Special module: Difference between revisions

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==Основные==
==Main==
{| border="0" cellpadding="5" width="100%"
{| border="0" cellpadding="5" width="100%"
|rowspan="2" valign="top" width="5%"|[[File:Recon micro warp.png|link=Microwarp engine|60px]]
|rowspan="2" valign="top" width="5%"|[[File:Recon micro warp.png|link=Microwarp engine|60px]]
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==Special modules for destroyers==
==Special modules for destroyers==
The main options for special modules for manufactured destroyers.
The main special modules for manufactured destroyers.
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{| border="0" cellpadding="5" width="100%"
|rowspan="2" valign="top" width="5%"|[[File:Empire energy router icon.png|link=Energy router|Empire Energy router|50px]]
|rowspan="2" valign="top" width="5%"|[[File:Empire energy router icon.png|link=Energy router|Empire Energy router|50px]]
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==Ellydium ships special modules==
==Special modules for Ellydium ships==
Special modules for ships based on alien technologies.
Special modules for ships based on alien technologies.
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|Launches a crystalline swarm, which operates in several modes:
|Launches a crystalline swarm, which operates in several modes:
*Defence mode (Hull resistance increases. The swarm attacks nearby enemies)
*Defence mode (hull resistance increases, the swarm attacks nearby enemies)
*Protection mode (A swarm forms a shield and guards the ship against damage)
*Protection mode (a swarm forms a shield and guards the ship against damage)
*Turret mode (The swarm forms a turret that attacks the target you lock, additionally increases the speed of the ship)
*Turret mode (the swarm forms a turret that attacks the target you lock, additionally increases the speed of the ship)
When an enemy swarm is destroyed, the ship’s resistance to damage is increased.
When an enemy swarm is destroyed, the ship’s resistance to damage is increased.
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==Special modules of craft ships==
==Special modules for craft ships==
Alternative variants for special modules for manufactured ships.
Alternative variants for special modules for manufactured ships.



Revision as of 19:57, 27 March 2019

Each role has a different special module built into the ship. By default they are activated with F.

Main

Microwarp engine
Accelerates the ship to a very high speed, by 2 seconds. Preparation the microwarp takes 1 sec. A ship with this ability can move almost instantly across the battlefield up to 12000 meters away. For Interceptors: Recon.
Plasma web
Launches a plasma web dealing thermal dmg. over a period of 12 seconds. The range of action is 2000 m. If the target’s speed is higher than 80%, the target receives additional thermal dmg. The amount of damage depends on the level of the main weapon installed on the ship. For Interceptors: Covert Ops.
Metastable Energy Field Generator
Makes the ship invincible for 6 s. The ship can't move, use active modules, fire weapons or launch missiles. When the effect stops, paralyzes enemy ships in range of 1500 m. for 2 s. For Interceptor: ECM.
Overdrive
Increases the rate of fire, energy regeneration, maximum speed, speed of strafe and rotation by 50% for 8 sec. For Fighter: Gunship.
ODG 'Chameleon'
Makes a player's ship invisible for 18 s. Any damage and opening fire bring him out of this state. When invisibility ends, provides a 20% damage boost for 5 s. For Fighter: Tackler.
Diffusion Shield
Surrounds the ship with a shield for 15 seconds. The shield absorbs all damage, but spends energy: 1 point for every 13 pts. damage. If energy is depleted, the shield disappears. For Fighter: Command.
Disintegrator
Sniper gun, which additionally deals thermal damage to frigates and to destroyers. Damage depends on the level of the main weapon installed on the ship. For Empire Frigate: Long Range.
Combat Drones
Every 35 s. produces drones, no more than 2 at a time. The drone attacks the enemy at a distance of up to 1950 m. Spends energy on one activation (repairing or self-destructing a drone). If the player’s shield supply is less than 50%, then the drone, instead of firing, will restore the shield to it. When the module is activated, one of the drones restores the shield to the allied ships within a radius of 500 meters and turns off. For Frigates: Engineering.
Phase shield
Increases shield resistance to selected damage by 120 pts. When a shield absorbs damage of the corresponding type, it increases the damage of the guns by 15% for 5 seconds. When activated, it gives a 70% speed bonus for 12 s. For Frigate: Guard.
Guided torpedo
Launches a guided missile, causing thermal damage during an explosion. The explosion leaves a radioactive cloud dealing damage to all targets in a radius of 270 m. for a period of 10 s. For Jericho Frigates: Long Range.

Special modules for destroyers

The main special modules for manufactured destroyers.

Empire Energy router Empire Energy router
Reroutes energy flow in ship systems. Allows to select between max speed by 20%, weapon damage by 20% or restoring of 250 pts. shield volume per second.
Federation Energy router Federation Energy router
Reroutes energy flow in ship systems. Allows to select between max speed by 30%, weapon damage by 12% or restoring of 250 pts. shield volume per second.
Jericho Energy router Jericho Energy router
Reroutes energy flow in ship systems. Allows to select between max speed by 20%, weapon damage by 12% or restoring of 400 pts. shield volume per second.
Spatial stabilizer
Upon activation ship is fixing its position for 2 s. Weapon damage is increased by 45% and range is increased by 5%. For 14 rank Destroyers.

Special modules for Ellydium ships

Special modules for ships based on alien technologies.

Thar'Ga:
Crystal hunger
Temporarily increases rate of fire, energy regeneration, and maximum energy recovery speed by 50%. If a ship is destroyed in a certain radius, the host's hull is repaired.
Hive
A unique feature of this evolution form are 3 combat drones, produced from the crystalline part of the hull when activated. On manual deactivation of the module, drones return and repair the ship's hull.
Combat reconstructor
Upon module activation all enemies in a certain radius receive damage. 50% of the damage inflicted during the module's operation are used for hull recovery.
Condensing crystals
A distinctive feature of this form is a crystal charge, dealing damage to enemies. At the end of their path crystals assemble into a capsule that restores hull if it is picked up. In addition, activation of the module increases the ship's speed.
Crystal predator
Launches a missile with crystal bots, capable of dealing damage to the target. If the target dies before the end of the effect, the bots return to the ship and restore hull.
Tai'Kin:
Warp-vortex
When using the special module, the ship teleports a certain distanceforward in a fraction of a second, which allows the pilot to quickly move around the battlefield and suddenly find himself behind the enemy's back. All nearby allied ships along the jump's course get a speed bonus.
Return crystal
A unique special module that allows the pilot to use unusual tactics in combat. A crystal acting as a warp-beacon is separated from the ship. When reactivated, the ship with the surrounding area of space and even with enemy ships that fall into this area, moves to the beacon. The beacon is vulnerable to ramming. Damage to the ship from the activation is restored.
Jump crystals
Uses energy of special crystals' collapse for teleportation. The pilot can make up to four quick jumps in a row. A cloud is left in the start zone every time, dealing damage. Such unexpected maneuvers allow you to quickly lose a stronger opponent in battle. Jumping crystals are restored after a short time.
Quantum leap
The special module changes the space-time continuum. When the module is activated, the ship returns to that position in the space where it was some time ago. At the same time the state of the ship is brought to the point of time, in which it returned. Effects applied after the return point are cancelled. If the return spot is occupied, the ship only has a couple of seconds to retreat or it's destroyed.
Jump drive
The module is the quintessence of all the unique developments of ‘Ellydium’. When the module is activated, the ship jumps five kilometers forward. An active zone is left the ship's wake, dealing damage to enemies. The jump point produces a growing cloud, dealing damage to enemy ships.
Waz'Got:
Scavenger drones
Picking up wreckages of destroyed ships, the engineer produces drones, attacking the enemy and repairing the ship. When activated, one of the drones rushes to its target. With the blast, the missile damages the enemies and restores hulls of nearby allies.
Alien satellites
Picking up wreckages of destroyed ships, the engineer produces drones, attacking the enemy and repairing the ship. When activated, sends one of its drones to the selected ally.
Green mist
When the catalyst is used, all allies within active range become transparent for projectiles, missiles, laser beams, and explosions for 2,5 seconds.
Autonomous drones
Launches a capsule with an autonomous drone, capable of working both in space and on ship surfaces.
Repair drone operator
Launches drones accompanying the ship. When activated, the drone is sent to the selected point and transformed into a repair kit. Allies can pick it up to restore their own hull and hulls of nearby allies and get a bonus to damage resistance.
Ze'Ta:
Crystalline swarm
Launches a crystalline swarm, which operates in several modes:
  • Defence mode (hull resistance increases, the swarm attacks nearby enemies)
  • Protection mode (a swarm forms a shield and guards the ship against damage)
  • Turret mode (the swarm forms a turret that attacks the target you lock, additionally increases the speed of the ship)

When an enemy swarm is destroyed, the ship’s resistance to damage is increased.


Special modules for craft ships

Alternative variants for special modules for manufactured ships.

Legion microwarp engine
Can be selected for Cyning.
Wardens microwarp engine
Can be selected for Cyning.
Legion Ship Overdrive
Can be selected for Mjolnir.
Wardens' Ship Overdrive
Can be selected for Mjolnir.
Legion's disintegrator
Can be selected for Kraken.
Wardens' disintegrator
Can be selected for Kraken.
Armada Plasma Web
Can be selected for Peregrine.
Vanguard Plasma Web
Can be selected for Peregrine.
Armada's ODG 'Chameleon'
Can be selected for Jaguar.
Vanguard's ODG 'Chameleon'
Can be selected for Jaguar.
Armada combat drones
Can be selected for Octopus.
Vanguard combat drones
Can be selected for Octopus.
Raid Metastable Energy Field Generator
Can be selected for Caltrop.
Techs Metastable Energy Field Generator
Can be selected for Caltrop.
Raid Diffusion Shield
Can be selected for Saw One.
Tech Diffusion Shield
Can be selected for Saw One.
Raid phase shield
Can be selected for Ronin.
Techs phase shield
Can be selected for Ronin.
'Attila' Targeting Complex
Can be selected for Sirius.
Warp-reflector
Can be selected for Tyrant.
Beam destructor
Can be selected for Vigilant.
Frontal shield
Can be selected for Dart.
Synergetic disintegrator
Can be selected for Gargoyle.
Adaptive resonator
Can be selected for Granite.
Archangel
Can be selected for Wolfhound.
Long descent
Can be selected for Singularity.
Guided hologram
Can be selected for Dyrnwyn.
Remote disintegrator
Can be selected for Project 1011.
Plasma shackles
Can be selected for Spike.
Virus attack
Can be selected for Zhen.
Emergency landing
Can be selected for Pilgrim.

Unique special modules

These special modules are unique for some ships.

Overdrive type 'Sting'
Unique for Stingray.
'Phoenix' Drones
Unique for Phoenix.
'Gremlin' Drones
Unique for Brokk.
'Provocateur' System
Unique for Archelon.
'Bastion' Shield
Unique for Reaper.
ODG 'Mantis'
Unique for Hyena.
'Styx' Combat drones
Unique for Styx.
'Sword'S' Diffusion shield
Unique for Sword S.
Phase Jump
Unique for Nightingale.
Weapon systems sabotage
Unique for Karud.
MiG-105
Unique for Spiral.
Accelerating shield
Unique for Endeavour.
Tactical shielding
Unique for Object NY18.
Cluster missile
Unique for Executor.
Defence program 'Wave'
Unique for Boremys.