From Star Conflict Wiki
Revision as of 08:58, 18 March 2022 by FIRE WARRI0R (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Accumulates 5% free experience

The maximum experience level — 10

Survivability* 8236
Hull 3854
Shield 4060
Energy 427
Speed 396

Available from the beginning:
Beacon capture speed increased by 20%.
Afterburner energy draw reduced by 20%.
Rotation speed increased by 25%.
Available at experience level 2:
Critical chance increased by 30%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen

Equipment upon purchase
Plasma Gun 17 PlasmaUp1 Icon.png SpaceMissile AAMu Icon.png
Active modules
Active-y.png Active-y.png Active-y.png Active-y.png
Ship modifiers
Engine Enginemod-y.png Enginemod-y.png
Capacitor Capacitormod-y.png Capacitormod-y.png Capacitormod-y.png
Shield Shieldmod-y.png
Hull Hullmod-y.png
CPU Compmod-y.png Compmod-y.png

Special module Should be chosen

Cost of manufacturing 8990000 Currency credits.png
Cost of refitting 1000000 Currency credits.png

* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Federation
Class: Interceptor
Role: Covert Ops
Rank: 17


This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.

This ship has pre-installed modifier slots: 2 engines, 3 capacitors, 1 shield, 1 hull and 2 cpu.

Covert Ops ships are designed for sudden hit and run attacks on individual enemy ships. A special plasma web allows these ships to cause damage to the enemy without any direct contact.

After the collapse of the Empire, the fragments of its military-industrial complex were scattered over different corners of space. Something was destroyed, according to the emergency protocols, other things fell into the hands of the new factions. When the Republic of Separate Worlds appeared on the star map, few believed that these rebels could achieve even a grain of greatness of the old Empire, because there were no significant industries on their territory. In many respects, thanks to this, the RSW retained its independence. But laboratories, shipyards and assembly shops have never been the heart of Imperial power. Its beating burning heart was the people — scientists and lab technicians, engineers and designers. The RSW has many bright minds. Thanks to the financial protection of several investment funds, they managed not only to restore most of the old projects, but also to start several new ones. Their first brainchild was the Spike interceptor.

Unique ship equipment


Doppler Laser

When flying at afterburner speed, weapon damage increases by up to 25% depending on travel time.

Active module

Energy-burning mine

Places a mine that burns the energy of enemies in range and then explodes dealing EM damage for each point of energy burned.

Engine modifier

Maneuver co-processor

Passive mode improves maneuverability of the ship. With activation of a special or an active module, the bonus to maneuverability sharply increases. You can only mount one module per ship.


Special module

You must select one of the following special modules. If there is one special module, you won't have to choose.

Description Energy consumption  Recharge
Covert ops plasma web.png Launches a plasma web dealing thermal damage over a period of 12 seconds. The range of action is 2000 m. If the target’s speed is higher than 80%, the target receives additional thermal damage. The amount of damage depends on the level of the main weapon installed on the ship. 55 en. 45 s.
Plasma shackles1.png Launches a plasma web that causes thermal damage. Accumulates charge for every destroyed enemy in a radius up to 3 times. Each accumulated charge increases the damage of the special module by 25%. The amount of damage depends on the level of the main weapon installed on the ship. 55 en. 45 s.


You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.

4 lvl bonus.png Strafe speed increased by 30%.
4 lvl bonus.png Maximum speed increased by 10%.
4 lvl bonus.png
8 lvl bonus.png Energy consumption of "Covert Ops modules" reduced by 25%.
8 lvl bonus.png Critical damage increased by 20%.
8 lvl bonus.png

Available equipment

Plasma Gun 17 Pulse Laser 17 Shrapnel Cannon 17 RF Blaster 17 Phase Suppressor 17 Skrahgun.png Doppler Laser.jpg

Missile slot
SpaceMissile AAMu Icon.png SpaceMissile AAMEMP Icon.png SpaceMissile AAMKin Icon.png Piercing missiles Gold.png Magnetic mine.jpg SpaceMissile Doomsday Icon.png Module GuidedDron Icon.png SpaceMissile Nuke Icon.png

Active Role Modules
Orion Targeting Complex.png Quantum defence.jpg Self Destruct.png Adaptive Camo.png Plasma Arc.png White Noise Jammer.png Energy-burning mine.jpg

Active Multipurpose Modules

ShieldRestoreSmall Icon.png RepairDronesSmall Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png

Ship modifiers
CollisionComp Icon.png EngineGenerator Icon.png KatalizatorInjector Icon.png RotationThruster Icon.png BoostersOverLoader Icon.png Shared cooler icon.png InertialStabilizer Icon.png Maneuver co-processor.jpg

CapacitorRecharging Icon.png ExtCapacitorBattary Icon.png ImplsDischarger Icon.png EmergencyBarrier Icon.png CptrEnrgBridge Icon.png WeaponCoolant Icon.png CmplxBatt Icon.png CpctrPwrRelay Icon.png

AddShldGen Icon.png ShieldExtender Icon.png ResistShldThermal Icon.png ResistShieldEMP Icon.png ResistShieldKin Icon.png ExtShld Icon.png CuttedShieldHolder Icon.png Adaptive shield icon.png SubmatterShield Icon.png

ArmorPlates Icon.png Em-insulation icon.png ResistHullThermal Icon.png ResistHullKinetic Icon.png HeavyArmor Icon.png Crystal Plates.png AutoRepairUnit Icon.png PassiveArmor Icon.png FastMissileRacks Icon.png CompositeArmor Icon.png LightArmor Icon.png Extended hull icon.png

TurboScanner Icon.png ScoutScanner Icon.png BattleScanner Icon.png ProtonWall Icon.png RangeMasterUnit Icon.png WideScanner Icon.png CoProcessor Icon.png Spatial scanner icon.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 365 74 71 3185 3355 108 3000 2
2 365 74 71 3472 3657 108 3000 2
3 365 74 71 3599 3791 108 3300 2
4 376 74 73 3599 3791 108 3300 2
5 391 74 76 3695 3892 108 3600 2
6 402 74 78 3758 3959 108 3600 2
7 402 74 78 3822 3992 108 3900 2
8 402 74 78 3822 3992 108 4200 2
9 412 74 80 3854 4026 108 4200 2
10 427 74 83 3854 4060 108 4500 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 384 460 177 114 127 97
2 384 460 177 114 127 97
3 386 464 182 114 127 97
4 386 464 182 114 127 97
5 386 464 182 114 127 97
6 389 466 186 114 127 97
7 391 469 191 114 127 97
8 394 473 196 114 127 97
9 396 475 201 114 127 97
10 396 475 201 114 127 97

Player Builds


Ship model

Recon.png Fighter (Icon).png Frigate (Icon).png Suppressor.png
Interceptors Fighters Frigates Destroyers

Navigation menu