Stasis Generator

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Stasis Generator

Type: Active combat module.

Group: ECM modules.

For ranks: 7-11, 10-14, 13-17.

For ship type: ECM.png


Temporarily prevents target from moving, using active modules, shooting and launching missiles.
Additionally for 10 s. increases main weapon damage by 5% and transfers 15 pts./s. energy from the target. The effect stacks up to 3 times.
Stacking crowd control effects within 30 s. has diminishing returns.


Parameters Stasis Generator 11 Stasis Generator 14 Stasis Generator 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4
Active time 1,8 s. +0,4 s. +0,4 s. +0,3 s. 1,8 s. +0,4 s. +0,4 s. +0,3 s. 1,8 s. +0,4 s. +0,4 s. +0,3 s.
Active range 4200 m. 4300 m. 4500 m.
Energy consumption 127 en. 143 en. 159 en.
Recharge 32 s. 30 s. 28 s.
Cost 78100Currency credits.png 117200Currency credits.png 234400Currency credits.png 546800Currency credits.png 212000Currency credits.png 318100Currency credits.png 636100Currency credits.png 1484300Currency credits.png 613800Currency credits.png 920700Currency credits.png 1841400Currency credits.png 4296600Currency credits.png

Weapons.png Rockets.png Spec ammo.png Active modules.png Ship mod.png Weapon mod.png
Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions

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