, then the drone, instead of firing, will restore the shield to it. When the module is activated, one of the drones restores the shield to the allied ships within a radius of 500 meters and turns off. For Frigates: Engineering.
Phase shield
Increases shield resistance to selected damage by 120 pts. When a shield absorbs damage of the corresponding type, it increases the damage of the guns by 15% for 5 seconds. When activated, it gives a 70% speed bonus for 12 s. For Frigate: Guard.
Guided torpedo
Launches a guided missile, causing thermal damage during an explosion. The explosion leaves a radioactive cloud dealing damage to all targets in a radius of 270 m. for a period of 10 s. For Jericho Frigates: Long Range.

Special modules for destroyers

The main options for special modules for manufactured destroyers.

Empire Energy router Empire Energy router
Reroutes energy flow in ship systems. Allows to select between max speed by 20%, weapon damage by 20% or restoring of 250 pts. shield volume per second.
Federation Energy router Federation Energy router
Reroutes energy flow in ship systems. Allows to select between max speed by 30%, weapon damage by 12% or restoring of 250 pts. shield volume per second.
Jericho Energy router Jericho Energy router
Reroutes energy flow in ship systems. Allows to select between max speed by 20%, weapon damage by 12% or restoring of 400 pts. shield volume per second.
Spatial stabilizer
Upon activation ship is fixing its position for 2 s. Weapon damage is increased by 45% and range is increased by 5%. For 14 rank Destroyers.

Ellydium ships special modules

Special modules for ships based on alien technologies.

Thar'Ga:
Crystal hunger
Temporarily increases rate of fire, energy regeneration, and maximum energy recovery speed by 50%. If a ship is destroyed in a certain radius, the host's hull is repaired.
Hive
A unique feature of this evolution form are 3 combat drones, produced from the crystalline part of the hull when activated. On manual deactivation of the module, drones return and repair the ship's hull.
Combat reconstructor
Upon module activation all enemies in a certain radius receive damage. 50% of the damage inflicted during the module's operation are used for hull recovery.
Condensing crystals
A distinctive feature of this form is a crystal charge, dealing damage to enemies. At the end of their path crystals assemble into a capsule that restores hull if it is picked up. In addition, activation of the module increases the ship's speed.
Crystal predator
Launches a missile with crystal bots, capable of dealing damage to the target. If the target dies before the end of the effect, the bots return to the ship and restore hull.
Tai'Kin:
Warp-vortex
When using the special module, the ship teleports a certain distanceforward in a fraction of a second, which allows the pilot to quickly move around the battlefield and suddenly find himself behind the enemy's back. All nearby allied ships along the jump's course get a speed bonus.
Return crystal
A unique special module that allows the pilot to use unusual tactics in combat. A crystal acting as a warp-beacon is separated from the ship. When reactivated, the ship with the surrounding area of space and even with enemy ships that fall into this area, moves to the beacon. The beacon is vulnerable to ramming. Damage to the ship from the activation is restored.
Jump crystals
Uses energy of special crystals' collapse for teleportation. The pilot can make up to four quick jumps in a row. A cloud is left in the start zone every time, dealing damage. Such unexpected maneuvers allow you to quickly lose a stronger opponent in battle. Jumping crystals are restored after a short time.
Quantum leap
The special module changes the space-time continuum. When the module is activated, the ship returns to that position in the space where it was some time ago. At the same time the state of the ship is brought to the point of time, in which it returned. Effects applied after the return point are cancelled. If the return spot is occupied, the ship only has a couple of seconds to retreat or it's destroyed.
Jump drive
The module is the quintessence of all the unique developments of ‘Ellydium’. When the module is activated, the ship jumps five kilometers forward. An active zone is left the ship's wake, dealing damage to enemies. The jump point produces a growing cloud, dealing damage to enemy ships.
Waz'Got:
Scavenger drones
Picking up wreckages of destroyed ships, the engineer produces drones, attacking the enemy and repairing the ship. When activated, one of the drones rushes to its target. With the blast, the missile damages the enemies and restores hulls of nearby allies.
Alien satellites
Picking up wreckages of destroyed ships, the engineer produces drones, attacking the enemy and repairing the ship. When activated, sends one of its drones to the selected ally.
Green mist
When the catalyst is used, all allies within active range become transparent for projectiles, missiles, laser beams, and explosions for 2,5 seconds.
Autonomous drones
Launches a capsule with an autonomous drone, capable of working both in space and on ship surfaces.
Repair drone operator
Launches drones accompanying the ship. When activated, the drone is sent to the selected point and transformed into a repair kit. Allies can pick it up to restore their own hull and hulls of nearby allies and get a bonus to damage resistance.
Ze'Ta:
Crystalline swarm
Launches a crystalline swarm, which operates in several modes:
  • Defence mode (Hull resistance increases. The swarm attacks nearby enemies)
  • Protection mode (A swarm forms a shield and guards the ship against damage)
  • Turret mode (The swarm forms a turret that attacks the target you lock, additionally increases the speed of the ship)

When an enemy swarm is destroyed, the ship’s resistance to damage is increased.


Special modules of craft ships

Alternative variants for special modules for manufactured ships.

Legion microwarp engine
Can be selected for Cyning.
Wardens microwarp engine
Can be selected for Cyning.
Legion Ship Overdrive
Can be selected for Mjolnir.
Wardens' Ship Overdrive
Can be selected for Mjolnir.
Legion's disintegrator
Can be selected for Kraken.
Wardens' disintegrator
Can be selected for Kraken.
Armada Plasma Web
Can be selected for Peregrine.
Vanguard Plasma Web
Can be selected for Peregrine.
Armada's ODG 'Chameleon'
Can be selected for Jaguar.
Vanguard's ODG 'Chameleon'
Can be selected for Jaguar.
Armada combat drones
Can be selected for Octopus.
Vanguard combat drones
Can be selected for Octopus.
Raid Metastable Energy Field Generator
Can be selected for Caltrop.
Techs Metastable Energy Field Generator
Can be selected for Caltrop.
Raid Diffusion Shield
Can be selected for Saw One.
Tech Diffusion Shield
Can be selected for Saw One.
Raid phase shield
Can be selected for Ronin.
Techs phase shield
Can be selected for Ronin.
'Attila' Targeting Complex
Can be selected for Sirius.
Warp-reflector
Can be selected for Tyrant.
Beam destructor
Can be selected for Vigilant.
Frontal shield
Can be selected for Dart.
Synergetic disintegrator
Can be selected for Gargoyle.
Adaptive resonator
Can be selected for Granite.
Archangel
Can be selected for Wolfhound.
Long descent
Can be selected for Singularity.
Guided hologram
Can be selected for Dyrnwyn.
Remote disintegrator
Can be selected for Project 1011.
Plasma shackles
Can be selected for Spike.
Virus attack
Can be selected for Zhen.
Emergency landing
Can be selected for Pilgrim.

Unique special modules

These special modules are unique for some ships.

Overdrive type 'Sting'
Unique for Stingray.
'Phoenix' Drones
Unique for Phoenix.
'Gremlin' Drones
Unique for Brokk.
'Provocateur' System
Unique for Archelon.
'Bastion' Shield
Unique for Reaper.
ODG 'Mantis'
Unique for Hyena.
'Styx' Combat drones
Unique for Styx.
'Sword'S' Diffusion shield
Unique for Sword S.
Phase Jump
Unique for Nightingale.
Weapon systems sabotage
Unique for Karud.
MiG-105
Unique for Spiral.
Accelerating shield
Unique for Endeavour.
Tactical shielding
Unique for Object NY18.
Cluster missile
Unique for Executor.
Defence program 'Wave'
Unique for Boremys.